Taylor Navarro Joins Wizards of the Coast as D&D Designer

Navarro was an Diana Jones Emerging Talent Award Winner.
taylor navarro.jpg


Wizards of the Coast has hired yet another D&D game designer - this time UK-based designer Taylor Navarro. Navarro announced that she was joining the D&D team this week on BlueSky. Navarro notably was a winner of the Diana Jones Emerging Designer Award back in 2024 and has worked for Ghostfire Gaming and Evil Hat in addition to working on several DMs Guild projects. Some of her most notable works was contributing to the DMs Guild publication Journeys Beyond the Radiant Citadel and publishing Not Yet: A Romantic Duet TTRPG.

Navarro is the fourth D&D game designer to join Wizards of the Coast in recent weeks, with James Haeck, Leon Barillaro, and Erin Roberts also announcing that they've joined D&D in a similar game designer capacity. Additionally, Justice Ramin Arman was promoted to Game Design Director of the group.
 

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Christian Hoffer

Christian Hoffer







One assumes a major shift for the 2027 slate, right?
It definitely suggests a more cosmopolitan approach to D&D than it's had in the past. And it also suggests that maybe 2026 will be a relatively quiet year with the last of the old guard's stuff in the pipeline and otherwise simple to get to market books. (Any day now on those announcements, WotC!)
 


I’d actually like to see some of the Radiant Citadel material to be revisited!
Me too, although I'm not sure what I'd like them to do.

Giving too many more details about the Concord Worlds limits their portability and I think it's valuable to be able to drop these places into Toril or a homebrew world. That said, some of the settings are tiny, like a single valley in a larger society, so fleshing things out a bit seems reasonable. (And San Citlan as a whole campaign setting of it own would be beyond amazing.)

I'd also like to get more detail on the citadel itself. I started my campaign with an adventure set there, but I had to do a fair amount of heavy lifting for a setting that is the centerpiece of a $50 book, unless I wanted my level one future Shieldbearers to spend all their time rubbing shoulders with immortal spirits, etc., which is not the vibe I wanted. (I went with a modified Romeo & Juliet story with young lovers from different Concord Worlds.) Either I'd like a lot more detail about the citadel or an actual low level adventure set there, to help cover this gap for people running Journeys.

A new Radiant Citadel book also seems like a good way to introduce more planar content, especially inner planes content.
 
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