I think this could only be possible if WotC want to minimize costs, but I dont see this happening.Sure! Just gotta hope that whatever Luke ends up writing gets through the editorial process without getting things changed to a more modern paradigm.
One can hope, right?![]()
Sure! Just gotta hope that whatever Luke ends up writing gets through the editorial process without getting things changed to a more modern paradigm.
One can hope, right?![]()
Nope, the current system of seasons is a book or two, plus peripherals, plus marketing theme, plus Encounters, plus maybe AL, plus maybe modulesCan be. Strixhaven, Exandria etc. If its popular it might get follow up material. Or 3pp can do it.
Unless youre a classic setting I dont think many will have any lasting impact though.
Well, then they don't have to bother after all then!Some may, my dollar goes elsewhere these days.
Well, then they don't have to bother after all then!
Fluff goes in the setting book, not the core book.On a purely rational level: D&D needs less settings, not more. Too much of D&D is fractured into settings that are 65% alike but 35% different enough that options don't port over well. Dragonlance elves aren't exactly the same as Greyhawk elves. Ebberon's planes aren't configured like Planescapes. Kender and warforged can't adventure together without world hopping shinanigans. The Scion of the Three subclass must be refluffed to work on Exandria, etc. You create these ghettos of design where people argue X doesn't belong in Y setting or you get overly generic fluff that doesn't tie things to the world because it has to work in any world.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.