CubicsRube
Hero
I agree. I would actually prefer intelligent humanoids to be 8n their own section with customisation rules (like giving them feats or individual special abilities). I like the idea of having an orc that the players don't know can rage, or smite, or something else until they do it.I think intelligent, equipment-using enemies should be differentiated from proper monster monsters. Problematic-ness of grouping them in as monsters aside, they just have different needs. I would like more transparency in how "people enemies" work so that I can equip them differently on the fly, know how their weapons will function when the PCs loot them. If their weapons function differently than standard ones is it because the weapons are special or because of a special ability? What is their actual proficiency bonus? This is all eminently reverse engineerable and ruleable for me as DM, but that is just more work I have to do that could be streamlined.
Helps make humanoids more threatening and unpredictable in my opinion.