A Veteran Gamer’s Plea: Where’s the Large Print Option for TTRPG Rulebooks?

This is why all my designs use 13 or 14pt easy-to-read body font. It won't solve everyone's issues in terms of reading dead tree copies at the table, but it does help a lot. I don't find it cramps my style too much in terms of design, but it certainly doesn't minimize page count. That said, in this age of PDFs and PoD books, I'm not sure that minimizing page count has the same juice it did in the 80's.
 

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One of the stated aims for the GURPS 4e Revised rulebook is to improve accessibility (though with a constraint of maintaining page numbers for cross referencing) so it will be interesting to see how that turns out. Due March ‘26.
 

While larger print physical books would be nice, I can understand that the economics of it makes it impractical. Also, it would make for larger/heavier books, making them less practical. So, I don't get too worked up about game books becoming more difficult to read as I age. What drives me nuts is how poorly most PDF books render to e-readers. Nearly all publishers just give you a fixed layout PDF, many without even having bookmarks for easy navigation. Even in a PDF reader on a tablet, these are annoying to read as you have to zoom and pan around.

It shouldn't be that much of a lift to offer version that re-flow text to allow zooming without having to pan around.

An EPUB format would be ideal. Self conversion if possible but security protections can make it more of a chore. There are DMCA anti-circumvention exceptions for accessibility, if you lawfully obtained the PDF, your circumvention and conversion are for accessibility reasons and for personal use, and there are not commercially-available accessible versions. Caveat - I am not an intellectual property attorney. But I feel now guilt and don't worry about legal risks to making personal versions of purchased PDFs that are more accessible. I would much rather pay for an e-pub or Kindle version than have to do the conversion myself.
 

I shouldn't have to use my glasses and a magnifying glass to read from a book. My mom has the situation when she reads the newspaper.
While I agree that glasses + magnifying glass for a sub 50 year old is a bit of overkill, but are your reading glasses actually recent prescription glasses? I'm 49, have been wearing glasses for most of my live for seeing things correctly at a distance. I actually couldn't read well ever without them on, although my vision for closeup should have been fine. The last couple of years I actually have to remove my glasses when I read something now up close, I'm also noticing my glasses need replacement more often then in the past.

The reason why business don't print these large print books is because there's no profit in them. They either need to be far bigger in either width and length or in thickness. Thus making them by definition far more expensive to produce. Then there's the market for them, it's TINY, so these books would be expensive! $200+ and I don't think WotC would make a profit on them or sell enough of them to ever consider it.

But we're in the digital age, desktop publishing has never been easier. You can take either the PDFs from older editions or the text from 5e and create a layout (Affinity is now free and has a layout program in it) to make a pdf for print. Then either print it yourself or go to a printshop to print and bind it.

I would advice you do some tests of what's readable for you with some few page prints you do yourself. If 2x or 1.5x the text size would suffice, you could either print it on a larger paper format or redo the layout and just print more pages. A larger page size does come with issues of how you can handle the book, if you go with more pages, it also becomes more difficult to handle. You might want to consider splitting the book in two (for a PHB split off the spells for example).
 

A VETERAN GAMER'S PLEA: WHERE'S THE LARGE PRINT OPTION FOR TTRPG RULEBOOKS?
I’ve been knee-deep in dice, character sheets, and rulebooks since 1991—shortly before I started high school. Back then, my world expanded the moment I cracked open the Advanced Dungeons & Dragons 1st Edition Player’s Handbook. The classic black and white line art, the dense columns of text about THAC0 and alignment languages—it wasn’t just a book; it was a portal. For a little over three decades, I’ve been a dedicated tabletop roleplaying game (TTRPG) enthusiast, a dungeon master, a rules lawyer (in the kindest sense), and above all, a storyteller.

Now, as I approach 50, I notice something about that beloved 1E PHB: I can’t read it anymore. Not without squinting. Not without my glasses, and often, not even with them. So I reach for a magnifying glass — yes, an actual magnifying glass — to decipher what used to be second nature.

And I’m not alone.

Many players from my generation are grappling with the same issue: aging eyes. Our imaginations are as sharp as ever. Our love for collaborative storytelling, tactical combat, and worldbuilding hasn’t dimmed. But our eyesight? That’s another story.

