Willie the Duck
Legend
I think the biggest issue with Steampunk is that it is less unified than cyberpunk in what people are trying to do with it.
With Cyberpunk, both fiction and games, there seems to really be mostly two main thrusts -- either fight the systems of oppression and dehumanification established in the setting as the primary foil; or just showcase the the system by having someone rattle around inside it, often doing some get-rich-quick scheme that allows them to interact with all the levers and facets and moving pieces of the society (which can, sometimes admittedly, just end up being characters running around on whatever adventure with metal limbs and mirrorshades or the like).
With Steampunk, some fiction/games are having the protagonists working against a major power structure like imperialism, a specific government, a robber baron, etc. Others are exploring the lost island of whatzit. Or defeating local powerful individual Baron Von Funnyfacialhair (who doesn't represent much of anything in particular of real life power structures) while racing steam-powered hexapod carriages through the cobbled streets of gaslamp LondoPariPraguNewYoik. The lines between Steampunk and the more fantastical cliffhanger adventures was never well established and people have not limited themselves to (direct or indirect) political allegory in what they use the medium to do.
Mind you, we're talking about a form or style of art. It very well could be defined exclusively by aesthetic qualities and that wouldn't be a mark against it. No one (well, few) complains that Bebop, the Lindy Hop, or Minimalism are mostly defined by their specifics of their artistry.
With Cyberpunk, both fiction and games, there seems to really be mostly two main thrusts -- either fight the systems of oppression and dehumanification established in the setting as the primary foil; or just showcase the the system by having someone rattle around inside it, often doing some get-rich-quick scheme that allows them to interact with all the levers and facets and moving pieces of the society (which can, sometimes admittedly, just end up being characters running around on whatever adventure with metal limbs and mirrorshades or the like).
With Steampunk, some fiction/games are having the protagonists working against a major power structure like imperialism, a specific government, a robber baron, etc. Others are exploring the lost island of whatzit. Or defeating local powerful individual Baron Von Funnyfacialhair (who doesn't represent much of anything in particular of real life power structures) while racing steam-powered hexapod carriages through the cobbled streets of gaslamp LondoPariPraguNewYoik. The lines between Steampunk and the more fantastical cliffhanger adventures was never well established and people have not limited themselves to (direct or indirect) political allegory in what they use the medium to do.
That seems a bit harsh of a framing. Yes, the genre is not defined by a given aspect like the "punk." However, it has theme, tone, setting, and premise as well as aesthetic.This link seems pretty typical of sites explaining the origins of the term: What is Steampunk — Definition, Origins, and Examples
What I find interesting is that no real mention of the "punk" aspect is discussed. It is all aesthetic with Steampunk, and apparently has been from the beginning.
Mind you, we're talking about a form or style of art. It very well could be defined exclusively by aesthetic qualities and that wouldn't be a mark against it. No one (well, few) complains that Bebop, the Lindy Hop, or Minimalism are mostly defined by their specifics of their artistry.
Some steampunk definitely does -- the proto-steampunk authors like Jules Verne and H. G. Wells certainly were up to their writing desks in political allegory. I'm not sure I'd limit 'steampunk at its best' to only include those that do, though. If a style or trend is not defined by its relationship to a social movement, I'm not sure I think fidelity to a social cause is necessary for it to be great. If there's a steampunk series that is strictly a really fun adventure, I'm all on board for it.Why not? Because steampunk is a reaction to cyberpunk, not merely a time-shifted mimic of cyberpunk.
Cyberpunk is about the existential crisis of loss of individuality. Cyberpunk has the ultimate antagonist being the faceless corporate totality, and the individual is (often hopelessly) raging against a machine they are already a part of. Even when the characters are part of an underclass that has "fallen through the cracks", it turns out that underclass is again merely a corporate tool.
Steampunk turns that around, and puts the focus on the individual - steampunk at its best still rages against injustices, but the sources of injustice typically have faces, and the individual makes their own machine (both literally and metaphorically) to combat it.
We did this recently here. I very much doubt it has anything to do with forgetting, so much as other creators in the genre do not have the same requirements or priorities for it. Which is to say they didn't forget, they know and don't care.The biggest issue is that a lot of time steampunk settings and stories forget that the word includes "punk"

