Wizards of the Coast's Archetype Entertainment to Publish Exodus TTRPG Based on Upcoming Exodus Video Game

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In something of a surprise, a video game division of Wizards of the Coast has announced plans to publish EXODUS Traveler’s Handbook, a new tabletop RPG based on their upcoming video game. Archetype Entertainment, a division of Wizards of the Coast, announced plans to publish the new rulebook, with details about the upcoming release found on Archetype's website. The book is being made available to followers of the upcoming game first, starting on December 11th. Details on how to get a copy of the limited quantity book can be found here.

EXODUS Traveler’s Handbook was designed by James Ohlen, who created Exodus and was previously designing tabletop RPG books via his Arcanum Worlds imprint prior to joining Wizards and Archetype Entertainment. Arcanum Worlds had published a 5E third party supplement called Odyssey of the Dragonlords and several D&D 5E supplements on the DMs Guild.

Exodus is a new sci-fi video game that deals with human space colonists fighting against the antagonistic descendants of humanity known as Celestials. The game involves time dilation in space travel, which is why there are both humans and their evolved futuristic descendants in the same game.

Currently, it is unclear whether the TTRPG version of Exodus will use some version of Dungeons & Dragons 5E or if it will be a bespoke new game system. EN World has reached out to Wizards for clarification.

A description of the new RPG can be found below:

• Celebrate with Us – This special FOUNDERS TTRPG edition was created by James Ohlen, the creative visionary behind the highly anticipated EXODUS video game.

• Explore the vast world of EXODUS – Face the challenges of this dark and dangerous futuristic world, set in the expanded universe of the EXODUS video game.

• Become the Traveler – Your destiny is to lead the Travelers, in the hunt to steal alien weapons and technology from the most powerful enemy in this universe – the Celestials.

• Confront Time Dilation – Choices you make create consequences changing the fate of those you love most – and reshaping the future of your entire civilization for generations.
 

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Christian Hoffer

Christian Hoffer

And we can't forget the mash-up homemade settings, for example mixing things from the TTRPG Eclipse Phase about transhumanist technology, or the factions from the videogame Destiny. If we start to see homemade versions of known frachises using the rules of Exodus TTRPG then that should be a good sign.

* Who is the (censored) who has created a PC inspired in Tiny Tina from Borderlands?
 

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Does anyone who has Exodus already also have the Voidrunner Codex? Can you give a rundown of differences from a 5E sci-fi rules perspective?
 



I really think this needs to be more broadly and easily available and better marketed, so that it's easier to find players. Stuff the computer game, frankly, this is far more interesting.
I bet it will be, in the long run: this release is billed as an early adapters edition.
 

I love the art esthetic of Exodus. For scifi/fantasy/spec I prefer photorealism and surrealism. This is where the connection to a videogame is great.
 


Got my copy, some interesting tidbits:

- Chris Cocks, CEO of Hasbro, wrote the Traveler's Creed that has been a big part of their marketing.

- Not only is this 5E, this is 2024 5E: there are Weapon Masteries for all the guns and other high tech weaponry, and the Origins are like Backgrounds but mixed with some Species mechanics.
 

I love the art esthetic of Exodus. For scifi/fantasy/spec I prefer photorealism and surrealism. This is where the connection to a videogame is great.
But it lo9ks just like every other sci-fi RPG we have seen in the last 10 years. Where is the innovation?
 

Yup, pretty sold on everything about it so far...except the video game, lol.
I doubt my PC would be able to run it.

But you get a lot more person-hours of fun out of a tabletop RPG than out of a video game.

But the thing I really like about this is the idea of using time dilation as a plot point/game mechanic, rather than inventing some magi-tech to hand wave it away.
 

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