Which brings me to my plea: Why don’t major TTRPG publishers like Wizards of the Coast and Paizo offer large-print versions of their core rulebooks?

THE PROBLEM: SHRINKING TEXT, SHRINKING ACCESSIBILITY
Let me be clear: I’m grateful for the renaissance that the tabletop gaming has enjoyed over the past decade. The design, full-color illustrations, digital tools, and expanded lore are incredible. But while production values have skyrocketed, accessibility for aging players has been left behind.

Publishers have leaned into compact formats. Paizo’s “Pocket Edition” line shrinks their core books into portable, mini-sized paperbacks. While convenient for travel, this format actually reduces the readability of the text. Fonts get even smaller, line spacing tightens, and margins remain unchanged — making it actually worse for older gamers.

And don’t get me started on the “micro books” TSR released in the 80s. Cute? Sure. Readable? Absolutely not.

Meanwhile, the standard hardcover rulebooks — like the D&D 5th Edition Player’s Handbook or Pathfinder 2E Core Rulebook — are beautiful, but their fonts hover around 9–10 points, set in narrow columns. Fine when you're 20. A real strain when you're pushing 50.

We’re not asking for braille editions or audio-only versions (though those would be great, too). We're simply asking for a larger font — a 25% increase — on the books we’ve supported for decades.

THE SOLUTION: LARGE PRINT CORE RULEBOOKS
Here’s my modest proposal: Release large-print editions of the essential TTRPG rulebooks.

I’m not saying every supplement needs this treatment. But the core four? Absolutely:
• Player’s Handbook / Core Rulebook
• Dungeon Master’s Guide / Game Mastery Guide
• Monster Manual / Bestiary
• Advanced Player’s Guide / Optional Rule Compendium

These are the books we reference constantly — in the middle of sessions, in dim lighting, sometimes with only one hand free while we roll dice with the other. They’re the foundation of every campaign.

A large-print edition could easily increase the page count by 25% to 50% to preserve layout and readability, while boosting the font size to a comfortable 12–14 points. Increase the line spacing slightly, widen the margins—small design tweaks that make a massive difference for readability.

And here’s the kicker: I’d gladly pay more for it.

The current price for a core rulebook hovers around $50. I would happily pay $75 to $100 for a large-print version. I know I’m not alone. Thousands of aging gamers would pay a premium to keep playing without eye strain.

This isn’t some niche request—it’s a sustainability play. As the original wave of 80s/90s gamers ages, publishers have a choice: alienate loyal fans with declining vision, or adapt and retain lifelong customers.

WHO WOULD BENEFIT?
Let’s be clear: large print isn’t just for the 50+ crowd.
Gamers with visual impairments, including dyslexia or low vision, would benefit enormously.
New players learning complex rules would appreciate clearer text and better spacing.
DMs running games in suboptimal lighting conditions — say, at a dimly lit table or a friend’s basement — would find large print a godsend.
Gamers using physical books alongside digital tools who still want the tactile joy of flipping pages without eye fatigue.

Large print is inclusive design. It’s not just about age; it’s about accessibility, comfort, and long-term playability.

BUT WHAT ABOUT DIGITAL?
I hear you: “Why not just use the digital version?”

And yes, PDFs, apps, and digital reference tools are amazing. But they’re not a complete replacement.
• Not every gaming table allows devices (some DMs still enforce the “no phones at the table” rule).
• Tablets and phones can die mid-session.
• Reading long passages on a backlit screen causes eye strain of its own.
• There’s something irreplaceable about flipping through a physical book—highlighting, bookmarking, the tactile sensation, the way a well-loved rulebook becomes part of your gaming identity.

Digital is a tool. Print is an experience.

And if the industry insists on pushing players toward digital, that’s a different conversation—one that many fans, myself included, are already wary of.

We don’t want to be forced into a digital-only future. We just want to keep using physical books—comfortably.

AN EVEN COOLER IDEA: OVERSIZED EDITIONS & POSTERS OF THE ALTERNATE COVERS
While I was writing this, a better idea hit me—one that bridges nostalgia, accessibility, and aesthetics in a way the TTRPG industry hasn’t fully explored.

What if publishers released Oversized Editions?

Imagine taking the standard hardcover and scaling it up by approximately 30% — going from a standard 8.5” x 11” trim size to something closer to a deluxe art book. These Oversized Editions wouldn’t need reflowed text or adjusted layouts. Printers could simply blow up the entire page, increasing font size, art, and readability across the board — without increasing page count.

