payn
Glory to Marik
I think finding the right formula of playstyle and interest for completing a campaign is rare. For a long time you had rely on whoever you could find locally. The internet seemed to open up a larger pool for a GM, but it also brought a lot of the same local issues to your virtual doorstep. Meaning, it is still a challenge to find a group that works in the long haul. Even the folks talking open-ended never really end games that are years deep will admit they found the right combo of playstyles to make that happen.Without that shared language, I think we end up at tables hoping for the best, and quietly disappointed when it doesn't happen.
Has this been your experience? What do you think actually kills most campaigns?
While the folks who chat all day online about RPGs have the language to describe what they are looking for, I think the average gamer lacks that articulation. They might not even know what they really want and sometimes the only way to find out is to play. So, they sign up for things they dont truly understand and then find out they dont want it at your expense.
So, Ive changed to running/playing more one-shots and shorter games. Taking inventory of folks that I enjoy playing with and think could be candidates for that long-haul type game. Then, when I got the right players for it, I roll out the campaign.
Yeap, Ive found my best friends sometimes make the worst gamers.I've been at a few tables where there were people I didn't enjoy TRPGing with, yes. I have a couple of really good friends who TRPG that I will not TRPG with--we are just fundamentally incompatible at the table.
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