D&D 5E Which was the most recent Wizards adventure you consider a classic?


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The test of time is already here for a lot of those adventures! It's over 10 years since Tyranny of Dragons, for instance!
We've shared our love for THAT adventure path before on here but my table has finally arrived at the 4th Council meeting (10-year multi-AP campaign), so excited, and this has forced me to find a solution for and improve on the use/purpose of the Council Scorecard and its effects for the final battle which you can forgive WotC once for not mechanising it but not THREE TIMES!

Anyways, in the next month or so I'll drop a document which will reflect my idea for the use of the of the Council Scorecard and I will give you a shout out as I'd be keen on your thoughts.
 


Just finished our fifth (or sixth?) Out of the Abyss session and they just left Sloobludop. This was a freaking EPIC scene. The party fleeing by raft as the village was being destroyed. And one of the few times I've ever gotten to drop a unique D&D monster (as in singular entity - only one) on a party. That will definitely live in my brain box for a long time. LOVED it.

I am really liking OotA. But, it is NOT an easy adventure to run.
 

I am really liking OotA. But, it is NOT an easy adventure to run.
It isn't. It begins with the challenge of how you deal with multiple in-party NPCs, and then continues from there.

But I really like the underlying story and a lot of the locations. It feels interesting.

My one adventure structure problem:
The first half of the adventure ends when the DM says "you find the way out" rather than there being a set way (or ways) of succeeding at it. I really dislike that design.

I had one wonderful interaction in the adventure finale where one of the demon lords mind-controlled a PC and ordered him to attack the others. Only, the other PCs were all invisible and that PC couldn't see them - something that the truesight demon lord wasn't aware of! "Attack that one!" "Which one, master?" "That one!" "There's no-one there!"

As with many of my favourite adventures, the ideas are strong enough to inspire me to add to them and riff on them.

Cheers!
 

Curse of Strahd and the Lost Mines of Phandelver come to mind. I know people that are running (and I'm in one of these campaigns) or planning to run the former; the latter has received awards and a revision/expansion.
 

Curse of Strahd and the Lost Mines of Phandelver come to mind. I know people that are running (and I'm in one of these campaigns) or planning to run the former; the latter has received awards and a revision/expansion.
The revision/expansion of LMoP is a trash-tier set of additions that someone has thrown a match onto, starting a garbage fire.
 


I've never heard this opinion before and sounds bold. Why is Ravenloft so important?
It had several innovations for it's time

  • A strong, central villian whose history and motivations were mapped out rather than being "just a stat block" with at best a name attached.
  • A villain who moves and reacts to the player's action rather than remain in one static spot
  • A method of randomizing aspects of the adventure, allowing for
  • A stronger story/plot than adventures tended to have at the time (any story was usually "how you get there" and there was relatively little plot beyond "explore everything, loot the bodies, kill the enemies and solve a couple puzzle/traps along the way".) The interaction of Strahd/Tatyana/Sergi and how the players got pulled into the triangle was an entire story subplot in the adventure.
 

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