[Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

DMDanW

First Post
Ozy - I sure did.
As I mentioned before - I really appreciate it when you guys catch things like that. Thanks for pointing them out.
 

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DMDanW

First Post
The hero's burst into action and drop two of the kruthik before them, and inflict significant wounds to the two that remain.

[sblock=Status]
Good Guys
Gellan – HP: 22/33; HS: 7/9; AP: 1 <= Used Swift Panther Rage

Gloom – HP: 23/39; HS: 9/11; AP 1
<= Ongoing 5 poison damage & slowed (save ends both); Used Longtooth Shifting (Regen 2 and +2 damage while Bloodied), Heedless Fury & Blood Fury Fullblade (although you called it a longsword I believe you changed it), Fortune Spurned,

Martelai – HP: 38/38; HS: 6/9; AP 0 Used: Etheral Stride, Cutting Words, Blackleaf Gauntlets

Minharath – HP: 24/29; HS: 8/8; AP 2 <= Used Beacon of Hope


Thorn – HP: 10/35; HS: 10/11; AP 2
<= Ongoing 5 poison damage & slowed (save ends both); Used: Longtooth Shifting

Zharne – HP: 34/36; HS: 8/9; AP 1


Leonard - HP: 20/20; HS: 1/1 Used: Shadow Strike

Bad Guys

Adult Info;
AC <18, Fort <15, Reflex ?, Will ?
Adult 1: -62 HP; <= Bloodied,Cursed by Martelai; Divine Challange by Gloom
Adult 2: DEAD


Hive Guardian Info;
AC:22, Fort ?, Reflex >14, Will ?
HG1: -36 HP <= Bloodied, Cursed by Martelai & Marked by Thorn; Slowed.
HG2: DEAD

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[sblock=OOC]
Alright so it's just Minharath and Leonard to go, and I believe that Gellan had something else he wanted to do. Almost done this combat...
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Tomalak

First Post
[sblock=Thorn]The warmth of cookfires and the laughter of children swim in the back of Thorn's mid as his wounds close. An image forms briefly, just behind his eyes - Leonard and his father stand laughing, with another man Thorn doesn't recognize.[/sblock]
Minharath's eyes close as he chants softly beneath his breath. His hands stretch out before him and take on a soft light - not a glow, rather like unto a reflection without a source. After a moment, that same light reflects upon one of the Kruthik, outlining it in the darkness.
[sblock=Gloom & Gellan]You hear a voice in your head, calm but firm. You have ventured beyond my sight. If you do not pull back, my spells cannot reach you.[/sblock]
[Sblock=Actions]Standard: Astral Seal against HG1. (+9 vs. Reflex)
Hit: Until the end of your next turn, the target takes a -2 penalty on all defenses. The next ally who hits it before the end of your next turn regains 5 hit points.
Minor: Healing Word on Thorn
Effect: The target can spend a healing surge and regain an additional 2d6+8 hit points.[/Sblock]
 
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Neurotic

I plan on living forever. Or die trying.
Leonard jumps toward Thorn, catching stone extrusion with his foot and launching himself over the combatants. He lands opposite to Martelai and lunges toward the beast. The acrobatics were made at the cost of accuracy and the dagger just scrapes against chitinous plates of the guardian.

He carefully retreats away from melee.

[sblock=Leonard Actions]
Standard: shift to I15 (deft move) Deft Strike vs HG AC; damage with SA (1d20+8+2=15, 1d4+4+2d6=12) - miss
Move: Shift to H14
Minor: Draw second dagger
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[sblock=Leonard Ogglebottom, Human rogue level 1]
Hit Points:20, Surge Value:5, Surges per day:1
AC:16, Fort: 12, Reflex: 17, Will: 13
Skills: Thievery +9, Stealth +9

Class Features:
First Strike = at the start of the encounter you have combat advantage against any creature that has not acted yet.
Sneak attack = deal +2d6 damage against creatures you have combat advantage against.

Powers:
At Will = Deft Strike; melee or ranged 5/10; +8 vs AC, 1d4+4 damage. Can shift 2 squares before the attack.
Encounter = Shadow Strike; melee or ranged 5/10; +8 vs AC, 1d4+4 damage. If you are hidden when you make the attack make a stealth check to remain hidden after the attack.
Daily = Trick Strike; melee or ranged 5/10; +8 vs AC, 3d4+4 damage & you slide the target 1 square. Effect: Until the end of the encounter each time you hit you can slide the target 1 square.

