City Supplements - What do we like?

I other news I have a cover I like.

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I'm in the middle of writing a city supplement for Shadowdark and it has occurred to me that there are a lot less in the way of design exemplars and best practices out there for city supplements. I don't want to restrict the conversation to just fantasy games either. It seems like city supplements are ripe for the kind of over-written lore dump that I cordially dislike in my RPG books, and a survey of my collection hasn't changed my mind much on that score.

So what are your favorite city sourcebooks, or specific mechanics, or procedures, or rules? You might even tell us why!
I started mine after reading Irilean in White Dwarf magazine back in about 1983. It's been revised and modified to make it adaptable to high and low magic but it's strength is the low-level whimsy, humour and flexibility, I think: https://www.drivethrurpg.com/browse/pub/14527/Dunromin-University-Press?affiliate_id=295776
 

The LA Campaign sourcebook "Streets tell Stories" for Underground, was a cool sourcebook. Your actions as "superheroes" would change aspects of the city for better or worse.

Also the Zombicide Chronicles RPG has a pretty good city mechanic to it, with different districts offering different resources and danger levels. There is also a adventure sourcebook with an adventure for each district of the city.

Pelinore a city that was detailed each month in Imagine Magazine was pretty cool as well. You can find the collected articles online as a pdf.
 
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The LA Campaign sourcebook "Streets tell Stories" for Underground, was a cool sourcebook. Your actions as "superheroes" would change aspects of the city for better or worse.
It's amazing we've never seen someone come along and bring the kind of ambition Underground brought to superhero RPGs any time since then. And the model of the setting changing based on your actions is a great one that could/should be widely adapted.
 

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