Shadowrun using DnD5 [OOC]

Shayuri

First Post
Computer check is fine; whatever you think makes sense. I think a Computer check is consistent with Shadowrun 5e, where RFID tags are basically just tiny wifi nodes.

A tag eraser is 1000 nuyen. A Suzuki Mirage is 15,500 nuyen.

I'll keep the bike, thanks. :)
 

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I has no vehicle. I can has Multi Pass?
Multi Pass (2).jpg
 
Last edited:

Shayuri

First Post
Throwing this up here so I can tinker with it online. Feel free to make comments or correct errors; it's still kinda rough.

Name: Juno Reyes
Medium Human Infiltrator 3
Init: +6; Perception: +4 (+6 vision) (passive 14, 16 vision)
Languages: English, Spanish
Karma: 7 (1d4+1)
–––––––––––––––––––––––––
AC: 18
Hardness: 2/+2
Wound Threshold: 18
Hit Points: 3d8
–––––––––––––––––––––––––
Spd 30'
Melee +6
Ranged +6
Base Proficiency Bonus: +2
–––––––––––––––––––––––––
Abilities Str 10, Dex 18, Con 12, Int 13, Wis 14, Chr 12
Talents:
Core - Improved Stealth (Adv on Stealth)
Core - Cybernetics (6 strain of cybernetics)
Core - Crafty Action (Bonus to Dash, Disengage or Hide)
Cyber - Cybernetics (6 strain of cybernetics)
3 - Skirmisher (Adv on attacks after moving 15' or more)

Feats:
B Point Blank Shot
B Mobility
2 Deadly Aim
3

Martial Arts, Sidestep, Skill Expertise

Racial
- Bonus Feat
- Bonus Skill Training
- Bonus Karma

Skills:
Investigation +3
Perception +4
Athletics +2
Computer Use +3
Stealth +6
Gather Information +3

Cybernetics (12)
Wired Reflexes (+2 AC/Init, adv on Dex saves, Extra action/turn) 6
Cybereyes (Darkvision, Flare Compensation, vision enhancement) 1
Orthoskin (resistance: Ballistic) 2
Reflex Booster 1 (+2 Dex) 3


Proficiencies
Armor: Light
Weapons: Heavy and Light Firearms, Martial and Simple
Tools: Thief's Tools, Maglock Passkey, Motorcycle, Hand Scanners
Saves: Dexterity +6, Intelligence +3

Background
Security

Equipment:
Cash: 175¥
Undercover Vest (AC 12+Dex, Hard 2/+2, concealable, 10lbs)
Ares Predator, Silencer, Concealed Holster (2d8+5 ballistic, rng 50/250, 14rnd, 5lbs, smartlink)
- 100 rounds of regular ammunition and 2 extra magazine clips.
- Laser Sight (+1 to hit, reroll 1's on dmg dice), 75¥
* HK 227S SMG, Concealed Holster (2d8+3 ballistic, autofire/burst, rng 80/400, 30rnds, 7lbs smartlink, silenced)
- 100 rounds of regular ammunition and 2 extra clips.
Combat Knife (Keen Blade, finesse, light, undermount) 1d6 pierce/slash, 1lb
Shock Gloves (finesse, holdout, light, rnds 10, touch) Stun (15)
Thieves Kit
Subvocal Microphone
Maglock Passkey kit
One basic comlink (broadcast 1, firewall 15, Int 12, Wis 10)
- Skills: Computer Use, History, Investigation, Perception and Technology.
Electronic/Radio Transition Detector (bug detector): Cost 200¥, Wt. 1 lb

Suzuki Mirage
Cost: 15,500¥ for battery
Size: Medium; Crew: 1; Passengers: 1; Cargo: 40 lbs
Modifier: +4; Speed: 90ft (180 MPH); Cover: Half
Power: Electric -16hrs on 4hr recharge
AC: 16; HD: 3; HP: 30; Hardness: 4; Threshold: 19
Abilities: Strength 18, Dexterity 18, Intelligence 12 Wisdom 10, Broadcast 2, Firewall 20; Proficiency: +2Skills: base;
Notes: Bike propulsion. Off road lose maneuver bonus with an additional -4/-8 penalty. AI Upgrade, Boost Signal +1, Increased Firewall 1, Enhanced Attributes (Strength) 1, (Dexterity) 4, Enhanced Speed 8, Hardening 1.
 



tglassy

Adventurer
Ok, fine, you pulled me in. I've been watching this thread since it started, saying "Nope. Everytime you learn a new system, the game goes belly up." And then I keep coming back and keep coming back.

I have never played Shadowrun, and will have to scrutinize the rules you've ported over. But if you need one more...
 


GreenKarl

First Post
Ok, fine, you pulled me in. I've been watching this thread since it started, saying "Nope. Everytime you learn a new system, the game goes belly up." And then I keep coming back and keep coming back.

I have never played Shadowrun, and will have to scrutinize the rules you've ported over. But if you need one more...

Excellent.. if you need help let me know
 


tglassy

Adventurer
Ok. I'm lost. Well, not lost, but there's just so much, I think I should narrow down my character concept before moving forward.

It looks like we have an Elven Adept, which is like a psychic Monk from what I'm seeing, and a Cybernetic Infiltrator. The Adept is a Chinese elf duel wielding katanas, so kudos to you. The Infiltrator looks like a Human Cyborg Rogue. So, we have two skirmishers, one tech and one magic.

We need support, then. So that leaves Face, Tech or Magic User, depending on what kind of support we need. I'm just not feeling the Face, so that's out. Tech or Magic User. I suppose I could multiclass both, though that would take a Feat to get both cybernetics and use Magic. And even then, it would limit the number of Cybernetics I could get.

What are y'all's thoughts?
 

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