D&D 5E Jeremy Crawford Discusses Details on Custom Origins

Sir Brennen

Legend
I think since he brought up the sage advice video he meant to trade them all for skills.

Edit: yeah I just texted him back he is asking if I think he could trade them all in for any 7 skills/Tools.

he is looking for alchemy tools tinkerer tools theives tools and some extra skills. I also mid understood thinking he was making 2 characters 1 a monk and 1 a wizard. But it looks like he wants to make a monk/wizard

Edit2: now he is also asking if I think the book would let him trade other weapon profs from wizard class for skills
If you feel it's abusive, just restrict it to swapping like for like - i.e. you can swap weapon profs for different weapons, but not skills.

And nothing we've heard applies to classes, just races. It's really a question of would you let him do that. Personally, I wouldn't. There's already a fair amount of flexibility for class skills without allowing that. Yeah, weapon profs are pretty useless for a wizard, which is why it's not a balanced trade for more skills.
 

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DnD Warlord

Adventurer
If you feel it's abusive, just restrict it to swapping like for like - i.e. you can swap weapon profs for different weapons, but not skills.

And nothing we've heard applies to classes, just races. It's really a question of would you let him do that. Personally, I wouldn't. There's already a fair amount of flexibility for class skills without allowing that. Yeah, weapon profs are pretty useless for a wizard, which is why it's not a balanced trade for more skills.
I am unsure what I will or won’t allow from this. I started off really stoked about mix and match features to make custom characters and feel a bit let down by this... however I am not the only DM in group (we play twice a week my game once and the other two alternating) so I don’t even know if this IS for my game... especially since we just hit level 6 and expect to go for many months...
 

Warpiglet-7

Cry havoc! And let slip the pigs of war!
I think if you like this approach, own and like it.
However, I think this is not being truthful with regard to balance. But we lucked into a more balanced version of the game?

no other race is as strong and tough as a dwarf? Where does that come from. Hearty sure but they are as strong as firbolg and half orc and goliaths?

I just don’t buy it. Nowhere in a half century of d and d did dwarves have that power.

additionally, why do we insist on +1 and +2 for each race? Yes balance was considered. Why deny that?

and some people are uncomfortable with races having similarity? Do some elves have to have rounded ears for us to feel comfortable?

on the other hand it does not matter, but optimizers need to have this option because well, it does matter (to some).

spare me. Do it. Say you are increasing options and respect our intelligence. I have no bone to pick. Don’t know yet if my group will do this stuff ...we might. But I find some of the apparent justifications less than genuine.
 

Sir Brennen

Legend
additionally, why do we insist on +1 and +2 for each race? Yes balance was considered. Why deny that?
My takeaway from the video was that the +1's and +2's for specific attributes have nothing to do with balance. Dexterous Elves are not dexterous for balance reasons, but to hew closely to the tropes and stereotypes of elves in fantasy literature and gaming for the past few decades. So it breaks nothing to allow players to move those bonuses around.
 
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Oofta

Legend
I'm still on the fence on this. If we no longer have tropes then are you ever really playing against type? If every PC dwarf is a wizard (and they're one of the best options for it now) then my dwarven wizard suddenly doesn't stand out.

It's fine for those that want it, but I'll discuss with my group on the impact of the new rules before I use it for my home game.
 

I'm still on the fence on this. If we no longer have tropes then are you ever really playing against type? If every PC dwarf is a wizard (and they're one of the best options for it now) then my dwarven wizard suddenly doesn't stand out.

It's fine for those that want it, but I'll discuss with my group on the impact of the new rules before I use it for my home game.
A relatively small problem from WotC, who can do no wrong.
 



I'm still on the fence on this. If we no longer have tropes then are you ever really playing against type? If every PC dwarf is a wizard (and they're one of the best options for it now) then my dwarven wizard suddenly doesn't stand out.

It's fine for those that want it, but I'll discuss with my group on the impact of the new rules before I use it for my home game.
I think most player are still going to have an image in their head of 'what a dwarf is', and it's not going to be tall or nimble. The tropes are a lot stronger than an optional rule in one game. So you can still play against type - you just no longer "suffer" mechanically for it.

(I put suffer in scare quotes because most of the pain would be self-inflicted by having a previous notion of what you "should" have as a whatever-class. And because in practice you won't really notice a 1-point difference in overall mod. But sometimes you just can't un-see the number being lower than it could have been.)
 

Sir Brennen

Legend
Way back in the playtest, it was tossed around about having stat adjustments based on background rather than race. Perhaps they should have gone with that the entire time.
I'm not sure I like that. Then people are picking backgrounds just to min-max (even more so than now). Frankly, I like the idea I've seen posted elsewhere of just getting rid of the +2 bonus for race, and apply it directly based on class. That's really the end goal anyway.
 

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