D&D 5E (2024) WotC Should Make 5.5E Specific Setting

that is different from them being an unknown
No they are a complete unknown to nearly everyone they meet whilst adventuring.
how small are you considering 'home' to be
That would be the Shire if you are a hobbit.
the fellowship crossed the best part of a continent and were still running into kin and places they knew, places that had history and ties for them
You haven’t read Lord of the Rings, have you?

There are exactly two halflings outside of the Shire - on the entire planet. And only one is actually a relative. And they don’t know anything about the places they visit, aside from Frodo who has read a little in books and seen some maps. They don’t even know the truth about their own home, that it is protected by rangers.

Gimili doesn’t encounter any other dwarves after setting out on his adventure for that matter either, and the only dwarf place he passes through turns out to be not what he expected to find at all.
 

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That might be true in your games. Fair enough, but, it's almost never true in mine. Heck, even my current Out of the Abyss game is still all within a few hundred miles of the starting point. The party very much will run into relatives.
and those relatives are mentioned in the official lore? If not, why can’t you have some for a dragonborn too?
 

Rime of the Frostmaiden - all adventures take place within the 10 towns
But the assumption is, the PCs are not from the Ten Towns. Everything is written from an outsider’s perspective.

In fact, most of the people in the Ten Towns don’t come from the Ten Towns. The lore describes them as drifters and outcasts, and most of the named NPCs with any backstories came from elsewhere.
 

That basically means your character can never leave home. Adventures don’t happen at home. Adventurers leave home to seek out adventure. That is what makes them not-commoners. It doesn’t matter what your species is, you are not going to be surrounded by your relatives whilst on an adventure.

Hence the “you meet in an inn” trope. And inn is a place where travellers from different places meet up to travel together for mutual support (see The Canterbury Tales).

And even if for some reason the adventure does come to your home, there is no reason why your home must be inhabited by people who look just like you. Your friends and family do not need to belong to the same species as you.
Again, to be absolutely clear, not a single person is arguing that any of this NEEDS to be true. What we want is that it CAN be true.

I mean, sure, you can certainly do the "meet at the inn" campaign. But, for me, I haven't done that in a very long time. My last three campaigns and my current one have all strong central locations - Waterdeep, Candlekeep, Saltmarsh, and Phandelver.

Not everyone games like you.
 

and those relatives are mentioned in the official lore? If not, why can’t you have some for a dragonborn too?
Yup. They are. One of the PC's has ties to the Cassalantar family in Waterdeep. Another is tied to the Gralhund family. One PC has already met others of his species and it has been a strong element in the campaign.

Why is it so hard to believe that I will leverage actual official lore? It's been what I've been arguing for for the past thirty pages.
 

But the assumption is, the PCs are not from the Ten Towns. Everything is written from an outsider’s perspective.

In fact, most of the people in the Ten Towns don’t come from the Ten Towns. The lore describes them as drifters and outcasts, and most of the named NPCs with any backstories came from elsewhere.
Are they forbidden from being from the Ten Towns? Is it absolutely carved in stone that they MUST be from parts unknown? That they absolutely must not have any connection to anyone within the Ten Towns?

Heck, just to add, I just finished a Decent into Avernus. The very first thing the DM did was ensure that we all had strong ties to someone in Elturel. And, those people we had ties to were all canon.
 

I assume that those two are from Rime of the Frostmaiden? I really need to pick that up sometime. It looks like it does cover some of the missing bits. Although, that does make it somewhat tricky for my Goliath to be in Baldur's Gate. And it does rather nicely dovetail with my point that if I choose something like Goliath, the only background that I really should have is "Someone from REALLY far away with no actual connetions to where ever we happen to be now". PHB races should not always have to be fish out of water characters.

It's perfectly fine to be a fish out of water character. No problems there. But, it should not be the default (or the only) choice for a PHB race.

And, btw, where are the Dragonborn settlements? I did ask for those too. You found two Goliath settlements, great. But, how about a settlement for a species that has been a default choice for players since 2014?

Legacy of the Crystal Shard has a ton of the deep north setting stuff, iirc Rime just recycled most of it verbatim.
 

