• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Which edition had the best dragons?

darkwillow

Explorer
As far as a lack of certain powers are concerned, I personally find it refreshing when it isn't always served on a silver platter but the information is right there, hiding in plain sight. Just knowing that the role is "Lurker", I already have an idea what the general strategies of the creature will most likely use during combat.
I have mixed feelings on the roles. I think its fine when it makes sense. But I feel like they painted themselves into a corner by needing to give everything a role e.g. Sphinx is an Elite Soldier? Marilith is a Skirmisher? Its just weird seeing mass combat roles applied.
 

log in or register to remove this ad

I have mixed feelings on the roles. I think its fine when it makes sense. But I feel like they painted themselves into a corner by needing to give everything a role e.g. Sphinx is an Elite Soldier? Marilith is a Skirmisher? Its just weird seeing mass combat roles applied.
It's just a shorthand for how they are best used in a combat situation. Someone might look at the picture of a Marilith and be like, "Wow, 6 arms! I bet she wants to go toe to toe with the whole party!" and be disappointed by the results. There seems to be a tendency for DMs to just grab CR appropriate creatures out of the book and set them against the party without really giving thought how they are best used, hence the success of the Monsters Know What They're Doing books.
 

Mannahnin

Scion of Murgen (He/Him)
I have mixed feelings on the roles. I think its fine when it makes sense. But I feel like they painted themselves into a corner by needing to give everything a role e.g. Sphinx is an Elite Soldier? Marilith is a Skirmisher? Its just weird seeing mass combat roles applied.
In the context of the 4E rules, these terms are not mass combat roles. They tell the DM at a glance how the monster is intended to function, the core of how it fights best, and what kind of math underlies its stats.
 

darkwillow

Explorer
In the context of the 4E rules, these terms are not mass combat roles. They tell the DM at a glance how the monster is intended to function, the core of how it fights best, and what kind of math underlies its stats.
Right, but thats like labelling something green and saying its nothing to do with color.
 

Jacob Lewis

Ye Olde GM
@darkwillow But there was also allowance for variations of a creature to fill different roles. One of my favorite examples is the Manticore. It isn't necessarily a new manticore or some unique sub-species, but a manticore with a different behavior or strategy.

1646418803064.png


1646418809743.png


1646418823494.png


1646418832981.png
 

Undrave

Legend
Right, but thats like labelling something green and saying its nothing to do with color.
Here's a quick description of the Monster Roles I got from the DMAcademy on Reddit.

Brute: Brutes excel at high damage in close quarters while having a lot of HP themselves. They have low defenses to compensate and are simply meant to be used to get in the parties face. Brutes love cover and broken lines of sight so that they are not harassed by ranged attacks. A good example of a Brute would have to be an Ogre.

Soldier: Soldiers have high defenses with average HP, and attacks. They serve as the tanks for fellow monsters, absorbing blows, and discouraging attacks against their weaker comrades. Soldiers love narrow funnel points, that channel all of the enemies towards them one by one. A good example of a Soldier would have to be an Iron Golem.

Artillery: Artillery have high damage range spells, but very low HP and defenses. These guys stay on the backline and rain fireballs on the party. Artillery loves the high ground and having cover to duck in and out of while they rain attacks from afar. A good example of Artillery would have to be a Mind Flayer.

Skirmishers: Skirmishers have average stats but above average mobility. They try to weave in and out of combat, and try to aim for the squishies at the back of the party. Skirmishers love open-ended battlefields with lots of cover. This gives them the opportunity to dive into the back line of the party. A good example of a Skirmisher would have to be a Bullete.

Lurker: Lurkers have below average health and defenses, but have an ability that makes them difficult to target. They wait, hiding in the shadows until they can ambush some poor PC. Lurkers love having places to hide to ambush the party from. A good example of a Lurker would have to be a Cloaker.

Controllers: Controllers are the monsters who try to force the PCs into disadvantageous situations. They will move the PC's around, have the party make saving throws, and put the party in a rough spot. Controllers love terrain that has negative aspects to it, such as acid pools so that they can force the party to move towards the dangerous terrain. A good example of a controller would have to be a Beholder.

Leaders: Leaders are special monsters who give bonuses to the entire group just for simply being there. This trait makes them much more of a target but makes your group a far greater threat. Leaders love terrain that allows them to see the whole battlefield while keeping them safe from any immediate attacks. A good example of a leader would have to be a Hobgoblin Warlord.

They're not only important for your strategy, they can help you build your encounter groups. The Monster Manual also had suggested encounter groups for every monster that mixed up the various roles. Not every monster of a specie was of that specific role. We had Goblin Lurkers, Goblin Skirmishers, Goblin Artillery, Goblin Controllers, etc.
 

darkwillow

Explorer
They're not only important for your strategy, they can help you build your encounter groups. The Monster Manual also had suggested encounter groups for every monster that mixed up the various roles. Not every monster of a specie was of that specific role. We had Goblin Lurkers, Goblin Skirmishers, Goblin Artillery, Goblin Controllers, etc.
Right, I like the concept of role, I get how its useful, but taking an iconic monster from 1e like a Marilith demon and then calling it a "skirmisher" screams wrong to me. The creature is too unique/important for that. Whats a Balrog, (I mean Balor) well he is just a brute. Describe Smaug, well he is just a soldier.
 

Undrave

Legend
Right, I like the concept of role, I get how its useful, but taking an iconic monster from 1e like a Marilith demon and then calling it a "skirmisher" screams wrong to me. The creature is too unique/important for that. Whats a Balrog, (I mean Balor) well he is just a brute. Describe Smaug, well he is just a soldier.
Balor is an Elite Brute.
 

Mannahnin

Scion of Murgen (He/Him)
Right, I like the concept of role, I get how its useful, but taking an iconic monster from 1e like a Marilith demon and then calling it a "skirmisher" screams wrong to me. The creature is too unique/important for that. Whats a Balrog, (I mean Balor) well he is just a brute. Describe Smaug, well he is just a soldier.
I think this conceptual confusion stems from unfamiliarity. It's a little like seeing that a 1E AD&D write-up for Conan calls him a "Fighter", or one for The Grey Mouser calls him a "Thief", and saying that these terms are denigratory of their heroic status. Conan is not merely a fighter! But these are game-specific terms, describing what categories their abilities fit in.

None of these types reduce these monsters to "just" anything. They're descriptive categories indicating the way the creature is designed mechanically, and how it fights best, to guide monster design and to help GMs use them effectively and evocatively.

Like how Jacob described the way reading the type for the Black Dragon told him immediately something about how it likes to fight, and what tactics it will use, and gave him a starting context to understand its powers better and how they would be best employed.
 
Last edited:


Remove ads

Top