Adventure: Escort Duty (DM: KarinsDad, Judge: TBD)

KarinsDad

Adventurer
OOC: [MENTION=2011]KarinsDad[/MENTION] Is there any additional penalty for moving through the cover of the bandits? It is already difficult terrain to moving up hill, but is there a "double difficult terrain rule" for movement?


OOC: No, those trees are just normal difficult terrain at all times.
 

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KarinsDad

Adventurer
OOC: Btw, does someone want to NPC Rava? [MENTION=6684473]CrimsonFlameWielder[/MENTION] hasn't posted in over two weeks, so I suspect that we lost him. If he shows up, great. But, PBP is slow enough with someone not posting for half a month and I am totally ok with someone taking over Rava until he shows back up.
 

drothgery

First Post
OOC: being small on difficult terrain isn't fun

Tana stands up and tries to close with Bandit 2.
[sblock=actions]
move: stand up
standard: to E8
[/sblock]

[sblock=immediate interrupts]
If Tana is hit by a ranged attack, she will use Fade Away to become invisible until the end of the next turn.

If any of the bandits within 10 squares of Tana actually do make a melee attack on someone other than Tana and are within 5 squares of another enemy, Tana will use Dimensional Vortex.[/sblock]

[sblock=Tana]Tana—Female Gnome Swordmage 5
Initiative: +3, Passive Perception: 12, Passive Insight: 12
AC: 24, Fort: 16, Reflex: 18, Will: 15; — Speed: 5
HP: 30/55, Bloodied: 27, Surge: 13, Surges left: 11/11;
Action Points: 1, Second Wind: Not Used
Powers -
Sword Burst
Booming Blade

Fade Away
Ghost Sound
Sword of Sigils
Dimensional Vortex
Channeling Shield
Use Vulnerability

Dimensional Thunder
Swordmage Shielding Fire

Farbond Spellblade Rapier +2
Runic Leather Armor +1
Amulet of Life +1

[/sblock]
 
Last edited:

Son of Meepo

First Post
OOC: Btw, does someone want to NPC Rava? @CrimsonFlameWielder hasn't posted in over two weeks, so I suspect that we lost him. If he shows up, great. But, PBP is slow enough with someone not posting for half a month and I am totally ok with someone taking over Rava until he shows back up.

He posted this in the game he was DMing:

Sorry guys. Been inundated with a few weeks worth of Life (tm). Homework just keeps piling up as my school gears toward it's final quarter, and an inventory system I've been trying to develop for a client has been taking up nearly all my time. I'll try to post something soon!
 

KarinsDad

Adventurer
OOC: being small on difficult terrain isn't fun

Tana tries to close with Bandit 2, and then users her arcane powers to bid that he focus his attacks on her.
[sblock=actions]
standard + move: double move to C8 (not 100% sure I can get that far; if you can count half-squares in the middle of a move, then I can)
minor: Mark Bandit 2 with her Aegis of Shielding.
[/sblock]


OOC: Tana is prone from when she almost fell over the cliff. She needs to stand first.
 


FourMonos

First Post
Relentless, Jayce closes with the criminals, justice in the form of the longsword. The rain doesn't slow him down as he charges up the hill, jumping through the bushes and striking the bandit with his blade.

[sblock=actions]

Free: Draw Longsword (Quick Swap).

Minor: Bezerker's Charge (+2 power bonus to movement and attack rolls while charging)

Movement: E-2, D-2

Standard: Charge to A-2, attack vs. Bandit 1: (+2 to hit from charge, use power strike (no action) ) Hit AC 34 for 16 damage.


[/sblock]

[sblock=ministats] ''Marshal Rikkert'', level 4 Human Fighter

Status: Bezerker's Charge Stance

Init: +5 Speed: 5 Perception:19 Insight: 12

AC: 21 (20) F: 21 R:16 W:15

HP: 43/43 Surges: 9/9 Surge Value: 10

AP: 1

Languages: Human, Goblin

Str: 20 Dex: 15 Wis: 10 Con: 10 Int: 10 Cha: 13

MBA: +13 vs. AC, 1d8 +11 (longsword)

Powers:
[ ] Marshal's Interdiction
[ ] Stone Fist Fury of Blows
[x] Power Strike
[ ] Rain of Blows
[ ] Heroic Effort
[ ] Crowd Fighting

[/sblock]

OOC: Here is hoping the diceroller posted the image :)
 

KarinsDad

Adventurer
When the bandit's arrow hits Tana it slows as it passes through an arcane barrier, losing most of its force.


The Marshal darts across the field, reaching close to Rava. "On your feet weakling, its an order! This battle is but beginning and you are already crawling like a worm!" he shouts at her. Despite the harsh words, Rava feels a growing confidence on herself and a strong desire to follow Hilkalas' orders, so strong it actually makes her forget about her own wounds.


Sirrah draws his blade as he peers over the edge of the cliff, waiting for the moment when the shadowy tentacles subside. As soon as they do, he charages over the hill, unleashing a battle cry as he bears down on the nearest bandit. He then turns his attention to the other nearby bandit, but slips as he approaches.


Tana stands up and tries to close with Bandit 2.


Rava stands up and continues up the hill.


