Taylor Navarro Joins Wizards of the Coast as D&D Designer

Navarro was an Diana Jones Emerging Talent Award Winner.
taylor navarro.jpg


Wizards of the Coast has hired yet another D&D game designer - this time UK-based designer Taylor Navarro. Navarro announced that she was joining the D&D team this week on BlueSky. Navarro notably was a winner of the Diana Jones Emerging Designer Award back in 2024 and has worked for Ghostfire Gaming and Evil Hat in addition to working on several DMs Guild projects. Some of her most notable works was contributing to the DMs Guild publication Journeys Beyond the Radiant Citadel and publishing Not Yet: A Romantic Duet TTRPG.

Navarro is the fourth D&D game designer to join Wizards of the Coast in recent weeks, with James Haeck, Leon Barillaro, and Erin Roberts also announcing that they've joined D&D in a similar game designer capacity. Additionally, Justice Ramin Arman was promoted to Game Design Director of the group.
 

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Christian Hoffer

Christian Hoffer

What I want is a bold, new direction that is likely impossible under the corporate structure of Hasbro. Let these new designers make their game. We've had the D&D of Mike Mearls for 12 years. We've had Jonathan Tweet's for 26 years. We've had Gygax and Arneson's for 50+ years. And we'll still have all those even if a new generation tries to shake things up. But on the other side of the coin, if we don't let the game evolve, we'll be stuck with only those old versions forever.
I don't want another Radiant Citadel. I want a 6E.
 

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I don't want another Radiant Citadel. I want a 6E.
They just had four new hires that they’ve publicized in about a month’s time and it comes on the heels of the 2024 release.

Let these folks cook, sure, but realize that they’ve got to do it within the confines of the new edition first. If they’re successful, then yeah, they’ll likely be the ones driving the next edition of D&D.
 





What I want is a bold, new direction that is likely impossible under the corporate structure of Hasbro. Let these new designers make their game. We've had the D&D of Mike Mearls for 12 years. We've had Jonathan Tweet's for 26 years. We've had Gygax and Arneson's for 50+ years. And we'll still have all those even if a new generation tries to shake things up. But on the other side of the coin, if we don't let the game evolve, we'll be stuck with only those old versions forever.
I don't want another Radiant Citadel. I want a 6E.
Well, considering they just released 5.24, I'd say you are going to have to wait at least 4 more years for that. However, that Mearls and others are gone, and they are bringing in fresh new faces, they may be laying down the groundwork for that.
 

What about Radiant Citadel makes you feel like having people that worked on it on the design team will result in worse products?
When adventure books are badly written, the writers tend to be the reason. Putting a bad writer onto another project doesn't usually result in a good outcome. Pretty self-explanatory.
 


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