Dragon Mountain PCs

GoldenEagle

First Post
This is the thread for my Dragon Mountain Campaign. Please only post characters and keep questions in the "Talking the Talk" Thread. Happy PC generating!
 

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Vanger Thwakiron

MAle Dwarf LG Fighter 7/Dwarven defender 8


Str:18 +4
Dex:10
Con:16 +3
Int:12 +1
Wis:10
Cha:14 +2

HP;149
AC;20
Init:+4
BAB:+15/+10/+5

Fort:+16 Refl:+8 Will:+10

Abilities: Darkvision,stonecunning,+2 to saves vs poison, +2 to save vs spells and spell like abilities,
+1 racial bonus to attack orcs and gobliniods, +4 dodge bonus vs giants, +2 racial bonus to appraise checks,
+2 racial bonus to craft related to stone or metal, Defensive stance 4/day, Defensive awareness(dex bonus, no flanking),
DR 3/-

Feats: Dodge,endureance, toughness, Blood of kings, Hammer mastery, Lighning reflexes, improved critical(warhammer),
WEapon focus(warhammer), WEapon specialsation(warhammer), improved intiative

Skills:Bluff +5(+7 vs, Dwarves, 3ranks), Climb +7 (3 ranks), Diplomacy +7(+9 vs dwarves, 5ranks), Gather info +4(+6 vs. Dwarves, 2 ranks),
Intimadate +5(+7 vs, dwarves, 3 ranks), Listen +8( 8 ranks), Sense Motive +8(+10 vs dwarves, 8ranks), Spot +10( 10 ranks)

Equiptment:
Warhammer (+3 flaming burst) Att: +24/+19/+14 Damage: 1d8 +9 +1d6 [fire] Crit: 19-20/x3 +2d10 [fire]
Chain shirt +2, glamoured
large steel shield +2
Light, hammer +1, returning,distance Att:+17/+12/+7 Dmg: 1d4+5
Crit: x2 rng: 40ft
ring of warmth
ring of sustanace
Bag of holding (type 1)
Cloak of resistance +2
Helm of contemplating languages and reading magic
Horn of goodness
Dearn's instant fortress

Signet ring (worth 5,ooo)
Bedroll
blanket,winter
crowbar
Flint and steel x2
grappling hook x2
mirror,small steel
Pick,miner's
10 piton's
rope silk 150 ft
sledge
shovel
tent
waterskin
dagger
climber's kit
Expoler's outfit x3
Noble's outfit


33000 gp

Background:
 

Argon, Male Gray Elf, Ranger7/ShadowDancer8

Argon, Male Gray Elf, Ranger7/ShadowDancer8:
CR 15; Size: M Type HUMANOID; HD 15d8+30; hp 107;
Init +6 (+6 Dex, +0 Misc); Spd 30ft;
AC 24 (flatfooted 24, touch 16);
Melee Longsword +1 (Keen/Mithral) +14/+9/+4 0'/S
(1d8+1 15-20/x2 Carried M threat range doubled),
Melee Sword +1 (Short/Keen/Mithral) +20/+15/+10 0'/P
(1d6+1 17-20/x2 Carried S threat range doubled),
Longbow +1 (Composite/Keen/Darkwood) +22/+17/+12 110'/P
(1d8+1 19-20/x3 Carried L threat range doubled);
SA: Ranger traits, Shadowdancer traits; SQ: Elven traits;
AL: CG; Sv: Fort +9, Ref +17, Will +5;
Str 10, Dex 22, Con 14, Int 16, Wis 14, Cha 10

HP rolls: (8, 4, 4, 6, 3, 5, 2, 5, 7, 8, 3, 6, 5, 7, 4) + (15*2) = 107.

Elven traits: Automatic Search check (within 5' secret or concealed door); +2 Listen, Search and Spot; Immunity to sleep(Ex); save +2 vs enchantment spells; Automatic languages(Common, ELven, Draconic, Gnoll, Gnome, Goblin, Orc and Sylvan; Low-light vision; meditative trance 4 hours/day instead of sleep.

