TwoSix
The Year of the TwoSix
In the TwoSix-verse, all of my D&D and D&D-adjacent games are connected in one vast multiverse, which expands in dimensions not even the gods or the philosophizers of the Fraternity of Order understand.
There are thousands upon thousands of Prime world, with trillions of souls. Many of them view the planes through the lens of the Great Wheel, others the cosmic Orrery, and many have their own distinct connections to the dimensions beyond. All of these are true; the planes are bounded infinitudes. A plane called Baator in one place might be connected to a plane called Fernia in another, which is connected to the Elemental Plane of Fire in both locations. Connections are based on concepts, not the limitation of Euclidian geometry.
What is true, although not widely understood, is that five great forces drive the multiverse: Arcane (Chaos giving birth to Concepts), Primal (solidity and physical form), Shadow (perception, memory, and mind), Divine (connection, truth, and idealism), and Astral (the soul and personal identity).
There are thousands upon thousands of Prime world, with trillions of souls. Many of them view the planes through the lens of the Great Wheel, others the cosmic Orrery, and many have their own distinct connections to the dimensions beyond. All of these are true; the planes are bounded infinitudes. A plane called Baator in one place might be connected to a plane called Fernia in another, which is connected to the Elemental Plane of Fire in both locations. Connections are based on concepts, not the limitation of Euclidian geometry.
What is true, although not widely understood, is that five great forces drive the multiverse: Arcane (Chaos giving birth to Concepts), Primal (solidity and physical form), Shadow (perception, memory, and mind), Divine (connection, truth, and idealism), and Astral (the soul and personal identity).

