D&D 5E 1st level dungeon/wilderness adventure(s) (No Orcs, Goblins et al)

not-so-newguy

I'm the Straw Man in your argument
I’m looking for 1st level adventure(s) in PDF that’ll take four or five adventurers to 2nd or 3rd level. The catch is that I don’t want to use the typical orcs, goblins, kobolds, gnolls, etc that usually populate these adventures. The reason being is that the follow up adventure would be Night’s Dark Terror, which has plenty of those monsters. I imagined using the town-to-dungeon-back-to-town trope for this adventure, but open to other possibilities except an urban adventure. The setting is a Mystara homebrew in Eastern Karameikos: high magic, pseudo-medieval, temperate environment with plenty of rivers, forest, hills, and mountains.

ETA I’m fine with converting adventures.
 
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Burnside

Space Jam Confirmed
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Attack on Coppercoil
Duergar raiders have attacked a secret gnome outpost. During a desperate rescue mission, adventurers encounter giant snails, a net full of gnomes, an octopus, a sealed scriptorium, death, a ruined birthday party, a berserk construct, a haunted letter, and much more.
Attack on Coppercoil - Dungeon Masters Guild | Dungeon Masters Guild

Secrets of the Blind Palace
The wealthy Von Crofts hire a party of adventurers to find the body of their dead son in a haunted pleasure palace – and to bring him back to life. To aid in their quest, the resurrectionists are provided with a guide: the only survivor of the previous expedition, a bard who has been unable to speak a word or sing a note since she escaped from the Blind Palace.
Secrets of the Blind Palace - Dungeon Masters Guild | Dungeon Masters Guild
 

not-so-newguy

I'm the Straw Man in your argument
Sinister Secret of Saltmarsh (converted to 5E in Ghosts of Saltmarsh) would work very well for this. There are 2 Hobgoblins, but you could easily replace or revamp them as other humanoid thug-like opponents.

I’m using the area map of eastern Karameikos from b10 which does not include coastal area, so I don’t think this would work. The starting area is approximately within this red box
AC98BDE0-815F-4D32-AFB5-AE6C2CB2C096.jpeg


Attack on Coppercoil
Duergar raiders have attacked a secret gnome outpost. During a desperate rescue mission, adventurers encounter giant snails, a net full of gnomes, an octopus, a sealed scriptorium, death, a ruined birthday party, a berserk construct, a haunted letter, and much more.
Attack on Coppercoil - Dungeon Masters Guild | Dungeon Masters Guild

Secrets of the Blind Palace
The wealthy Von Crofts hire a party of adventurers to find the body of their dead son in a haunted pleasure palace – and to bring him back to life. To aid in their quest, the resurrectionists are provided with a guide: the only survivor of the previous expedition, a bard who has been unable to speak a word or sing a note since she escaped from the Blind Palace.
Secrets of the Blind Palace - Dungeon Masters Guild | Dungeon Masters Guild

Both of these adventures work. I especially like the Blind Palace because of the meaningful choices at the end. Great YouTube reviews!

All that being said; if there are more adventures out there, then i’d like to hear about. Thanks!
 

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