Just a chat thread:
What does your planar/worlds/heaven and hell/etc cosmology look like in your D&D campaign?
I very rare use the official D&D cosmology. I just don't particularly like. it. If I am inclined to use it, I use at least the 4E version of the Astral Sea as opposed to the Astral Plane.
The one I use most that I much prefer is a Mirror World Cosmology. Every plane is a direct reflection of the Prime, down to the geography, but dominated by one particular cosmological force and faction (the Prime is Neutral). So the Faewild/Faerie is a world that looks almost exactly like the Prime, except everything in nature from forests to rivers to glaciers is just More, and the powers that dominate are faerie spirits and beings. Hell is where brimstone and chaos rule, while Heaven is where Order and Light rule. You can travel between them at points and places that are infused with the power of two (or more) planes, as well as by typical magic. And you might have to travel through, say, Faerie and then Hades in order to actually get to Hell (just as an example).
I also do like the Eberron cosmology, but I only use it if I am running in Eberron.
So, tell us about your campaign's planar cosmology.
What does your planar/worlds/heaven and hell/etc cosmology look like in your D&D campaign?
I very rare use the official D&D cosmology. I just don't particularly like. it. If I am inclined to use it, I use at least the 4E version of the Astral Sea as opposed to the Astral Plane.
The one I use most that I much prefer is a Mirror World Cosmology. Every plane is a direct reflection of the Prime, down to the geography, but dominated by one particular cosmological force and faction (the Prime is Neutral). So the Faewild/Faerie is a world that looks almost exactly like the Prime, except everything in nature from forests to rivers to glaciers is just More, and the powers that dominate are faerie spirits and beings. Hell is where brimstone and chaos rule, while Heaven is where Order and Light rule. You can travel between them at points and places that are infused with the power of two (or more) planes, as well as by typical magic. And you might have to travel through, say, Faerie and then Hades in order to actually get to Hell (just as an example).
I also do like the Eberron cosmology, but I only use it if I am running in Eberron.
So, tell us about your campaign's planar cosmology.