Again, to be absolutely clear, not a single person is arguing that any of this NEEDS to be true. What we want is that it CAN be true.

I mean, sure, you can certainly do the "meet at the inn" campaign. But, for me, I haven't done that in a very long time. My last three campaigns and my current one have all strong central locations - Waterdeep, Candlekeep, Saltmarsh, and Phandelver.

Not everyone games like you.
what is the population of the region around Phandelver? Maybe a thousand if you include the goblins? So you have a hundred Dragonborn, and a hundred tieflings, and a hundred aasimar, and a hundred gnomes and a hundred halflings, and a hundred orcs and a hundred elves and a hundred dwarves and a hundred goblins, and then you have no space left for the humans.

You cannot assume every PHB species exists in every location in significant numbers, never mind non-PHB species like goblins, because the total population isn’t big enough for that to make any kind of sense. If we suppose Dragonborn make up 0.1% of the population of Toril, then you would expect to find exactly one in the region of Phandelver. Of course, they are not evenly distributed, so you are more likely to find zero.
 

4e ensured that every setting had a context for Dragonborn and Tiefling. And players complained that the settings were being retconned. 5e has a light touch that relies on the DM to make sense of these species. And players complained that there is not enough context. I assume these are different players complaining in different play style camps.

With regard to setting, I prefer the light touch with suggestive description for inspiration but that allows the DM to make the setting ones own.



The Players Handbook has four species beyond old school. Awsimar, Tiefling, Dragonborn, and Goliath. The setting assumptions for each differ, albeit all descriptions are versatile. It is the job of the DM to decide how to integrate them into an ongoing setting that had not yet encountered them.

Awsimar and Tiefling are opposite each other, Celestial and Fiend, but both are Astrals with moreorless the same story. They are born sporadically into any Humanoid species, into any family in any culture. The Astrals lack their own cultures, besides the ones they happen to grow up into. These are Astral alignment magic becoming Material souls of flesh and blood. Notably, they are only born to Humanoids, thus the alignment magic seems to respond to Humanoid alignment behavior. As DM, I have the birth of each one be ominous, a sign indicating that the overall weight of alignment actions of a community has recently shifted toward Good or Evil respectively.

Dragons reproduce Dragonborn magically. These are Dragons imbued with a Humanoid soul. I am unsure how to characterize Dragons. At the moment I understand them as personifications of the Elemental Chaos and the roiling potential elemental energies there. Is some sense they are their breath weapon taking on a form of life. Dragons are an ancient, even primordial, creature in most D&D settings. In any case, Dragonborn are Dragons with a Humanoid soul.

What makes Humanoids unique is ones soul exists simultaneously in every level of existence, especially Material, Ethereal, and Astral. For example, the difference between a Fey Eladrin and a Humanoid eladrin is, the Fey lacks an Astral soul. The Fey soul is a kind of Positive Material soul with an Ethereal soul influence. Being Humanoid has pragmatic characteristics, including a Material body, capacity of speech, and the ability to learn and form cultures. But there is also a mysterious mystical microcosmic aspect of a Humanoid soul that fascinates other creature types.

Dragons create Dragonborn because of the multiversal interconnectivity of a Humanoid soul. Dragons helped form the Material Plane, and want to be part of how it develops. Dragonborn individuals can appear anywhere Dragons are. But there is also a sense of native Dragonborn cultures that include diverse species of Dragons as ancestors. So even in a single household parents can reproduce children each exhibiting the atavistic traits of a different species of Dragon. Such pan-dragon cultures would be noticeable. If characters were unaware of the Dragonborn, it is because their cultures are somewhere else on the planet. In Oerth, Dragon Island is a homeland. In Toril, Tymander is a homeland.

Goliaths are in a similar situation as Dragonborn but with ancient cultures that survive in environments that are too harsh for Human communities. They live alongside Giants. Goliaths are often reputed to be "half giants", but actually are Giants who gained Humanoid souls during unclear circumstances.
 
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In Rime of the Frost Maiden, there are two Goliath settlements (with an interesting feud between the two), a tiefling commune, and several isolated Dragonborn. (Three, IIRC: Torvus, an inn keeper and this guy counselor at the prison.)
 

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