D&D 5E Psionics in Tasha


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Minigiant

Legend
Supporter
This is why I keep saying you are wrong about the interface being necessary for magic. It can be helpful. It can make sense to have one that increases the power, or amplifies it, or changes it into something else (how a flute can change the pitch of what you are doing in unique ways). But it is not logically necessary. There is no reason to say that a magic-user cannot interact directly with magic to create spells. There is no reason to say that a unique, third element is needed.

An interface isn't necessary for magic.

However default D&D states that spellcasting use some sort of interface. It's up to the DM, author, or world builder to choose the interface he/she/they like.
 

Currently working up the story of the class now, since I always start from the story, but the name usually has some effect on that. Its very hard to find a good name though beyond "Psion" and...I'm still thinking WotC might one day make a Psion class.
Psi-knight is kinda boring.

The class could have an emphasis on telekinetic powers, since those are the ones that not only fit with classic psionics, but also fit with use of weapons. The class could throw weapons and make them fight remotely, move themselves and shove or restrain opponents, and possibly even deflect attacks.
Names could be descriptive ( Kinetic Guardian ), Informal ("Bladeslinger", "Iron mind" ) or esoteric ( "Initiate of the Art of the Cut".)
 


Chaosmancer

Legend
An interface isn't necessary for magic.

However default D&D states that spellcasting use some sort of interface. It's up to the DM, author, or world builder to choose the interface he/she/they like.

But it is fair to acknowledge that this is a new development. 5e is the first edition to say that "every world" has some sort of interface.

And it is completely possible to say that your world does not have that interface. A statement that Max rejected, informing the poster that they were actually "subconciously" adding an interface, because it was impossible to have magic without one.

My argument is less about the RAW telling us that there is something like the weave in multiple places, and more about Max's complete disregard for people telling their own stories. By claiming that you have to have an interface, that subconciously you are creating an interface in your world, even when you state there is no interface. Max is going beyond, and into the realm of trying to define something beyond DnD and into the entire Fantasy genre.

I have no problem with the Weave. I have no problem with every official DnD world having something like the Weave. I have a problem with people stating that you must include something like the Weave in every homebrew world, because it is a mandatory function of the fiction of DnD.

It isn't. And you can't tell people how they must build their homebrew worlds.
 

Minigiant

Legend
Supporter
But it is fair to acknowledge that this is a new development. 5e is the first edition to say that "every world" has some sort of interface.

well4e did so too.
The difference is in 4e, only 5 classes actually casted "spells".

And it is completely possible to say that your world does not have that interface. A statement that Max rejected, informing the poster that they were actually "subconciously" adding an interface, because it was impossible to have magic without one.

Exactly. People can homebrew what ever they want.
But Out Of The Box rulesis that people who cast spell use an interface. Weave, True Names, Winds of Magic, Magic Heraldry, Bloodlines, orwhatever.
You can takeout the interface but then the mechanics stops matching the lore without additional homebrew rules.

My argument is less about the RAW telling us that there is something like the weave in multiple places, and more about Max's complete disregard for people telling their own stories. By claiming that you have to have an interface, that subconciously you are creating an interface in your world, even when you state there is no interface. Max is going beyond, and into the realm of trying to define something beyond DnD and into the entire Fantasy genre.

I have no problem with the Weave. I have no problem with every official DnD world having something like the Weave. I have a problem with people stating that you must include something like the Weave in every homebrew world, because it is a mandatory function of the fiction of DnD.

It isn't. And you can't tell people how they must build their homebrew worlds.

People can build whatever they want, yes.
 

Maxperson

Morkus from Orkus
A distinction that is only useful if people make it useful. Since all magical phenomena are supernatural by definition.
Hey. You're right! oxygen and hydrogen have no useful distinction, because they are both gases. Just like mind powers and magic have no useful distinction, because both are supernatural.

Or else both pairs are distinct in and of themselves, even if they share a category.
 

Maxperson

Morkus from Orkus
Can't it be both?

For example most Monks don't throw spells around, but they all do use magic.
It could have been both had Gygax created it that way. He didn't, though, and so we have a lot of people for whom that distinction is very important. For the record, I personally don't care if they do make it magic, so long as they don't try to make the powers into spells and/or have components be necessary.
 



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