rhythmsoundmotion
Adventurer
I am really appreciate the Fate world books recommendation. While they focus on Fate I find they are a great resource of ideas.
So far I have only read the description of most of them. But so many of them have cool ideas.
Savage Worlds has a bunch of great settings, thank you for the recommendation. I found the East Texas University one and it seems really cool! And so many other Savage Worlds settings look amazing!
I am looking forward to getting into Fudge. A fully developed fantasy setting sounds amazing.
So far I have only read the description of most of them. But so many of them have cool ideas.
Savage Worlds has a bunch of great settings, thank you for the recommendation. I found the East Texas University one and it seems really cool! And so many other Savage Worlds settings look amazing!
I am looking forward to getting into Fudge. A fully developed fantasy setting sounds amazing.
Some games support players directing the setting details of the games. Honestly, that scares me because it seems… complicated I guess? Maybe I just can’t imagine it that well.Of those, I think Fate Core is probably the most accessible. That said, the line between "toolbox" and "generic system" can be fuzzy. I would put both GURPS and Hero closer the the "generic" end of the continuum, and FUDGE near the toolbox end. Fate is probably right near the middle.
i have heard amazing things about the Worlds Without Number book. I look forward to reading the free version. If it’s campaign creation guidance is as good as people say I will really like it!The best toolbox RPG I know is Kevin Crawford's *Without Number series. Any of them really, depending on the genre you're interested in running. Style-wise it leans pretty hard into OSR sandbox play, but that's what I like.