Taylor Navarro Joins Wizards of the Coast as D&D Designer

Navarro was an Diana Jones Emerging Talent Award Winner.
taylor navarro.jpg


Wizards of the Coast has hired yet another D&D game designer - this time UK-based designer Taylor Navarro. Navarro announced that she was joining the D&D team this week on BlueSky. Navarro notably was a winner of the Diana Jones Emerging Designer Award back in 2024 and has worked for Ghostfire Gaming and Evil Hat in addition to working on several DMs Guild projects. Some of her most notable works was contributing to the DMs Guild publication Journeys Beyond the Radiant Citadel and publishing Not Yet: A Romantic Duet TTRPG.

Navarro is the fourth D&D game designer to join Wizards of the Coast in recent weeks, with James Haeck, Leon Barillaro, and Erin Roberts also announcing that they've joined D&D in a similar game designer capacity. Additionally, Justice Ramin Arman was promoted to Game Design Director of the group.
 

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Christian Hoffer

Christian Hoffer

I read the entire section. THe golden age of Baghdad didn't have robots. Why is it if someone says they don't like something or thing it was changed poorly its assumed the material wasn't read? Original Calimshan was ALREADY the golden age of Baghdad. That was its point.

Maybe since they're writing in a shared world with history they should have stuck closer to what was established. It would be a great setting on its own, not one with decades of play history. Also Calimshan is no more than middle east than Moonshaes are Ireland. I don't hear people ever complaining that the Moonshaes aren't written by Celtic Scholars or Irish scholars, nor do I hear people complaining when Bards aren't portrayed culturally accurate, like seems to happen anytime someone talks about a non western setting.

Naw, Carnival is Rio de Janeiro. Mardi Gras is New Orleans.
It sounds like you two grew up with a view of the world that was edited and abbreviated by your environment. Not a bad thing or a judgement at all. You now want to experience this game today through that artificially constrained view of the world. You see that the game is displaying a different view of the world than you have been accustomed to. It rubs you the wrong way, because you are human beings, no shame in that. It might be helpful for you though to take a step back and try to understand the greater picture of why this rubs you the wrong way.
 

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That's right.

Dungeons & Dragons is about exploring dungeons in a world ravaged by dragon lords where everyone is a high level wizard who's had a romantic relationship with the goddess of magic in the past while on a ring-shaped city in the center of the multiverse while flying a magic carpet between ships soaring through astral space on their way to a harsh desert world devastated by magic and the don't-call-it-technomagical civilization devastated by the Last War and various intrusions from the Magic the Gathering multiverse while Dark Powers imprison the multiverse's worst villains in domains designed by terrible therapists.

We don't want to muddy D&D's focus, after all.

Jim Carrey Reaction GIF
 

THe golden age of Baghdad didn't have robots. Why is it if someone says they don't like something or thing it was changed poorly its assumed the material wasn't read?
because it was called a hackjob

It was only a highly educated person making decisions you don't like, not a hackjob.

The Golden Age of Baghdad (also Toledo, Damascus, Mogul India, and other early modern Islamic empires) did have an advanced level of technology compared to its neighbors, which is why Dr. Shahreena Shahrani extrapolated that to what would happen in a world where magic is common, genies are real and the elements exist as semi-anthropomorphic killers.
 







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