Ranger traits: Favored enemy (Orcs) +2, Favored enemy (Beholders) +4, Track, Divine spells, Improved Two-Weapon Fighting, Two-Weapon Fighting, Wild Empathy(Ex), Endurance, Animal Companion(Ex), Woodland Stride(Ex), Double-Weapon Proficiency.

Shadowdancer traits: Cannot be flanked, Defensive Roll 1/day, Darkvision 60'(Su), Evasion, Hide in Plain Sight(Su),Shadow Illusion 1/day (Sp:Silent Image), Shadow Jump (8x10 ft increments/day), Slippery Mind(Ex), Summon Shadow (2 +2 HD shadow), Uncanny Dodge.

Skills and Feats: Balance +13, Climb +18, Escape Artist +19, Hide +64, Jump +20, Knowledge (Nature) +4, Listen +15, Move Silently +34, Perform +5, Ride +7, Search +11, Spot +22, Survival +9, Swim +9, Tumble +26; Combat Reflexes, Dodge, Double-weapon Proficiency, Endurance, Evasion, Improved Critical (Longsword), Improved Two-Weapon Fighting, Mobility, Track, Uncanny Dodge, Weapon Finesse (Martial).

Possessions: 2 Arrows (20), 3 Bag of Tricks (Gray), 2 Arrows (20/Darkwood), 1 Backpack, 1 Bedroll, 1 Blanket (Winter), 1 Boots of Elvenkind, 1 Cloak of Elvenkind, 1 Cloak of the Bat, 1 Bracers of Archery, 1 Cart, 1 Chain Shirt +4 (Mithral/Shadow), 1 Crowbar, 1 Darkwood Shield, 2 Efficient Quiver, 1 Feather Token (Swan Boat), 3 Feather Token (Tree), 1 Gloves of Dexterity +4, 1 Grappling Hook, 1 Handy Haversack, 1 Horse (Light War), 1 Horseshoes of a Zephyr, 3 Ioun Stone (Dull Grey), 1 Lantern (Hooded), 1 Longbow, 1 Longbow +1 (Composite/Keen/Darkwood), 1 Longsword, 1 Longsword +1 (Keen/Mithral), 1 Outfit (Traveler's), 1 Potion Oil of Slipperiness, 1 Potion of Gaseous Form, 1 Potion of Tongues, 2 Pouch (Belt), 3 Rod (Immovable), 14 Rations (Trail/Per Day), 1 Ring of Blinking, 1 Ring of Chameleon Power, 1 Ring of Climbing, 1 Ring of ForceShield, 1 Ring of Jumping, 1 Robe of Blending, 3 Rope (Silk/50 Ft.), 1 Rope of Climbing, 1 Rope of Entanglement, 1 Saddlebags, 1 Slippers of Spider Climbing, 1 Spade or Shovel, 1 Sword, Short, 1 Sword +1 (Short/Keen/Mithral), 1 Tent, 1 Wand (Cure Light Wounds), 1 Wand (Entangle), 1 Waterskin, 12k left.

Ranger spells known (cast 2/-): Level 1: Alarm, Charm Animal, Delay Poison, Detect Animals or Plants, Detect Poison, Detect Snares and Pits, Entangle, Endure Elements, Hide from Animals, Jump, Longstrider, Magic Fang, Pass without Trace, Read Magic, Speak with Animals, Summon Nature's Ally I.

============================================

Animal companion: Sasha, Leopard companion;
Animal, Size M; CR2; HD 3d8+6 (19 hp); Init +4; Spd 40ft;
AL N; AC15 (+4 Dex, +1 natural);
Melee Bite +6 (1d6+3), Melee 2 claws +1 (1d3+1);
Face/Reach 5 ft x 5 ft/5 ft;
SA: Pounce, improved grab, rake;SQ: Scent;
SV Fort +5, Ref +7, Will +2;
Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6
Skills and feats: Balance +12, Climb +11, Hide +9*, Listen +6, Move Silently +9, Spot +6; Weapon Finesse (bite, claw);
Bonus Tricks: Link (+4 Wild Empathy and Handle Animal checks), Share Spells.