And here’s the kicker: these could be the perfect home for alternate covers.

Let’s face it — alternate covers (premium, sketch, foil, glow-in-the-dark, whatever) don’t change the content. They’re collectible, decorative, and deeply appealing to fans. But on a standard-sized book, that beautiful artwork is confined. Scale it up by 30%, and suddenly that dragon on the Bestiary cover breathes fire across an entire bookshelf. The sense of awe? Amplified.

But wait — why stop there?

How about releasing poster-sized prints (24” x 36”) of just the alternate covers?

Not the whole book. Just the cover. High-resolution, museum-quality prints that fans can frame and hang.

Imagine your gaming space transformed:
• A wall of Pathfinder’s three editions (standard, premium, sketch) blown up to poster size
• D&D’s Monster Manual lich lord looming over your session
• The radiant glow of a Divine Magic cover lighting up your spell-casting corner

For dedicated groups, this would create an immersive atmosphere—like walking into a guild hall, temple, or wizard’s tower. It’s not just decoration. It’s worldbuilding for your game room.

And for publishers? This is a low-cost, high-margin product. No extra content needed. Just high-res art files and a print partner.

CLOSING THOUGHTS
I’m not asking for much — just the chance to enjoy the games I’ve loved for decades without squinting, leaning in, or needing a detective’s loupe.

A large print edition, or better yet, Oversized Editions of core rulebooks would be a game-changer for aging gamers, visually impaired players, and anyone who values comfort and style at the table.

And creating posters of these alternate covers? That’s not just accessibility—it’s celebration. It’s honoring the art, the lore, and the legacy of these games we love.

So here’s my plea to WotC, Paizo, and every TTRPG publisher out there:

Make the text bigger. Make the books bolder. Make the art larger than life.

We’ve spent 30+ years building worlds. Now, let us read them — comfortably.

Because at the end of the day, accessibility isn’t just about convenience.
It’s about inclusion.
It’s about passion.
It’s about letting every adventurer — no matter their age or eyesight — keep rolling those d20s.

Now if you’ll excuse me, I’ve got a session tonight. And yes — I’ll still be using that magnifying glass……until someone listens.

Cross-posted on The Piazza RPG forums.

#LargePrintTTRPG #AccessibilityInGaming #VeteranGamerVoice #WeStillPlay
The general answer to your "why not?" is just supply and demand. You don't have to show that it would be a helpful tool, just that it would make money. If there's a customer base for it to justify the cost of the print run, I'm sure plenty of publishers will do it--they make digest-sized books, after all!

For me, I wouldn't buy one because I don't want to have to lug giant books around. But I'm sure they'd look awesome!
 

I’m not sure large print books would help.

Like the OP I have breached 50 years (and some) and my eyesight is not as good as it used to be, so now require reading glasses to read.

I am using an iPad right now, and if I increase the text size then sure I can read without my glasses but the text is still blurry so would still be wanting to use my reading glasses.
 

I ran part of Lost Mines of Phandelver for my kids and some of their friends for New Year’s Eve and they made up 3rd level PCs before the game. I had two copies of the PHB: the old 2014 and the new 2024 book. And just speaking as someone whose eyes are definitely getting worse, that 2024 book is a godsend in terms of a larger font size and greater spacing. On that score alone, I’m very impressed with that book.
 

Sorry, maybe it's too late at night for me, but why don't reading (magnifying) glasses suffice?

Reading glasses are okay if you are doing close-up tasks (reading, painting minis, etc) for an extended period. If you are mixing tasks at different sight-distance (say, reading, dealing with a battlemap, and looking at people at the far end of the table) reading glasses become a hassle (putting them on and taking them off) or a literal headache from eye-strain.
 

For me, I wouldn't buy one because I don't want to have to lug giant books around. But I'm sure they'd look awesome!

You can do larger font size without making the book oversize - but it increases page count and requires a separate layout.

But, for games that do it.. it is wonderful. I point everyone to Coyote & Crow as an example. They just made their core book in a larger font in the first place - not separate print runs for small and large. The thing is a joy of comfort to read.

If folks want to talk about a major accessibility improvement for print rulebooks that won't add all that much to the page count - look to the index. They are generally made in font even smaller than the main text of the book, which is just cruel.
 