Equipment:
Leather Armor
10 Daggers
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Velmont

First Post
[SBLOCK=OOC]
Minor: Healing Word on Thorn
Effect: The target can spend a healing surge and regain an additional 2d6+8 hit points.

Tomalak, please note that Healing Word have been errated. This power is no more Divine (don't ask me why), but as Pacifist Healer boost only divine power, you cannot apply your Pacifist feat bonus to Healing Word.

It would still apply to Healer's Mercy or other Cleric utility and attack power.[/Sblock]
 

Ozymandias79

First Post
[SBLOCK=OOC]

Tomalak, please note that Healing Word have been errated. This power is no more Divine (don't ask me why), but as Pacifist Healer boost only divine power, you cannot apply your Pacifist feat bonus to Healing Word.

It would still apply to Healer's Mercy or other Cleric utility and attack power.[/SBLOCK]

[SBLOCK=Suggestion from a judge]However if anyone would create a thread/proposal that gave Healing word the Divine keyword when a cleric used it, I would vote YES to it[/SBLOCK]
 

DMDanW

First Post
That must be a new change (but then again WotC is changing things every month it seems). I personally feel that is a really uncalled for change. I don't care what the errata states, I will allow Minharath to continue to use Healing Word as a divine power throughout my campaign (and I believe that as the DM I can make that call correct?)
 

DMDanW

First Post
The Kruthik beside Thorn sinks it's claws into him once more, while the other slowly withdraws from Zharne and Gloom and makes its way into the opening in the floor and disappears from sight, although you can still hear it chattering as it descends down the shaft.

[sblock=Mechanics]
Minharath heals Thorn for 18 hit points.
Leonard moves and misses his attack.

Thorn, Martelai and Gloom take 2 damage from Gnashing Horde aura.. Zharne takes 4 damage from 2 Gnashing Horde auras.

HG1 attacks Thorn with its claws; 21 vs AC for 10 damage.

Adult 1 shifts to K18 & then moves to L20 and down the vertical shaft.

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[sblock=Status]

Good Guys
Gellan – HP: 22/33; HS: 7/9; AP: 1 <= Used Swift Panther Rage

Gloom – HP: 21/39; HS: 9/11; AP 1
<= Ongoing 5 poison damage & slowed (save ends both); Used Longtooth Shifting (Regen 2 and +2 damage while Bloodied), Heedless Fury & Blood Fury Fullblade (although you called it a longsword I believe you changed it), Fortune Spurned,

Martelai – HP: 36/38; HS: 6/9; AP 0 Used: Etheral Stride, Cutting Words, Blackleaf Gauntlets

Minharath – HP: 24/29; HS: 8/8; AP 2 <= Used Beacon of Hope


Thorn – HP: 16/35; HS: 9/11; AP 2
<= Ongoing 5 poison damage & slowed (save ends both); Used: Longtooth Shifting (Regen 2 and +2 damage while Bloodied)

Zharne – HP: 30/36; HS: 8/9; AP 1


Leonard - HP: 20/20; HS: 1/1 Used: Shadow Strike

Bad Guys

Adult Info;
AC <18, Fort <15, Reflex ?, Will ?
Adult 1: -62 HP; <= Bloodied,Cursed by Martelai; Divine Challange by Gloom
Adult 2: DEAD


Hive Guardian Info;
AC:22, Fort ?, Reflex >14, Will ?
HG1: -36 HP <= Bloodied, Cursed by Martelai & Marked by Thorn; Slowed, -2 to all defenses; next PC to hit it regains 5 hit points.
HG2: DEAD


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RedBeardJim

First Post
Gellan slides around the back edge of the cave, then hurls himself at the last visible kruthik, screaming a war cry.

[sblock=Actions]Move: Walk to G-15
Minor: Designate HG1 as Hunter's Quarry
Standard: Charge to I-15, attacking HG1 with +1 from charge and +2 from flanking. Melee basic attack hits AC 22 for 16 damage, which should be a hit. Gellan regains 5 HP from Astral Seal.[/sblock]
[sblock=Mini Stat]
Gellan Bonesaw - Level 2 Halfling Barbarian
Passive Perception: 17, Passive Insight: 12, Initiative: +4 Senses: Normal
AC: 19, Fortitude: 17, Reflex: 15, Will: 12 -- Speed: 6, Size: Small
HP: 27/33, Bloodied 16, Surge Value 8, Surges left 7/9
Action Points: 1, Second Wind: not used
Powers -
Pressing Strike, Whirling Rend
Second Chance, Whirling Lunge, Hunter's Quarry
Combat Sprint, Whirling Frenzy

Swift Panther Rage[/sblock]
 

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