stonehead
Explorer
These days, it's often subversions all the way down too. Homer Simpson (the icon of the "sitcom dad" trope) was originally a subversion of ideal role model fathers in older shows like Leave it to Beaver. If a sitcom today came out with a dumb, bumbling dad character, or a cape film with a dark edgy anti-hero, no one would call it a subversion. So now authors subvert those tropes.Tropes, 100%.
I got tired of people thinking their subversions were clever a decade ago.
I'm left just wanting something genuine. Something inspired by the author's life, not inspired by a different trope.
I don't exactly disagree, but I do question how much of this comes from the book and how much comes from the table. I've played some deep interesting games in vanilla mainstream systems, and I've also played "Go find the artifact so you can stop the bad guy" campaigns in systems that had, on the surface, a very unique setting.I want some strangeness. I'm all burned out on Dark Lords, epic quests, and plot vouchers ("Collect all these things and trade them in for a conclusion!") I want to play characters that are different from my previous ones.
Oh, my previous point has already been made...Mh, in terms of genre and setting I don't expect too much from the games itself, at the end the vibe of the game is largerly dependent on the DM. Even a Forgotten Realms D&D adventure can have a completely different flavor of fantasy depending on the DM running it.
I think there's some value in novelty, but I also think the "tropes" of game design we have now exist for a reason. Usually that reason is because they work really well. "Roll some dice and add your bonuses, the DM decides if you succeed" is intuitive in a way that using cards or jenga blocks or thaco just aren't. When I really enjoy interacting with a game system, it's usually because it's well-designed, not because I've never seen it before.Where I LOVE innovation and new stuff is gameplay and systems. When I buy a new TTRPG I NEED them to try out something new. I still have my old games, they don't run away, I can play the old game when I want to play the old game. I don't to buy the same game with the same mechanics over and over again. I very much desire new takes, new experiments, new approaches to gameplay and mechanics.
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