AnotherGuy
Hero
Who said they should?So why should social interaction telegraphs be any different?
I provided an idea of how one can use skills such as Persuasion and Intimidation by NPCs.
Again with should.And that thing about "declare actions accordingly" is central: players should not have to state whether they are intimidated or persuaded or deceived: they only declare actions.
At our tableWhy does the internal state of mind matter?
In a combat encounter, the state of one's health matters.
In a social encounter, the state of one's emotional condition matters.
Characters in our game have many traits, bonds, ideals and flaws.
These can be leveraged by player and DM to create uncomfortable situations for the character, and in so doing earn the character XP.
Our playstyle places a heavier emphasis on the character's internal state of mind for roleplaying purposes.
Combat is great and all but so is the exploration of a character's psyche.
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