D&D General AI Art for D&D: Experiments

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Don't lie, if you were preteens watching the TV spot of the action figures with Queen singing "sarviors of the universe" you would want them for your next birthday.

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Several years ago, a crack commando unit was sent to prison by a military court for a crime they didn’t commit. These men promptly escaped from a maximum security stockade to Angelopolis underground. Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem, If no one else can help and if you can find them. Maybe you can hire The Alpha Team.
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I asked Gemini to create PC species in public-domain aliens.

1. The Martians of Barsoom (From "A Princess of Mars" by Edgar Rice Burroughs)
I'm not referring to the four-armed green men (who are also in the public domain), but to the Red Martians.
The Concept: They are physically identical to humans but with deep copper-colored skin. They are a race born for survival on a dying world.
D&D Traits:
Low-Gravity Athlete: They have a jumping ability three times that of a normal human.
Dueling Culture: They have innate proficiency with longswords and technomagic firearms.
Galactic Sense of Direction: They never get lost in deserts or wastelands.

2. Kepler's Selenites (From "Somnium," 1634)
Johannes Kepler, the famous astronomer, wrote what is considered the first work of science fiction. His inhabitants of the Moon are fascinating and very strange.
The Concept: Massive beings that grow and die quickly. They have serpentine or scaly skin to protect themselves from the scorching sun and the extreme cold of space. They are humanoid, but their physiognomy is alien: they can "curl up" to resemble rocks during the lunar day.
D&D Traits:
Thermal Resistance: Resistance to damage from Fire and Cold.
Torpor Form: They can enter a catatonic state that makes them appear as inanimate objects, gaining advantage on Stealth rolls in rocky environments.

3. The Men of Mercury (From "A Voyage to Arcturus" by David Lindsay)
This 1920 work is the foundation of New Weird Fiction. Its characters possess sensory organs that do not exist in humans.
The Concept: Humanoids with broad foreheads and a third eye (or antenna-like organs integrated into their skeletal structure) that allows them to perceive "colors" and "feelings" that others cannot.
D&D Traits:
Spectral Vision: They can see the "heat signature" or magical aura of objects once per short rest (like the Detect Magic spell but without components).
Extrasensory Empathy: They can detect if a creature is lying or experiencing extreme fear, granting them advantage on Insight.
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