Mercurius
Legend
I'm curious how other DMs handle race-class combos. I generally have an "anything goes" approach in that while certainly dwarf monks don't really exist in my world, certainly one could. There are always exceptions. But I also like the idea of differentiating what could be called preferred, common, and rare combinations. For example:
Dwarf
Preferred: Fighter
Common: Cleric, Paladin
Rare: Barbarian, Bard, Druid, Monk, Ranger, Rogue, Sorcerer, Warlock, Wizard
I'm tempted to say that preferred combos give a +10% XP bonus, common none, and rare -10%, but that seems an unnecessary penalty and bonus that would be rather prohibitive. But any thoughts on how to differentiate beyond just descriptive? Or is it more problematic than it is worth?
Dwarf
Preferred: Fighter
Common: Cleric, Paladin
Rare: Barbarian, Bard, Druid, Monk, Ranger, Rogue, Sorcerer, Warlock, Wizard
I'm tempted to say that preferred combos give a +10% XP bonus, common none, and rare -10%, but that seems an unnecessary penalty and bonus that would be rather prohibitive. But any thoughts on how to differentiate beyond just descriptive? Or is it more problematic than it is worth?