Bandit 2 grabs at something in the tree in front of him. An entire pile of logs falls out of the tree and slides over Tana. Fortunately, most of the logs miss her and she only gets banged up a bit. Unfortunately, she gets knocked back down the hill.

Bandit 2 then fires off a quick shot at Sirrah, but misses.

Bandit 1 misses Jayce and Bandit 4 misses Sirrah.


Pumpkin continues to bark and Jasper continues to hide.

[sblock=OOC]
Tana stops 8 of the arrow damage.

Hilkalas moves and heals Rava for 14.

Sirrah hits Bandit 3 for 11 and kills him.

Tana stands up and moves. Note: Tana can only make it to F8, not E8 since she has a move of 5.

Rava stands up and moves.

Bandit 2 creates Log Slide.

7+mods misses, for 16/2 = 8 damage

Tana does not avoid the avalanche of logs and gets pushed down the slope.

Nature 18

Tana makes her save and does not fall over the cliff.

11 saves

Bandit 2 attacks Sirrah.

1 auto-misses

Bandit 1 misses Jayce.

9+mods misses

Bandit 4 misses Sirrah.

6+mods misses


Note: the 3x3 pile of logs from I6 to K8 is difficult terrain.


Jayce and Sirrah get opportunity attacks.


36/36 Hilkalas
23/55 Tana, bloodied, prone
49/49 Sirrah
43/43 Jayce
25/37 Rava
Jasper/Pumpkin
16 Bandit 1
14 Bandit 2
46 Bandit 3, dead
Bandit 4

Note: It's the PC's turns.


Terrain: The entire area is wet from the rain. Behind the cliff is a steep hill (those weird lines are my lame attempt to create terrain indicators).

Cliff face: The cliff is the u-shaped grey curved line. It is short (10 feet up at a 60 degree or so slope, but not vertical). It is slippery and a little difficult to climb up due to the rain and moss on it. The DC is 10. To move up and over the cliff requires two squares of movement for that single square. Anyone falling off the cliff falls as if in a 10 foot fall.

On the hill: Everywhere is difficult terrain due to slope and rain. However, a creature going "down hill" can move as if it were not difficult terrain, but that creature has a chance to fall.

Off the hill: Only the road is difficult terrain due to mud. The rest of the area is wet, but it doesn't affect movement.

Cover: Trees provide one way cover if the target is in the adjacent square behind them compared to the attacker (i.e. the bandits get cover from the trees in front of them, but the PCs do not get cover from the bandit's trees). Trees also provide normal two way cover for both attacker and defender if neither is in the adjacent square (i.e. PC away from tree, bandit away from tree, but tree between the two of them).

The cliff face provides a cover bonus if the target is in the adjacent square downhill behind it and is leaning against the cliff (let me know if you are doing this).

This is also one way (i.e. the PCs get this leaning cover bonus from the cliff in front of them). The cliff face does not provide this bonus if the target is behind the cliff, but not adjacent to it or is not leaning against it.

A PC can gain this "leaning" cover bonus with a minor action, but needs to push off (move action) to move away since the PC is effectively lying down against the cliff. However, this is not prone and does not gain any of the effects of prone. A prone PC next to the cliff is not leaning against it and does not get the cover bonus (but does get the other effects of prone). A leaning PC made prone is no longer leaning.


Note: Sirrah's horse cannot get over the cliff wall. If Sirrah wants to melee, he will have to get off the horse and move. Sirrah also does not get the cliff leaning bonus unless he is off his horse (he could still get a tree cover bonus on the horse).

Note: The archers look human in the pictures, but they are actually different races (2 humans, an orc, and a half-orc).
[/sblock]

Bandit Round Four.png
 

Son of Meepo

First Post
As the Bandit takes aim, Sirrah quickly swings at the bandit but he is still a but off balance.

Opportunity Attack (Bandit 4) (1d20+10=16, 2d4+1d8+7=14)

The revenant then steadies himself, following up with a scream of rage and an overhand strike that staggers the bandit and gravely wounds him.

"Your death shall be swift, brigand!"

Standard: Jarring Smash (Bandit 4) (1d20+10=28, 2d4+1d8+7=23)

(Bandit 4 grants CA until the end of Sirrah's next turn. Carnage Weapon: The attack deals an additional 2 damage because 1 of the weapon dice rolled the maximum results. Total damage = 25.)

OOC: Summary
Opportunity Attack: AC 16, 14 damage. (Bandit 4)
Standard Attack: AC 28; 25 damage. (Bandit 4).
Bandit 4 grants CA until the end of Sirrah's next turn.


[sblock=Sirrah's Stats]Sirrah the Bleak Rider - Deathless Elf Berserker 4
Passive Perception 12, Passive Insight 12
AC 20, Fort 19, Reflex 18, Will 14
HP 49/49, Bloodied 24, Surge Value 12, Surges 11/11
Speed 6, Initiative +5
Action Points: 0, Second Wind []
At-Will Powers: Defender Aura, Jarring Smash, Run Down, Vengeful Guardian
Encounter Powers: Batter Down [], Daring Charge [x], Long View [], Dark Reaping []
Daily Powers: Rage Drake's Frenzy [], Vanguard Lance []
[/sblock]
 


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