Lanefan
Victoria Rules
Easy: natural 20 always fails.How would a Strength score 20 work? Or Giants with a Strength score 28? At a glance, to roll d20 under the score seems like less design space for gameplay?
Easy: natural 20 always fails.How would a Strength score 20 work? Or Giants with a Strength score 28? At a glance, to roll d20 under the score seems like less design space for gameplay?
The extension to 25 was to give the numbers for things like Girdles of Giant Strength; and also helped if one wanted to give Giants and other strong creatures their proper bonuses in combat.AD&D 2E was very clear that ability scores went up to 25, which was their absolute maximum, and the tables in the PHB reflected that.
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Yeah that's the Revised (black border) PHB for 2e.I was clearly wrong, but are you sure that 2e one is from the PHB? IIRC, they did change the art in the 2e PHB at one point so maybe that is in the one I don't have.
IMO that was one of 1e's biggest inherent design mistakes: not giving its monsters the benefits and bonuses their high stats in theory entitled them to have (nor the associated penalties for their low stats). Good on 3e for fixing this.Giants didnt have STR scores.
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On the other hand....
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ahhhh! the good old days....![]()
Making Monsters work like PCs is one of the central aims of 3E, for me. Reading old Editions was revelatory.IMO that was one of 1e's biggest inherent design mistakes: not giving its monsters the benefits and bonuses their high stats in theory entitled them to have (nor the associated penalties for their low stats). Good on 3e for fixing this.
Percentile strength was in general a mistake, but it's one they could have fixed as you said. They just didn't because leaving bad ideas fester for the sake of backwards compatibility isn't something WotC invented in 2024...The extension to 25 was to give the numbers for things like Girdles of Giant Strength; and also helped if one wanted to give Giants and other strong creatures their proper bonuses in combat.
The mistake, IMO, was to keep the several steps at 18 rather than making each its own integer (i.e. 18/01-50 becomes 19, etc.) with the listed 19 becoming 25 and the giant-strength table going to 30.
3e, as with many things it tried, had a good idea here and vastly overdid it.Making Monsters work like PCs is one of the central aims of 3E, for me. Reading old Editions was revelatory.
The idea of percentile strength - that exceptional individuals could have crazy-high strength scores - is IMO sound enough. But those percentile rolls then immediately need to be converted to integer scores.Percentile strength was in general a mistake, but it's one they could have fixed as you said. They just didn't because leaving bad ideas fester for the sake of backwards compatibility isn't something WotC invented in 2024...