Upcoming AAA/AA CRPGs or story-based RPGs (updated 15/12/2025 following The Game Awards)

Larian did an AMA on Divinity here:


My personal summary would be

  • It's set in the same continuity as DOS2 - this is a very bad thing, imo, because DOS' lore is somehow a worse version of early Divinity games' lore, which is low-grade generic-grimdark orcs and elves fantasy, the sort of thing that makes the Forgotten Realms look boutique and elevated.
  • Handcrafted items not randomized ones - this is a huge upgrade from DOS1/2, where the item system was really awful because of the randomization.
  • Probably has swimming instead of water merely being impassable*
  • Obsession with surfaces/surface effects continues
  • Music by the BG3 guy
  • Development of same engine as DOS2/BG3, so will likely retain isometric perspective etc. (we already know it's turn-based and party-based)

Most of the other stuff seems to vague aspirational stuff or just about development methodologies (which don't seem to changing).

* = EDIT: To be clear, I do not consider this a good thing, because swimming often leads to underwater sections, and outside of very naturalistic and brief usage in first-person action RPGs (like Skyrim), I've never seen underwater sections do anything but hurt an RPG, whether that's a CRPG or an MMORPG or JRPG or whatever.
 
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One upcoming JRPG worth mentioning if you don’t mind is Fire Emblem: Fortune’s Weave, which looks like it’s set in the same world (Fodlan) as Fire Emblem: Three Houses. Sadly it looks as if it will be released on Switch 2 rather than Switch. If so, it will be that platform’s first killer app as far as I’m concerned, I may have to buy one.

For those who don’t know, Fire Emblem is a long-running strategy JRPG series where you gradually collect at least a dozen heroes and guide them on a grid battle map to defeat enemies. Dragons are usually involved, one way or another. The series really took off narratively (IMHO) with Fates (which had three possible storylines) and Three Houses (more like five) so I’m looking forward to this.
 

One upcoming JRPG worth mentioning if you don’t mind is Fire Emblem: Fortune’s Weave, which looks like it’s set in the same world (Fodlan) as Fire Emblem: Three Houses. Sadly it looks as if it will be released on Switch 2 rather than Switch. If so, it will be that platform’s first killer app as far as I’m concerned, I may have to buy one.

For those who don’t know, Fire Emblem is a long-running strategy JRPG series where you gradually collect at least a dozen heroes and guide them on a grid battle map to defeat enemies. Dragons are usually involved, one way or another. The series really took off narratively (IMHO) with Fates (which had three possible storylines) and Three Houses (more like five) so I’m looking forward to this.
I am super excited for Fortune's Weave (and Game Awards Game of the Year nominee Donkey Kong Bananza is right there, Switch 2 already has killer apps really), though I would quibble that it is not really an "RPG" : it is a miniatures wargame with strong narrative and character elements, which is sort of the same Zip code as an RPG, but not really quite the same thing. More like Chainmail mixed with an Anime Soap Opera.
 

I am super excited for Fortune's Weave (and Game Awards Game of the Year nominee Donkey Kong Bananza is right there, Switch 2 already has killer apps really), though I would quibble that it is not really an "RPG" : it is a miniatures wargame with strong narrative and character elements, which is sort of the same Zip code as an RPG, but not really quite the same thing. More like Chainmail mixed with an Anime Soap Opera.
Yeah, like Warhammer where whenever you pick up a miniature you get a full download of their likes, dislikes, fears, traumas, hopes, and aspirations. You also learn which other miniatures they have a crush on and whom they consider their rival, and what they’d like to be when they grow up. Once you learn all this, you love them to bits and can’t possibly risk them in battle against undead abominations, which is a tad counterproductive.
 

Yeah, like Warhammer where whenever you pick up a miniature you get a full download of their likes, dislikes, fears, traumas, hopes, and aspirations. You also learn which other miniatures they have a crush on and whom they consider their rival, and what they’d like to be when they grow up. Once you learn all this, you love them to bits and can’t possibly risk them in battle against undead abominations, which is a tad counterproductive.
Really pretty ingenious combo, along with the traditional permadeath makes the war game scenarios emotionally compelling. I got the Switch re-release of the original NES game, and it is pretty impressive how consistent the war game portion has been, and even the fairly barebones Famicom version put enough into the characters to generate attachments.
 

Really pretty ingenious combo, along with the traditional permadeath makes the war game scenarios emotionally compelling. I got the Switch re-release of the original NES game, and it is pretty impressive how consistent the war game portion has been, and even the fairly barebones Famicom version put enough into the characters to generate attachments.
I’m just glad that the more recent games (Awakening, Fates, Three Houses) weren’t that difficult and didn’t have permadeath as mandatory. The number of times I’ve had to reboot an older game (Blazing Blade, Sacred Stones, Shadow Dragon) when yet another PC got themselves killed… I’ll never get that time back.

“Oh my God, Florina, you got killed AGAIN? Are you doing this on purpose?”

“Don’t blame me, I’m a pegasus rider, I can literally die from harsh language.”

And of course there’s this.

 
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I’m just glad that the more recent games (Awakening, Fates, Three Houses) weren’t that difficult and didn’t have permadeath as mandatory. The number of times I’ve had to reboot an older game (Blazing Blade, Sacred Stones, Shadow Dragon) when yet another PC got themselves killed… I’ll never get that time back.

“Oh my God, Florina, you got killed AGAIN? Are you doing this on purpose?”

“Don’t blame me, I’m a pegasus rider, I can literally die from harsh language.”
I mean...sometimes that is just how the story goes. The units don't need to survive for the game to go on.

Though it is probably good that the games have made permadeath optional.
 

I mean...sometimes that is just how the story goes. The units don't need to survive for the game to go on.

Though it is probably good that the games have made permadeath optional.
Yeah, but because I love those little bastards (and also, I might need them later, or want to see how they develop), I rarely let people die unless I haven’t got that attached to them. Late game additions who are clearly provided in case you got too many people killed earlier? Meh, I don’t mind if they croak.
 

One upcoming JRPG worth mentioning if you don’t mind is Fire Emblem: Fortune’s Weave, which looks like it’s set in the same world (Fodlan) as Fire Emblem: Three Houses. Sadly it looks as if it will be released on Switch 2 rather than Switch. If so, it will be that platform’s first killer app as far as I’m concerned, I may have to buy one.

For those who don’t know, Fire Emblem is a long-running strategy JRPG series where you gradually collect at least a dozen heroes and guide them on a grid battle map to defeat enemies. Dragons are usually involved, one way or another. The series really took off narratively (IMHO) with Fates (which had three possible storylines) and Three Houses (more like five) so I’m looking forward to this.
Bah Switch 2 only. I'd be excited if it was coming out for anything more, but I don't have £400+ to drop on that, esp. given the expensive games which often go many years without significant price cuts.

That said, it might still be a "killer app" if we could be sure the in-between mission stuff was much less mind-numbing than Three Houses. I swear to god I didn't time it but it felt like I spent 2-3 hours farting around in that castle, just walking around mostly, doing tedious minigames or what were essentially pixel hunts for every 15 minutes I got to actually do battles, and IIRC it was set up so a lot of things were time-sensitive, so god help you if you neglected your castle-checking.
 

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