============================================

Shadow companions (2): Zhahn and Trixi, Shadow companions;
Undead (Incorporeal), Size M; CR5; HD 5d12 (32 hp); Init +2;
Spd 30ft/40ft (fly,good);
AL CG; AC 13 (+2 Dex, +1 deflection);
Melee Incorporeal touch +3 (1d6 temporary Strength);
Face/Reach 5 ft x 5 ft/5 ft;
SA: Strength Damage (Su), Create Spawn (Su); SQ: Undead, incorporeal, +2 turn resistance;
SV Fort +1, Ref +3, Will +4; <<need to fix these to +2HD values>>
Str -, Dex 14, Con -, Int 6, Wis_12, Cha 13;
Skills: Hide +8, Intuit Direction +5, Listen +7, Spot +7; Dodge.

Bonus tricks: Unlike a normal shadow, this shadow’s alignment matches that of the shadowdancer. The summoned shadow cannot be turned, rebuked, or commanded by any third party. This shadow serves as a companion to the shadowdancer and can communicate intelligibly with the shadowdancer.

Shade traits: Strength Damage (Su): The touch of a shadow deals 1d6 points of temporary Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies; Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds; Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage; Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently.

============================================

44245_C1_climb.jpg


============================================
 
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Argent

High Elf Bard- Holy Liberator (7/8)
Chaotic Good

Str: 11 (13 with magic Item)
Dex: 16 (18 with magic item)
Con: 11 (13 with magic Item)
Int: 13
Wis: 14
Cha: 17 (21 with magic item)

Initiative: +7 (+3 Dex, +4 Improved Initiative) (+8 with magic item)
AC: 25, touch: 14, flatfooted: 21
Hit Points: 75 (90 with magic item)

BAB: +14
Melee: +16 (+17 with magic item)
Fort: +11 (+16 with magic items)
Ref: +13 (+16 with magic items)
Will: +16 (+21 with magic items)

Skills:
Diplomacy: 18/ +21 (+23 with magic item)
Gather Information: 10/+13 (+15 with magic item)
Perform-Singing: 14/ +17 (+19 with magic item)
Intimidate: 8/+11 (+13 with magic item)
Concentration: 10/+10
Sense Motive: 10/+12
Tumble: 10/+12 (+13 with magic item)
UMD: 10/+11

Languages: Common, Elf, and Sylvan

Feats:
Iron Will
Weapon finesse: Rapier
Dodge
Mobility
Spring Attack
Improved Initiative

Class Abilities:
Bardic Knowledge: +8
Detect Evil at will
Divine Grace (+3 saves)
Resist enchantment
Immune to charm and Compulsion
Subversion
Smite evil
Celestial Companion (Wolf: Totem)
Turn undead as a 6th level cleric (10th level with item)

Bard Spells:
Level (Cast per day/Known)
0 3/ Prestidigitation, Detect Magic, Light, Summon Instrument, Read Magic and Dancing Lights
1st 4/ Charm Person, Comprehend Languages, Tasha's, Hideous Laughter and Identify
2nd 3 / Cat's Grace, Eagle's Splendor, Mirror Image and Sound Burst
3rd 1 / Remove Curse, Summon Monster III and Invisibility Sphere

Holy Liberator spells:
1st Bless, Endure Elements and Remove Fear
2nd Cure Moderate wounds and Delay Poison
3rd Prayer
4th Death Ward

Equipment:
(Basic list. Not done shopping yet)
Circlet of Charisma +4 (16,000gp)
+3 Mitheral Chain Mail (10,100gp)
+2 Mitheral Large Shield (5,020gp)
+3 Rapier (18,230gp)
Ring of Resistance +3 (9000gp)
Carpet of Flying (18,000gp) <3’X5’/ cap:300#/ 210’ move/ weight 5#>
Heward’s Handy Haversack (2000gp)
Amulet of Undead Turning (11,000gp)
Horn of Goodness (6,000)
Wand of Detect Undead (750gp)
Wand of Bull’s Strength (4,500gp)
Wand of Cure Critical Wounds (21,000gp)
Gem of Brightness (15,200gp)
Decanter of Endless Water (9,000gp)
Wand of Expeditious retreat (750gp)
Belt of the Ogre King +2 to Str and Con (8,800gp)
Total: 155,350 GP.

Gloves of Dexterity +2 (free)
 
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NAME: Telustiel.



