Legends of Avantris Announces Neon Odyssey, a 5E Space Opera Project

A Kickstarter will run in May.
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Avantris Entertainment, the publishing arm of Legends of Avantris and the makers of The Crooked Moon, has announced a new space opera-themed D&D project that will launch on Kickstarter later this year. Neon Odyssey is described as a "a neon-soaked science fantasy space opera trilogy for D&D 5E," drawing inspiration from sources like Star Wars and Cowboy Bebop. The Neon Odyssey project includes three books, an Outrunner's Handbook containing player rules and character-building guides, a Cosmic Codex detailing the Stardust Rhapsody campaign setting, and the Overdrive Expansion that contains optional rules for professions, racing and more. All the "classic" D&D character classes are reimagined in the books under new names and containing mechanical upgrades, with 40 subclasses, 30 species, and 300+ alien monsters and enemy vehicles to battle against.

The Kickstarter for Neon Odyssey will launch in May, with Avantris running weekly Neon Odyssey-focused content on their channels from March to June. Avantris's last Kickstarter to fund the Crooked Moon, raised over $4M in 2023.
 

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Christian Hoffer

Christian Hoffer

Honestly, I think the Daggerheart engine is a much better fit for Sci-Fantasy than 5e. I ran a baller one shot with that theme, but the conversion was too much work for the table so I’m keeping my eyes on a few KS projects meant to turn DH into a full on Sci-Fanatsy game. Space fantasy I think benefits from a more cinematic approach.
 

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I've had a chance to check out the play test material. The only class you get to preview fully is the Tracer which is based on the Ranger. Looking at information on pregen character sheets, it looks like;
Idol= bard
Machinist= artificer
Scoundrel= rogue
Enforcer= paladin
 

I've also bumped into several gamers who are the mindset that if they run/play fantasy, it's only D&D but any other genre = any other ruleset. It's like a "no reskinning game mechanics for other effects" writ large. Which is ironic as any edition of D&D can become John Carter of Mars with just a change in names and terrain.

In hyping up Esper Genesis for over five years now, I've also noticed that many industry media outlets and publishers are reluctant to cover a sci-fi 5e ruleset until they decide to make one of their own. Then suddenly it's the coolest thing since sliced bread. :ROFLMAO:

It's such a niche thing within D&D though, that I'm still constantly meeting gamers who didn't know such rulesets even existed even though they have been around for almost half of 5e's lifetime.
 

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