I'm stuck on the assumption that an investigator is supposed to be good in combat. And that a mystery requires initiative.
Maybe I should avoid PF2 as well.
Maybe the characters I chose were poor examples (in which case, taking them out of the stack of the dozen pregens we were handed might have been a good idea). But with my lack of experience, I can't tell the difference between a lacking demo and a lacking game.
I think a Decker is crying somewhere.Like most D&D derivatives, PF2e assumes all classes are combat capable in addition to whatever else they do. The differences are usually about how and how they go about it and what they do outside of it.
I think a Decker is crying somewhere.
I got suckered into playing PF2 for like 6 excruciating months. I have never had less fun with any gaming system, it actually sent me into an existential crisis about my 40 year relationship with role-playing that I haven’t fully recovered from more than half a year later. If I ever encounter someone who says they are considering trying PF2, I’ll suggest they try something less harmful like heroin instead.
Hope you've made a full recovery.I got suckered into playing PF2 for like 6 excruciating months. I have never had less fun with any gaming system, it actually sent me into an existential crisis about my 40 year relationship with role-playing that I haven’t fully recovered from more than half a year later. If I ever encounter someone who says they are considering trying PF2, I’ll suggest they try something less harmful like heroin instead.
The investigator benefits from having setup time, but it isn't necessary to the class working.The DM apologized for not realizing I was an Investigator and needed some additional prep opportunity baked into the game, but he shouldn't have had to.
You don't need any of the above, you can ALWAYS use Devise a stratagem (and should be most rounds!). Importantly, you also don't need there to be "a mystery" in the literal sense, you just need to declare a concept or individual you want to investigate during exploration mode. Investigators can be played in any style of campaign.If there's a mystery of some sort involved, and if you have the opportunity to prep with some investigation, then you can use your Int for attack rolls
2 hours isn't enough time to showcase a system properly. I imagine you were playing a Pathfinder Society Bounty. These play VERY differently from a home game due to the public nature and time constraints. Even full PFS games tend to gloss over mechanics and present a narrow railroad adventure for the sake of efficiency.2 hours
It is absolutely worth trading an action for the damage bonus. Most combats should last 3-5 rounds, 2 rounds is extremely short for a PF2 combat. Keep in mind that because of MAP, your attacks after the first are significantly less valuable. Move, Overdrive, attack is far more useful than move, attack, attack in most cases.But I also needed an action to power myself up for a damage bonus, and in a battle that only lasts 2-3 rounds, it's not worth trading an attack now for a small damage boost later. So basically the whole setup was a more complicated way to get two attacks, sometimes, maybe.
This is absolutely a reasonable criticism. PF is not newbie friendly if you're coming in blind. It is not as fun for one-shots compared to campaigns where you can really learn your character, in my opinion.Finally, complexity. A demo D&D character sheet is one piece of paper, single-sided; maybe two if you're a spellcaster. Every PF character sheet was two pieces of paper, at least the first of which was double-sided. And the class features are dense. I had to read both of them very carefully (while the game was going on) to figure out how all the pieces interlocked.
2 hours isn't enough time to showcase a system properly.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.