Race: Half-elf
Class: Fighter 2/ Wizard 5 (transmuter)/ Spellsword 8
Level: 15
Alignment: LN
Experience: 112592 xp.

AGE: 43
HGT: 5´5´´
WGT: 145 lb
SEX: Male

............Total.......Point buy......Level advancement...W/magic:
STR: 14 (+2).........14
DEX: 16(+3)...........15............+1........... +4 Gloves of Dexterity (Dex 20 (+5))
CON: 14 (+2).........14
INT: 16 (+3)..........15............+1............+4 Headband of Intelect. (Int 20(+5))
WIS: 12 (+1).........11 ............+1
CHA: 9 (-1).............9


HP: 10+1d10+5d4+8d8+30= 94
Actual rolls, in order: 10(1st level),6 ,2,3,2,2,4 ,3,6,4,8,2,3,5,4

Saves:
................Total...Ftr... Wiz...Spsw..Ability....Magic....Feats
Fort .........+15....+3....+1.....+6......+2.........+3
Ref...........+11....+0....+1.....+2.......+5........+3
Will..........+16.....+0....+4.....+6......+1.........+3........+2

Skills: (Note: Assuming that Int inccreased at 4th level and the Headband was adquired at level 12. Spot and Listen are class skills for the Spellsword)

Breakdown of skill ranks: fighter(1st level was fighter): Ride 5 ranks, Spot 2.5 ranks, Listen 2.5 ranks.Wizard: Spellcraft 6, Concentration 6, Knowledge: Arcana 6, Knowledge (elven lore) 3, Spot 1.5. Spellsword: Spot 11, Listen 11, Concentration 11, Knowledge: Arcana 11, Knowledge (elven lore) 5

Total:

Ride +10=5 ranks +5 dex
Spot +17=15 ranks +1 wis +1 racial
Listen +15=13.5 rank +1 wis +1 racial
Spellcraft +22=17 ranks +5 int
Knowledge (arcana) +22=17 ranks +5 int
Knowledge (elven lore) +13=8 ranks +5 int
Concentration +19=17 ranks+ 2 con

Feats: (level 1 feat, 5 feats for level advancement, 2 bonus fighter feats, bonus scribe scroll feat, bonus level 5 wizard feat, bonus level 8 spellsword feat)

-Weapon focus: Longsword
-Iron Will
-Combat Reflexes
-Expertise
-Power Attack
-Quick Draw
-Improved Critical: Longsword
-Scribe Scroll
-Quicken Spell
-Empower Spell
-Improved Initiative

Languages

Common
Elven
Draconic
Sylvan

Combat stats:

AC: 32 =10+ 8 (+3 Mithril breastplate)+ 5 (+3 Mithril shield) + 5 (Dex) + 2 (natural armor) + 2 (deflection)
Spell failure: 15%(breatsplate)+5%(shield)-25% (Spellsword´s ignore spell failure class feature)=0%

Speed 30 feet.

Initiative: +9 (+5 dex, +4 Improved Initiative)
Attack: Melee: +12, ranged +15
Weapons:
Ailisiel: +3 keen defending longsword: +16/+11, Damage: 1d8+5 Critical: 15-20/x2
+1 mighty [+2] Composite longbow: +16/+11 Damage: 1d8+3 Critical: 20/x3
MW dagger: +13/+8 melee, 16/+11 ranged Damage: 1d4+2 Critical: 19-20/x2

Special qualities and class features:

Low-light vision.
Elven Blood.
Bonus to Spot and Listen.
Spellsword caché (stores up to 13 spells in weapon)
Channel spell (1 2nd level spell or 2 1st level spells)
Ignore arcane spell failure (reduces arcane spell failure by 25%)

Spells (as a 9nt level Transmuter, conjuration prohibited)

Cantrips: All, except Ray of Frost
1st level: Shield, Magic Missile, Expeditious Retreat, Change self, Charm Person, Shocking Grasp, True Strike, Feather Fall.
2nd level: Mirror Image, Invisibility, Alter self, Endurance, Bull´s Strenght, Darkvision, See invisibility, Rope Trick.
3rd level: Fly, Haste, Slow, Fireball, Blink, Magic Circle Agains Chaos, Protection from elements, Greater Magic Weapon.
4th level: Dimension Door, Polymorph other, Polymorph self, Fire shield, Wall of Ice, Stoneskin, Hallucinatory Terrain, Improved Invisibility.
5th level: Transmute rock to mud, Hold Monster, Teleport.

