OSR New edition of OSE in 2026

Nikosandros

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A new edition of Old School Essentials has been announced for next year.

Necrotic Gnome will (finally) get rid of the classic/advanced split and consolidate everything in a Player's Book and a Referee Book. Following a common trend for many clone games, this new edition will no longer use the OGL.

Here's a list of updates taken from the linked page:

  • New art. Around 200 new illustrations, including an illustration for every class and race, lots more monsters, and a set of beautiful colour paintings by Jacob Fleming.
  • Introductory material and examples. A completely rewritten introduction plus dozens of new examples of rules and gameplay, including fully detailed examples of creating a wilderness region, base town, and dungeon.
  • Glossary and index. The Player’s Book now contains a glossary of common game terms and a full index of rules topics.
  • Basic play appendices. An appendix in each book notes which content is derived from the Basic/Expert D&D rules and provides additional tables for those seeking a core B/X experience.
  • New optional rules. We're adding a handful of extra optional rules, including training, XP for magic items, hovering at death’s door, and higher Hit Die types (à la AD&D).
  • Class tweaks. Minor tweaks to the assassin, barbarian, knight, and ranger classes, based on feedback from players over the past 6 years. (As mentioned in our end-of-2024 update.)
  • Minor rules fixes. A small number of tiny fixes to core rules for the sake of B/X fidelity, for example attacking from behind, sea-based encounter chances, and travel effects of roads and trails.
 

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The five different versions of OSE they cite actually feels low to me, but maybe that's just the currently available stuff.

In any case, this seems like a good decision. I wonder if optional stuff like the necromancer will be folded in.

And this answers the question of whether OSE would be allowed to wither on the vine now that Dolmenwood is hitting the streets.
 







Necrotic Gnome will (finally) get rid of the classic/advanced split and consolidate everything in a Player's Book and a Referee Book...
Don't we already have this if you own the Advanced edition of the Player's and Referee's tomes?

Of all those bullet points, these are the only 2 I'm really inteteseted in...
  • Introductory material and examples. A completely rewritten introduction plus dozens of new examples of rules and gameplay, including fully detailed examples of creating a wilderness region, base town, and dungeon...

  • New optional rules. We're adding a handful of extra optional rules, including training, XP for magic items, hovering at death’s door, and higher Hit Die types (à la AD&D)...
Although, if you own 3rd Kingdoms quality hex crawl companions, you already have a fair amount of additional content for wilderness regions.
  • Class tweaks. Minor tweaks to the assassin, barbarian, knight, and ranger classes, based on feedback from players over the past 6 years. (As mentioned in our end-of-2024 update.)
I'm a bit ineterested in this. I don't have the Barbarian class in my current campaign, but the tweaks to the Assassin and Knight could be good. I've played a Ranger twice and didn't really find them lacking. I'm wondering if the minor tweaks might just be better HD?

I have no history with B/X, so I'm not really seeking a B/X experience and aren't really concerned about B/X fidelity.
I'm thinking I probably won't upgrade. That said, I only own the PDFs and the VTT adaptation for FG. I might feel different if I was using the printed books.
 

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