SAKE ttrpg
Villager
Kickstarter page: https://www.kickstarter.com/projects/1710384861/sake-sorcerers-adventures-kings-and-economics
SAKE is a fantasy roleplaying game with elements of a strategy game. In SAKE, you play the ruler of a domain, a merchant prince, a pirate lord or start as an adventurer with the goal of rising to power.
SAKE (Sorcerers, Adventures, Kings, and Economics) is the game for players who want:
SAKE is designed to take place in an early modern (fantasy) world, with muskets and plate armour, cannons and galleys, rising capitalism and waning feudalism. With magic and gods mixed in.
The game's rules support more serious types of campaigns, like balancing between different political interest groups when playing domain ruler, or deciding how far one is ready to go when meddling with gods or magic for power that could save their party and/or domain.
This campaign is for finishing the SAKE Full Rules book, which will be fulfilled digitally by DriveThru RPG and made available as Print on Demand through DriveThru RPG.
There is also an announcement of the release of "Daimyo of Storkway," a free domain scenario and adventure that can be played immediately using only the free Basic Rules.
Daimyo of Storkway can be downloaded:
DriveThru RPG: DriveThruRPG
Itch.io: Daimyo of Storkway by SAKE ttrpg
Rainer Kaasik-Aaslav
Seventh Son Publishing, LLC
sake@sake.ee
www.sake.ee
SAKE is a fantasy roleplaying game with elements of a strategy game. In SAKE, you play the ruler of a domain, a merchant prince, a pirate lord or start as an adventurer with the goal of rising to power.
SAKE (Sorcerers, Adventures, Kings, and Economics) is the game for players who want:
- Play a pirate, adventure on the seas, trade with faraway cultures, and battle the imperial navy trying to catch you.
- Or play a warlord: build up your domain, hire armies, and construct castles to wage war against your rivals.
- Play as a sorcerer deeply interested in dangerous magic, not afraid to enter the Otherworld in search of more power.
- Or play as a priest as a sort of collector of gods, haggling with alien and fickle deities to channel their immense power.
- Campaign of building and managing a kingdom while its inner politics are in turmoil, and its powerful nature god wants the blood of its rulers.
- Campaign of trading and adventuring on the seas, with a ship as your home.
SAKE is designed to take place in an early modern (fantasy) world, with muskets and plate armour, cannons and galleys, rising capitalism and waning feudalism. With magic and gods mixed in.
The game's rules support more serious types of campaigns, like balancing between different political interest groups when playing domain ruler, or deciding how far one is ready to go when meddling with gods or magic for power that could save their party and/or domain.
This campaign is for finishing the SAKE Full Rules book, which will be fulfilled digitally by DriveThru RPG and made available as Print on Demand through DriveThru RPG.
There is also an announcement of the release of "Daimyo of Storkway," a free domain scenario and adventure that can be played immediately using only the free Basic Rules.
Daimyo of Storkway can be downloaded:
DriveThru RPG: DriveThruRPG
Itch.io: Daimyo of Storkway by SAKE ttrpg
Rainer Kaasik-Aaslav
Seventh Son Publishing, LLC
sake@sake.ee
www.sake.ee