Spells Commonly Prepared:

0: Read Magic, Detect Magic, Prestidigitation, Mage hand, 1 slot free.
1: Shield, Magic Missile x2, Shocking Grasp, Feather Fall, 2 slots free.
2: Mirror Image, Endurance, See invisibility, Darkvision, 2 slots free.
3: Fly, Haste, Blink, Protection from Elements, 1 slot free.
4: Empowered Bull´s Strenght, Improved Invisibility, Dimension Door, Polymorph self.
5: Quickened True Strike, Teleport, Empowered Fireball.

Equipment:

Armor
Shield
+4 Gloves of Dex
+3 Cloak of Resistance
+2 Amulet of Natural Armor
+4 Headband
+2 Ring of protection
Ailisiel
Bow
[Pearly white ioun stone]
Quiver with 20 MW arrows
[Ring or warmth]
Spell component pouch

Boccob´s book 9,5
Bag of holding (1) with silk rope, rations, clothes, razor, small mirror, soap, sack, etc.


(Self made) Scrolls of: Fire shield, transmute Rock to Mud, Wall of Ice, Stoneskin x2, Hallucinatory terrain, Greater Magic Weapon (caster level 9), [Permanent image, Shadow Evocation, Feeblemind]
Spells in the longsword (spellsword class feature Spellsword Cache): Magic Circle Agains Chaos, Protection from Elements, Alter Self, See invisibility, Fly, Haste, Blink, Change Self

(Note: Items between [] are still disputed)
 

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Jeffrey, Male Human
Clr15: CR 15; AL LG;
Medium Humanoid ;
HD 15d8+15; hp 104;
Init 0; Spd 30; AC 16;
BAB: +11; Melee BAB: +13; Ranged BAB: +10;
Melee: +1 Morningstar +15/+10/+5 (+1 Morningstar, 1d8+3/crit 20/x2);
Two handed Melee: +1 Morningstar +15/+10/+5 (+1 Morningstar, 1d8+4/crit 20/x2);
SA: Domain power (War) - Free Martial proficiency and focus, Domain power (Destruction) - Use the smite power once per day
SV Fort +15, Ref +9, Will +23;
STR 15, DEX 10, CON 13, INT 10, WIS 27, CHA 10.
Skills:
Concentration +11,
Diplomacy +10,
Heal +19,
Knowledge religion +18,
Listen +9,
Sense Motive +9,
Spot +12,
Wilderness Lore +9.
Feats: Weapon Focus: Morningstar, Power Attack, Maximize Spell, Extra Turning, Combat Casting, Scribe Scroll , Reach Spell.
Cleric Spells (6/8+1/7+1/7+1/6+1/6+1/4+1/3+1/2+1): .
Equipment: 2792 GP,
+1 Morningstar: Holy Lawful,
Celestial Armor,
Wondrous: Periapt of Wisdom (+6),
Wondrous: Helm of teleportation,
Wondrous: Cloak of resistance (+5),
Wondrous: Boots of speed,
Wondrous: Gauntlets of ogre power.
 


Naglfar Grivaldr
Gnome Bard
Align:CG
male,3'4" 86 pounds, 113 years old,
blond hair (ponytail), pale blue eyes.

STR 12/+1
DEX 14/+2 (18/+4)
CON 14/+2
INT 14/+2
WIS 10/0
CHA 18/+4 (24/+7)

HP 97
6@1st+ 6,5,6,3,3,4,4,3,6,6,4,2,5,4 =67+ Con 30(15X2)

BaB +11/6/1
Fort +8 (+2 vs. Illusions)
Ref +12(+2 vs. Illusions)
Will +12(+2 vs. Illusions)
Init +8
Move 20'
AC 25/22 Flat/15 Touch additional +4 Vs. Giants.

