BryonD
Hero
I'm glad you see it that way. But it is routine to have people insist that they played 3E and they now play 4E and there is no difference for them and, therefore, there is no real difference for anyone else. A lot of people ARE claiming exactly that.I don't think anyone is claiming that 4e "is the same as" 3e. Clearly they are different games. Just as you obviously may favor one some people favor the other.
OK. They said so.For myself I don't really buy, or care about, this theoretical argument that somehow 4e is mechanics that are just fluffed to this or that. Are you seriously saying that you think someone sat down and designed a neat package of mechanics, decided it should be named 'fighter' and then invented some fluff to support that? Seriously? I didn't think so...
So would roleplaying Superman in a 100 point GURPS game using only the core book be just as fulfilling as roleplaying Superman in a 1,000 point GURPS game using the SUPERs supplement?In any case IMHO RPGing is about telling a story. I'm going to tell story X. Now, maybe one set of rules or another set of rules makes it easier to do that. I'm going to tell it and pull in the rules I want to use that will make that easy. I did that 35 years ago with Old D&D, and I do it today, and I did it with all the editions of the game in between. The process was different and the results were a bit different but really 4e still fits the same basic genre concepts that other editions did. I could really care less if saves work different now than they did before.
We can all sit around and tell a shared story. A lot of the fun, at least to me, comes from using a solid system for modeling the story being told. Telling a story and playing an RPG are related but importantly different activities.
You are making my point for me.I don't think comparing 4e to a board game like Descent is really sensible at all. You can use almost any game as a 'role playing game' but so what? Again, if I want to tell a story with players playing characters in the story that isn't a board game. It makes no difference where we get our mechanics from and if for some reason stealing stuff from Descent worked really well so what? It has nothing to do with 4e, which quite obviously is intended to be used as an RPG from the start.
You just said that Role Playing is just sitting around telling a story and so it doesn't matter what system you are sitting around. But suddenly it is not "sensible at all" to swap out 4E for Descent. If you are "just telling stories", then you are just telling stories.
I AGREE with you that you can't just swap out systems. Because in addition to telling a story, the system you are sitting around when you do that is important.
I we were to assign numbers arbitrarily I'd give 3E a 20, 4E a 14 and Descent a 4. 4E is vastly better than Descent. But anything less than an 18 turns out to be "not good enough", so as far a I care, 4E and Descent are in the same group.
And you can say that, to you, 3E is a 20 (or a 2) and 4E is a 50. That's great. I'm not offering any comment on your opinions or preferences. I accept them. All I'm saying is that people who don't accept these differences as being real to a lot of players are wrong about that. Lack of awareness does not make it go away.