Mind of tempest
(he/him)advocate for 5e psionics
honestly mine is depressing, no heavens only hells as I can't ever find convincing descriptions of heaven but hells are all you need.
I try to do this with every new game world. I figure the D&D cosmology(ies) are interesting once and a while, and work when we are playing in Mystara or Forgotten Realms, but why include the same thing for homebrew? I tell my players "your character isn't certain if the afterlife is someplace they could walk to" and about half the time they get into it. The other half, they basically treat it as the DM saying "your character, at game start, doesn't know these things" instead of "we're not necessarily going to do things this way (let's find out together as it becomes important). I remember having a game world without 'planes' and having to hand it off to another person to DM because of free-time constraints. He said he'd been thinking for some time on how to explain why may game world was 'mostly cut off' from the standard D&D multiverse -- like, it's your world now, but can you really not conceptualize that it might not be in a multiverse?Vague and unspecified. Things beyond the world the PCs lived on were lore. And by that I mean "stories" not "game-world facts".
For the last couple of campaigns, I had no intent on ever having the PCs get anywhere near planar-travel magics, so I didn't need to create a real cosmology. Different people thought different things about what might be, but it was all moot, as that information couldn't be used to change matters in the real world.
Like, it doesn't matter if the earth elemental was summoned from the elemental plane of earth, or just collected from the "earthiness" around you. The elemental was there, either way.
I tried this, then realized while sorting out the pantheons that all these deities needed (preferably off-world) places to live and call home.
Oddly enough, where a deity spends most of their time has rarely been a question that I felt the need to answer... the people in the fantasy world obviously are free to narrate such things, but they are just theories and beliefs. I don't need to establish facts in advance.I tried this, then realized while sorting out the pantheons that all these deities needed (preferably off-world) places to live and call home.
IMO, the world axis is the same as the 5e version of the wheel - just seen from a different perspective. I don't think any of the D&D cosmologies are a100% as described in their respective books. I take the stance those descriptions are created by mortals trying to make sense of what they can't possibly understand and are therefore incomplete and incorrect to some degree.There are a couple more D&D cosmologies.
3e Rokugan planar cosmology is detailed in Fortunes and Winds and I think BECMI has a different one as well. The big other one is the World Axis though from 4e.