Song of Freedom is the equivalent of a Break Enchantments spell that he cannot target himself with. Inspire Heroics gives 1 Target +1/3 levels over 15th +4 on all Saves and +4 AC. Mass Suggestions uses the suggestion effect on every creature that he already has fascinated. Perform Ranks required are: Countersong: 3, Fascinate: 3, Inspire Courage: 3, Inspire Competence: 3, Suggestion: 6th Level and 9, Inspire Greatness: 9th Level and 12, Song of Freedom: 12th Level and 15, Inspire Heroics 15th
Gnome traits: Small,Low-Light Vision,+1 vs. Goblinoids,Kobolds,
AC bonus (4) vs. Giants, +2 saves vs. Illusions, His Illusions are +1 DC, +2 to Craft-Alchemy and Listen,
Cast 1/day each: Speak with Burrowing Mammals (1 Minute),
Prestidigitation,Ghost Sound,Dancing Lights (DC 17)

Speaks: Common, Gnome, Draconic,Giantish,Chondathan,
Illuskan,Undercommon,Auran.

Feats

Weapon Finesse
Leadership
Jack of All Trades
Subsonics
Requiem
Improved Initiative
Countersong, Facinate, Inspire Courage, Inspire Competence, Suggestion, Inspire Greatness,
Song of Freedom, Inspire Heroics

Rapier +16 1D4+2 15-20/X2 Keen, Sure Striking,small-sized

Light Crossbow +17 1D8 20/X3 80 Increments

Skills (141 Bard)

Perform 15/+22 (32 with Violin),(+24 with or Flute)
Spot 10/+20
Listen 10/+22
Hide 2/+10
Search 9/+11
Move Silently 2/+6/+16
Know-Legends 9/+11
Know-Riddles 6/+8
Know- Arcana 7/+9
Bluff 7/+14 (17)
Sense Motive 7/+7 (12)
Diplomacy 6/+13 (18)
Intimidate 5/+12 (17)
Tumble 5/+9
Concentration 7/+19 (19)
Disguise 5/+12 (22 with Hat)
Craft-Luthier 6/+10 (MW tools)
Sleight of Hand 6/+10 (12 Locks)
Spellcraft 5/+7
Use Magic Device 3/+10
Decipher Script 5/+7

Spells: 6/4/4/4/4/3
Cantrips: Light,Detect Magic,Message,Read Magic,Mage Hand,Daze.
First: Charm Person,Comprehend Languages,Silent Image,Distort Speech <Magic of Faerun>.
Second: Cat's Grace,Cure Moderate Wounds,Daze Monster,Mirror Image.
Third:Clairaudience/Clairvoyance,Charm Monster,Dispel Magic,Confusion.
Fourth:Cure Critical Wounds,Legend Lore,Rainow Pattern,Dominate Person.
Fifth: Greater Dispel Magic,Shadow Walk,Song of Discord <Song&Silence>.


Gear
200,000 GP




Cloak of Charisma +6 36K
+1 Sure-Striking Small Rapier 8,320
+ 1 Animated Buckler
Gloves of Dexterity +4 16K
Hat of Disguise 2K
Mithril Chain +3 10,100GP
Elven Boots 2K
Ring of Invisibility 20K
Vest of Resistance +3 9K
Necklace of the Masters
+10 Spot & Listen,Concentration
+5 Bluff,Diplomacy,Intimidation,Sense Motive 10K
Violin +10 Perform-Violin 2K
Master-Worked Flute,Mandolin,Pan-Pipes,Harmonica) 400GP
Methild's Harp (Magic of Faerun) 4,100GP
Horn of Blasting 12K
Rope of Climbing 3K
Belt of Many Pockets 11K
2 Potions of Darkvision 600GP
3 Quaal's Feather Tokens 300GP
3 Potions of Spider Climb 150GP
2 Potions of Jump 100GP
MW Light Crossbow 335GP
20 Masterworked Bolts 140 GP
Master-Worked Thieves Tools 100GP
Parchment, sheet music, oils,rosins,rags etc...for Violin.
Extra string (griffon tail hair) material.
4 coils silk rope 50' eack & 4 grapnels 44GP
5 tindertwigs, 10 flasks of oil, 15GP
4 weeks trail rations 28GP
10 water skins 10GP
several outfits and cloaks, shoes and hats 100 GP (including faux jewelry etc...)
1 Bottle Zynteri Red (Elvish Wine)
1 Bottle Emerald Eye Port (Gnomish)
1 Bottle Oghma's Grace (White Whine)
1 Bottle Grimple's Eye Whiskey-20 year (Dwarvish)
1 Bottle Drakesblood Rum (Cormyran)
Bag of 'funny mushrooms'....you know those Gnomes.
I spent 200GP on wine,whiskey and such.

