Korg Wellspeaker, Dwarf Shaman (Animist)
[sblock=Quicksheet]
level 1
Dwarf, Shaman
Companion Spirit: Animist Spirit
Background: Sea of Dust (Learn Primordial)
Theme: Elemental Priest
Wild Talent (1d10=9): Telekinetic Grasp
FINAL ABILITY SCORES
Str 13, Con 13, Dex 10, Int 16, Wis 18, Cha 8.
STARTING ABILITY SCORES
Str 13, Con 11, Dex 10, Int 16, Wis 16, Cha 8.
AC: 13 Fort: 12 Reflex: 13 Will: 15
HP: 30 Surges: 8 Surge Value: 7
TRAINED SKILLS
Nature +9, Heal +9, Endurance +8, Perception +9
UNTRAINED SKILLS
Acrobatics, Arcana +3, Bluff -1, Diplomacy -1, Dungeoneering +6, History +3, Insight +4, Intimidate -1, Religion +3, Stealth, Streetwise -1, Thievery, Athletics +1
FEATS
Level 1: Toughness
POWERS
Shaman at-will 1: Haunting Spirits
Shaman encounter 1: Scorching Sands
Shaman daily 1: Cleansing Wind of the North
[sblock=Power Details]
At-Will Powers
Telekinetic Grasp: minor, r5, manipulates or moves 20 pounds item
Call Spirit Companion: minor, cb 20, calls companion
Spirit's Wrath: OA, spirit m1, +4 vs Reflex - 1d6 + 4, and the target grants combat advantage until the end of your next turn.
Spirit Infusion: standard, Spirit m1, spirit companion disappears, and the target can make a basic attack with a +2 power bonus to the attack roll and a +3 power bonus to the damage.
Haunting Spirits: standard, r5, 1d20+4 vs Will - 1d6 + 4 psychic damage. Until the end of your next turn, the target grants combat advantage to an ally of your choice.
Encounter Powers
Healing Spirit: minor, cb5, The target can spend a healing surge. If the target does so, one ally adjacent to your spirit companion, other than the target, regains 1d6 hit points.
Speak with Spirits: minor, personal, During this turn, you gain a +4 bonus to your next skill check.
Spirit of Athas: minor, r5, You conjure a spirit of Athas. You and your allies gain a +1 power bonus to all defenses while adjacent to it. As a standard action, you can dismiss the spirit and make the following melee 1 attack from the spirit’s square:
standard, special, +4 vs Reflex - 1d10 + 4 damage, and the target takes a -2 penalty to attack rolls and all defenses until the end of your next turn.
Scorching Sand: standard, spirit m1, +4 vs Reflex - 1d8 + 4 fire damage, and the target gains vulnerable 5 fire until the end of your next turn. You and each ally adjacent to your spirit companion can choose to deal fire damage until the end of your next turn. This fire damage replaces an attack’s normal damage types. - Effect: Your spirit companion disappears.
Daily Powers
Cleansing Wind of the North: standard, cb 5, +4 vs Fort - 1d10 + 4 cold damage.
Miss: Half damage. - Effect: Each ally in the blast makes a saving throw with a +5 power bonus.
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[sblock=Background]
Korg Wellspeaker had lost his family to diease and was pressed into slavery to pay for the rites and their funeral. Before he got his slave markings, it was decided to transport him to another city state. His mekillot caravan was raided by ex-slaves, who freed all prisoners and offered them to join their slave tribe. Korg find peace again and found his focus in protecting the tribe as long as they need them. Finally he courted a dwarf woman and got twins with her...
Both died in the templar attack on his tribe and he was mortally wounded. In typical templar justice, they simply left him back to die in the desert, because he lacked any slave marks and they were only there to get the slaves back.
Korg crouched to the small but deep well of the tribe to commit suicide, having lost his focus and family again. But as he fell in the water, his wounds miraculousy healed and he heard a voice: "Not the time, the Water will not kill but sustain you!" In a geysir he was thrown back on land.
With his newfound strength he ran into a still burning hut, but the fire didn't burn him. "Not the time. The Fire will not burn you, but your enemies.
Desperate to die he finally climbed a big rock and jumped onto the sharpsurface, but the voices were back: "The Air will halt your fall and the Earth will not smash but sustain you!" He landed without harm.
As he accepted that the elements has chosen him, his mind cleared and he saw a new focus: find his love, free the people and heal the land.
H marked himself a slave and let himself caught, but was not brought to the same place as his wife, but to the Ivory Triangle's Rarun Salt Mines, his self inflicted marks interpreted as the ones of house Njeer. Here he waits what the voices will say next to him...[/sblock]