Caveat: I run the MM through DDB, so while I acknowledge some weird organization choices in the physical edition, which I also own for reading purposes, these aren't a factor in how I use the new MM.
This. I don't own the physical copies of the 5.5e core books. I'm still waiting for a boxed set.
For the most part, I think the new monsters are an improvement. I'm fine with removing saving throws. I like that all Legendary Actions just require 1 action. I don't really care about male hags or medusae. I'm also fine with removing generic stats for PC-facing species like orcs and drow.
If I was relying on a physical copy of the MM, I think I
would find the new organization highly annoying. They really should have stuck with grouping
all themed creatures together instead of just some of them, and they most definitely should have put all the generic NPCs in an appendix in the back like they did in the 2014 MM.
Something else I don't like, which I complained about recently elsewhere on EN World, is the inconsistent editing in this book. It's obvious that different people wrote different entries in the book and then no one went through and edited for consistency. So you've got dragons that "use Spellcasting to cast X" while other creatures "cast Y, using the same spellcasting ability as Spellcasting". You've got a ghast that can affect "a non-Undead creature" while the ghast gravecaller can affect a target that "isn't Undead" with the same ability. The book really needed another editing pass.
Spellcasters SUCK. This is a change that began with Monsters of the Multiverse: primary casters now just get a handful of spells instead of full lists, including creatures such as liches and archmages. I HATE this change! It makes them way more predictable in combat. I understand that it makes running them easier for novices, but most DMs know the rules and aren't bothered by having multiple spell options to choose from. Fortunately, DDB makes it easy for me to just use the legacy versions of spellcasters in most cases.
This. I strongly dislike the NPC spellcaster format introduced in MotM. I get why they did it, but I don't like it. It's fine for monsters with innate spells, but NPCs that are meant to be clerics, wizards, etc should use the same mechanics as PCs. They should
not be firing off multiple "cantrips" a round, for instance.
Also, why do we pretty much only ever get cleric, wizard, and warlock NPCs with a token druid? The new Bandit Deceiver is an arcane trickster, but where's the eldritch knight NPC? Where's the bladesinger wizard NPC? Where are the sorcerers (outside of
PotA)?
Eberron: Forge of the Artificer finally gave us an NPC artificer.
On that note, why do we only ever get a berserker barbarian NPC? Where are the wild heart, world tree, and zealot barbarians? Where's the skald (valor) bard NPC? Why did we only ever get a War Domain cleric NPC? What about all the other domains? How about a shape-shifting focused druid NPC? How about a battle master fighter NPC? Why don't we ever get any
ranger NPCs? And so on and so forth.
I also dislike that fantasy staples like elves and orcs aren't individually represented. Yes, I know that you can use statblocks like "guard" for any of them, but that takes away a lot of flavour. How hard would it have been to have one or two representatives of those classic archetypes, with a special ability or two to make them distinct? Orc warrior, Elf scout, etc. This is made more strange by the fact that some other classic species are represented this way.
Dude, you still had to do that with the NPCs in the 2014 MM. Yeah, sure, there were some specific orcs and drow etc, but if you wanted an orc bandit or a drow thug, you still had to take the generic, human-default NPCs and customize them.
It is a bit annoying to have to expend time to build an orc warrior or a dwarf veteran but I can see why they went that way; if they had kept orc NPCs in the MM, to give one example that has been frequently cited here, people would be complaining that goliaths or other species didn't get the same treatment.
I mean, you would have had to expend time building a dwarf veteran even with the 2014 MM, so ...
I think I am getting a bit tired of seeing people say the same things without it sounding like they played with any of the stat blocks. A lot of “bought it, but I did not use it”
Meanwhile, you're being all Sam-I-Am, trying to convince people that they'll like green eggs and ham if they just give them a try. LOL.