Wands
Cure Light Wounds 1D8+1 (50 ch) 750
Comprehend Languages (20 charges) 300
Mage Hand (20 charges) 150
Detect Magic (25 charges) 187.5
Detect Secret Doors (20 charges) 300
Experditious Retreat (20 Charges) 300GP
Know Protections (20 charges) 300GP<Magic of Faerun>
Harmony (20 charges) 300GP <Magic of Faerun>
Light (25 Charges) 187.5

159,982 GP

18GP cash + DM amount.

Changes to reflect leadership, 1 switched feat, a bit of gear...
 
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Yep. I am stealin' an 'Iconic Character'...since he does look just like Naglfar, man, they had better make that figure...:D
 

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Name: Rino
Race: elf
Class: 15rogue
Age: 136
Height: 5'5" (medium)
Gender: Male
Alignment: N

Abilties:
STR: 10 +0
DEX: 26 +8
CON: 14 +2
INT: 16 +3
WIS: 12 +1
CHA: 10 +0

Initiative: 12(8dex +4 imp ini)
AC: 31 (10 + 9armor + 6shield + 6dex)
HP: 6+14d6+30 = 91
(2,6,5,4,4,2,1,2,5,2,5,3,2,5)


BaB: 11/6/1
melee: 11/6/1 = 11/6/1 + 0
ranged: 19/14/9 = 11/6/1 + 8

SAVES:
fort: 8 = 5 + 2 (+ 3)
ref: 12 = 9 + 6 (+ 3)
will: 6 = 5 + 1 (+ 3)

Attacks:
+1 Flaming Keen Rapier: melee: +20/15/10 1d6+1+1d6 16-20/x2


+5 mighty composite longbow
Normal : +19/14/9, Damage 1d8+5/1d8+5
Rapid Shot : +17/17/12/7, Damage 1d8+5/1d8+5/1d8+5/1d8+5
Point Blank : +20/15/10, Damage 1d8+6/1d8+6/1d8+6
Point Blank Rapid : +18/18/13/8, 1d8+6/1d8+6/1d8+6/1d8+6

Skills: 198 skill points
Bluff: 7(7+0)
Decipher Script: 10(7+3)
Disable Device: 23(18+3+2)
Disguise: 6(6+0)
Escape Artist: 25(18+8-1)
Gather Information: 9(9+0)
Hide: 25(35)(18+8(+10)-1)
Listen: 19(18+1+2)
Move Silently: 35(18+8+10-1)
Open Lock: 26(18+8+2)
Search: 23(18+3+2)
Spot: 11(8+1+2)
Tumble: 25(18+8-1)
Use Magic Device: 8(8+0)

Feats and special abilities:
Weapon finesse rapier
precise shot
rapid shot
point blank
quickdraw
improved initiative
evasion
uncanny dodge (keep dex to ac, can’t be flanked, +2 vs traps
improved evasion
+8d6 sneak attack
lowlight vision

Items:
+5 mithral shirt
+5 buckler
+5 mighty composite longbow
+1 keen flaming rapier
Gloves of dex +6
Ioun stone deep red (+2dex)
Quiver of Elhonna
Cloak of Resistance +3* (first action in battle is changing claoks) Boots of elvenkind
Cloak of elvenkind (worn during scouting)
Heward's Handy Haversack
Googles of night*
Ring of feather falling
500 arrows (450 in HHH)
2 potions of haste*
3 potions of cure serious wounds*
1 potions of romove disease*
1 potion of elemtal protection (fire)*
1 potion of elemtal protection (elec)*
50ft of slik rope
Bedroll and tent
Masterwork thievetools
Royal outfit
1 gem, blue diamond (500pp)
3 gems, black opal (100pp each)
4 gems, black pearl (500gc each)

items with * are in HHH
659 gp 9sp left
 

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