A VETERAN GAMER'S PLEA: WHERE'S THE LARGE PRINT OPTION FOR TTRPG RULEBOOKS?
I’ve been knee-deep in dice, character sheets, and rulebooks since 1991—shortly before I started high school. Back then, my world expanded the moment I cracked open the Advanced Dungeons & Dragons 1st Edition Player’s Handbook. The classic black and white line art, the dense columns of text about THAC0 and alignment languages—it wasn’t just a book; it was a portal. For a little over three decades, I’ve been a dedicated tabletop roleplaying game (TTRPG) enthusiast, a dungeon master, a rules lawyer (in the kindest sense), and above all, a storyteller.

Now, as I approach 50, I notice something about that beloved 1E PHB: I can’t read it anymore. Not without squinting. Not without my glasses, and often, not even with them. So I reach for a magnifying glass — yes, an actual magnifying glass — to decipher what used to be second nature.

And I’m not alone.

Many players from my generation are grappling with the same issue: aging eyes. Our imaginations are as sharp as ever. Our love for collaborative storytelling, tactical combat, and worldbuilding hasn’t dimmed. But our eyesight? That’s another story.

Which brings me to my plea: Why don’t major TTRPG publishers like Wizards of the Coast and Paizo offer large-print versions of their core rulebooks?

THE PROBLEM: SHRINKING TEXT, SHRINKING ACCESSIBILITY
Let me be clear: I’m grateful for the renaissance that the tabletop gaming has enjoyed over the past decade. The design, full-color illustrations, digital tools, and expanded lore are incredible. But while production values have skyrocketed, accessibility for aging players has been left behind.

Publishers have leaned into compact formats. Paizo’s “Pocket Edition” line shrinks their core books into portable, mini-sized paperbacks. While convenient for travel, this format actually reduces the readability of the text. Fonts get even smaller, line spacing tightens, and margins remain unchanged — making it actually worse for older gamers.

And don’t get me started on the “micro books” TSR released in the 80s. Cute? Sure. Readable? Absolutely not.

Meanwhile, the standard hardcover rulebooks — like the D&D 5th Edition Player’s Handbook or Pathfinder 2E Core Rulebook — are beautiful, but their fonts hover around 9–10 points, set in narrow columns. Fine when you're 20. A real strain when you're pushing 50.

We’re not asking for braille editions or audio-only versions (though those would be great, too). We're simply asking for a larger font — a 25% increase — on the books we’ve supported for decades.

THE SOLUTION: LARGE PRINT CORE RULEBOOKS
Here’s my modest proposal: Release large-print editions of the essential TTRPG rulebooks.

I’m not saying every supplement needs this treatment. But the core four? Absolutely:
• Player’s Handbook / Core Rulebook
• Dungeon Master’s Guide / Game Mastery Guide
• Monster Manual / Bestiary
• Advanced Player’s Guide / Optional Rule Compendium

These are the books we reference constantly — in the middle of sessions, in dim lighting, sometimes with only one hand free while we roll dice with the other. They’re the foundation of every campaign.

A large-print edition could easily increase the page count by 25% to 50% to preserve layout and readability, while boosting the font size to a comfortable 12–14 points. Increase the line spacing slightly, widen the margins—small design tweaks that make a massive difference for readability.

And here’s the kicker: I’d gladly pay more for it.

The current price for a core rulebook hovers around $50. I would happily pay $75 to $100 for a large-print version. I know I’m not alone. Thousands of aging gamers would pay a premium to keep playing without eye strain.

This isn’t some niche request—it’s a sustainability play. As the original wave of 80s/90s gamers ages, publishers have a choice: alienate loyal fans with declining vision, or adapt and retain lifelong customers.

WHO WOULD BENEFIT?
Let’s be clear: large print isn’t just for the 50+ crowd.
Gamers with visual impairments, including dyslexia or low vision, would benefit enormously.
New players learning complex rules would appreciate clearer text and better spacing.
DMs running games in suboptimal lighting conditions — say, at a dimly lit table or a friend’s basement — would find large print a godsend.
Gamers using physical books alongside digital tools who still want the tactile joy of flipping pages without eye fatigue.

Large print is inclusive design. It’s not just about age; it’s about accessibility, comfort, and long-term playability.

