Bill Zebub
“It’s probably Matt Mercer’s fault.”
The way Radiant Judgement works is whenever you're attacked, if you don't have any judgement dice, you roll them. The next time you attack you cause that much extra damage if you hit. Hit or not, they're expended. Is that too good? Don't know.
Thinking about it, you don't get it until you're attacked, and if an enemy doesn't attack you, you don't get any more.
Don't know if that's too good. I suppose I'll see in play.
Intelligent opponents might figure out how it works.







