Just a heads up for those interested, the backerkit pre-launch is now live
Traveller’s iconic character generation and other rules are seamlessly merged into 5E:
- 5E backgrounds have been wrapped into Traveller's careers, which remain mostly unchanged
- Every skill is preserved as a proficiency or feature
- All varieties of combat are recast into the familiar steps we all know
- Every immersive universe-creating system is faithfully reproduced
- And, yes, your character can still die during character generation!
but... it's just probabilities... can you expand on why your traveller experience is tied to 2d6?Very confusing ... if you transplant the core activities of Traveller to 5e, even if you are succesful, what do you get but an RPG that people who are looking for a 5e experience wouldn't want to play?
If it would just be a setting adaptation of the Third Imperium that stays true to the core 5e experience, that would make sense. But using the 5e rules to create the Traveller experience sounds both hard to pull off and pointless.
A TTRPG system is a lot more than just the dice you use. Some don't even use dice. That's not even addressing the differences that CAN exist between systems that use different dice... cuz again, a TTRPG system is a lot more than the dice used.but... it's just probabilities... can you expand on why your traveller experience is tied to 2d6?