BUT WHAT ABOUT DIGITAL?
I hear you: “Why not just use the digital version?”

And yes, PDFs, apps, and digital reference tools are amazing. But they’re not a complete replacement.
• Not every gaming table allows devices (some DMs still enforce the “no phones at the table” rule).
• Tablets and phones can die mid-session.
• Reading long passages on a backlit screen causes eye strain of its own.
• There’s something irreplaceable about flipping through a physical book—highlighting, bookmarking, the tactile sensation, the way a well-loved rulebook becomes part of your gaming identity.

Digital is a tool. Print is an experience.

And if the industry insists on pushing players toward digital, that’s a different conversation—one that many fans, myself included, are already wary of.

We don’t want to be forced into a digital-only future. We just want to keep using physical books—comfortably.

AN EVEN COOLER IDEA: OVERSIZED EDITIONS & POSTERS OF THE ALTERNATE COVERS
While I was writing this, a better idea hit me—one that bridges nostalgia, accessibility, and aesthetics in a way the TTRPG industry hasn’t fully explored.

What if publishers released Oversized Editions?

Imagine taking the standard hardcover and scaling it up by approximately 30% — going from a standard 8.5” x 11” trim size to something closer to a deluxe art book. These Oversized Editions wouldn’t need reflowed text or adjusted layouts. Printers could simply blow up the entire page, increasing font size, art, and readability across the board — without increasing page count.

And here’s the kicker: these could be the perfect home for alternate covers.

Let’s face it — alternate covers (premium, sketch, foil, glow-in-the-dark, whatever) don’t change the content. They’re collectible, decorative, and deeply appealing to fans. But on a standard-sized book, that beautiful artwork is confined. Scale it up by 30%, and suddenly that dragon on the Bestiary cover breathes fire across an entire bookshelf. The sense of awe? Amplified.

But wait — why stop there?

How about releasing poster-sized prints (24” x 36”) of just the alternate covers?

Not the whole book. Just the cover. High-resolution, museum-quality prints that fans can frame and hang.

Imagine your gaming space transformed:
• A wall of Pathfinder’s three editions (standard, premium, sketch) blown up to poster size
• D&D’s Monster Manual lich lord looming over your session
• The radiant glow of a Divine Magic cover lighting up your spell-casting corner

For dedicated groups, this would create an immersive atmosphere—like walking into a guild hall, temple, or wizard’s tower. It’s not just decoration. It’s worldbuilding for your game room.

And for publishers? This is a low-cost, high-margin product. No extra content needed. Just high-res art files and a print partner.

CLOSING THOUGHTS
I’m not asking for much — just the chance to enjoy the games I’ve loved for decades without squinting, leaning in, or needing a detective’s loupe.

A large print edition, or better yet, Oversized Editions of core rulebooks would be a game-changer for aging gamers, visually impaired players, and anyone who values comfort and style at the table.

And creating posters of these alternate covers? That’s not just accessibility—it’s celebration. It’s honoring the art, the lore, and the legacy of these games we love.

So here’s my plea to WotC, Paizo, and every TTRPG publisher out there:

Make the text bigger. Make the books bolder. Make the art larger than life.

We’ve spent 30+ years building worlds. Now, let us read them — comfortably.

Because at the end of the day, accessibility isn’t just about convenience.
It’s about inclusion.
It’s about passion.
It’s about letting every adventurer — no matter their age or eyesight — keep rolling those d20s.

Now if you’ll excuse me, I’ve got a session tonight. And yes — I’ll still be using that magnifying glass……until someone listens.

Cross-posted on The Piazza RPG forums.

#LargePrintTTRPG #AccessibilityInGaming #VeteranGamerVoice #WeStillPlay
I hear you, and you're not alone. Not just me personally (who now has to have reading glasses every time I open an RPG book), but when I did Chromatic Dungeons a few years ago, I heard similar feedback as your from folks. Not just age, but other things like dyslexia. So I did create a reader friendly version:

1767370552752.png


That being said, I have not done that with future books. Morrus and others pretty much already said it, but the demand just wasn't there. I want to do it, because I want to help people. But I just can't afford to spend dozens of hours redoing layout for something that only a few people have an interest in. It's likely a matter of scale for me. If I'm only selling 500 books, then only 2-4 would want a book. Maybe if I'm into the thousands of books it might be more feasible.
 

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