Dr. Si's Curse of the Crimson Throne - Beta Group

Just quick peep, Edmond didn't try to SHUT the door he tried to SLAM THEM OPEN hopefuly breaking the archer too :)

Also, if he tries anything, Edmond uses Attack of opportunity to trip him. Roll if needed because his action is before Edmond's
 
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[sblock=Dr Simon]OOC: I believe you're mistaken about allowable actions in Pathfinder; I don't see anything to indicate that they've changed at all from 3.X
Pathfinder RPG Beta page 138 said:
The simplest move action is moving your speed. If you take this kind of move action during your turn, you can’t also take a 5-foot step.
So it seems to me that Edmond can't take a 5-foot step, cast color spray and then move again to the door. On top of that, either opening or closing the door after moving would be yet another move action.

I'm still not sure what to do since I can't tell whether the door is open or closed, which side it opens on, whether it's providing the archer with cover or not, and why Dj'hân can't target the archer if he can see him well enough to study his uniform.
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That sound you hear?

That's the sound of me beating my head against the wall.

I could have sworn that was allowable, unless I'm getting confused with 4th Ed., which is odd as I don't play 4th Ed.

In which case:

Edmond takes 5 ft. step, casts spell. Archer is blinded.

Dj'hân can see archer through door, but it proves him with partial cover (he's opened it just enough to fire through). So, I leave the next action up to you.

*Next* round, Edmond can batter the door open, which will count as a standard Bull Rush if he's trying to knock the man behind it over, assuming there still is anyone behind it after Dj'hân has taken his action for this round, and Lynn has taken hers for the start of next round, and the archer has taken his for the start of next round.

As the door is simply ajar, opening it doesn't count as an action - you don't need to stop and turn a handle, you can just move through it as part of a move action. Assuming that hasn't changed by the time your character acts...

I will edit the above post and map when I get the chance.
 

Lynn pointed toward the disabled men, addressing the surrendered while trying to keep an eye on Edmond's fight out of the corner of her eye.

Tie them up, use whatever you have, I don't care. Your assistance will be made note of.

Without knowing what was happening behind the door she was loath to take farther action.

[sblock=ooc]

Will delay for now, give Edmond a chance to bust into the room.

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The urchin gently pushes the door fully open, suppresses his trembling as best he can and levels his staff of power at the blinded archer. "Geez mister, ya didn't have ta shoot em like that. We don't want ta hurt any of ya. Just put yer bow on the ground and it'll be done."

OOC: Ready an action to engulf the archer in a line of fire if he begins to take any kind of offensive action.
 

The archer makes no reply to Dj'hân, instead drawing back his bow to fire blindly. Dj'hân acts first, sending a blast of burning wind towards the archer, lightly scorching him and causing his arrow to go wild, sticking in the doo-frame. Still the man sets his jaw, takes a step back and draws another arrow ready for his next shot.

Edmond charges to the door, no need now to slam it open, using the hook of Deathwail to pull the archer off his feet. He drops to the floor. Despite being blinded and prone, there is still a fighting look in his handsome face.

Meanwhile, Lynn commands the remaining two men to tie up their comrades. They look between her and their fallen friends-in-arms, faltering about the decision.

[sblock=OOC]
Okay, think we've got things straight again.

Round 1
Dj'hân - readies 'breath weapon'

Round 2
Lynn issues command. Initimidate check., Delays further action.
Verik goes to fire arrow. Triggers readied action by
Dj'hân - sirocco attack. 1 damage, but Verik fails save, so affected next round too, plus entangled.
Verik takes his action. Fires at... well, fires blindly. Miss
Edmond takes action for this round, moving to door and making trip attack on Verik. 9+7=16, success. Verik is now prone (plus blind, plus entangled).

Lynn is next, either with delayed action for R2, or as start of R3.
Then Dj'hân, then Verik, then Edmond.
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Loathe to watch the pathetic blinded man lying on the ground, caught in a burning whirlwind but continuing to struggle, Dj'hân turns away; leaving Verik to the holy warrior. Trembling, the tiny urchin pulls his red cap off his head and withdraws his staff of curing. Biting his tongue in concentration, the boy prods its tip into Edmond's ankle expectantly. Then, stepping aside to let his larger companion deal with Verik, Dj'hân hops atop the small chest, turns and levels his staff of power meaningfully at the two men who yet remain standing. "Just do what she says, kay?"

OOC: Move action do draw the wand of cure light wounds. Standard action to attempt to Use Magic Device on Edmond. Five foot step back. Free action to speak.
 
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Watching the man struggling on the ground, Lynn felt a sudden mix of guilt and pity. This was not the time for that however, a sign of weakness now, could be extremely dangerous, steeling herself she drew the wand they had taken from Lamm's possessions with her free hand and leveled it at the bowman. Please don't kill him, that was her final thought before her mind went blank and she allowed the magic that coursed through her blood to take over activating the powers of the wand. A bolt of pure energy lept from the tip and sped toward Vancaskerkin. The familiar thrill of arcane power rushed through her as the gears of her mind reengaged their surroundings. She looked to see how bad the damage was.


[sblock=ooc]

draw wand

cast magic missle from it

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Edmond Deathwish

Edmond continues past Dj'ahn
OOC: his action is after Dj'ahns

Sitting down on downed man holding his polearm across his chest (or neck) Edmond touches his chest fatiguing him and then pins the man down.

"Surrender, there is nothing you can do."

OOC2: Edmond casts Touch of Fatigue so the man stays down. Pin/Grapple can then be initiated next round

Spell Fort DC: 14
 

OOC: I really haven't been awake these past few weeks. Verik should have been stunned by the Colour Spray as well. Oh well...

IC:

Seeing a display of arcane power by all three of their attackers, and seeing their leader swiftly downed, the two remaining members of the "Cow Hammer Boys" capitulate to Lynn's request and begin to tie up their unconscious comrades using their own bedding.

Dj'ahn's sirocco swirls for a few seconds more before fading away. Verik begins to recover from Edmond's colour spray, and quickly takes in his situation. Pinned beneath the boot and polearm of the big warrior, burned and battered. Defiance still shows on his face.

"Tell Kroft I'm not coming back," he growls. "I can really help people here."

[SBLOCK=OOC]
I'm going to assume that all the above actions took place, so Verik has been hit with a magic missile and a touch of fatigue as well (I can see Edmond doing this as a precaution anyway).

Situations:
Lynn - oversight of surrendered men.
Edmond - has Verik trapped beneath him. I think for Verik to escape, he'd need to make an "escape pin" check and suffer an AoO from Edmond.
Dj'ahn - wand readied to use on remaining men.
Karralo and Baldrago - tying up their comrades.
Parns and Malder - being tied up.
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