I often worry that the current team isn’t the future team — which is exactly how we got the attempted OGL deauthorization. Thinking how we can protect our own hold on the hobby is something I think a lot about. Having so many great games in paper and pdf is a great way. Open licenses are another. What else?
Business viable alternatives. Sure, we have tons of other RPGs we can play, but there have been more game systems than one could reasonable play fully in a lifetime for probably 3 decades if not 4. Sure, many of the newer ones are better than the old ones, but, very few are actually financially viable that they can be a well paid career.
I don’t think the future of Daggerheart, Dolmenwood, or Shadowdark depend on wotc.
And see here where I get mad at myself. These are some of the few alternatives that are financially viable, yet why do have such an emotionally negative reaction to them? I know I shouldn't, but for some reason I do. Can't figure it out.
As for your original premise, did we win? Who wins a war or an argument? No one, we all end up with scars, even if we take that experience and become better people for it.
Me, I never got all caught up on the OGL debacle and probably had a better view of WotC then than I do now. I trust them less now than I did then, and to the point others have said, they had so many things going for them over the last couple years that they have failed to turn into something big. I don't know why, but D&D has not become the brand lifestyle they said they were going to try to build. Maybe WotC ran out of money or realized they couldn't do it. Or perhaps like their forays into software development, its' just something they can never do well.
For me, 2024 turned me off of D&D, I had no interest in buying the new core rules, and instead switched to alternate systems in totally new genres (sci-fi). Maybe in a decade I will be back, I suspect if/when I have grand kids old enough, I'll rekindle the love for D&D I once had.