What I Like About Nimble 2e (So Far) — A Partial Review

The way Radiant Judgement works is whenever you're attacked, if you don't have any judgement dice, you roll them. The next time you attack you cause that much extra damage if you hit. Hit or not, they're expended. Is that too good? Don't know.

Thinking about it, you don't get it until you're attacked, and if an enemy doesn't attack you, you don't get any more.

Don't know if that's too good. I suppose I'll see in play.

Intelligent opponents might figure out how it works.
 

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Intelligent opponents might figure out how it works.
Definitely. To me it is also creating a powerful incentive for a particular playstyle. You are going to be up in the face of the bad guys, and if they're attacking you, you're hurting them back. It makes me wonder how this will make the GM adjust their playstyle. I'm really going to have to see if it's necessary.
 

It's kind of contrary to how I think of paladins, which is as protectors of their allies. Instead, this ability actually encourages monsters to attack the paladin's buddies instead of the paladin. That seems a bit odd.

(and yes, I know Oathsworn are not technically Paladins. Although come on.)
 

It's kind of contrary to how I think of paladins, which is as protectors of their allies. Instead, this ability actually encourages monsters to attack the paladin's buddies instead of the paladin. That seems a bit odd.

(and yes, I know Oathsworn are not technically Paladins. Although come on.)

Yeah, that's kind of weird.
 

The Paladin gets bonuses to Interpose (each "tank" has abilities and bonuses around different defensive actions), Interposing counts as being attacked, so now you get to punish.

As the paladin levels, and depending on Oath, you get other things to do with your Judgement dice too. I know its hard on the internet, but if you're looking at a context free discussion of a L1 ability in a game you haven't played or read and making ... Judgements... they're quite possibly off base!
 

I know its hard on the internet, but if you're looking at a context free discussion of a L1 ability in a game you haven't played or read and making ... Judgements... they're quite possibly off base!
I've played Nimble at two different tables in the last ten days. Why on earth would you assume otherwise? You don't even know me.

In any case, my point is still valid. The abilities you mention don't come online until subclass choice at level 3 so that still means that for two levels the Oathsworn functionally encourages enemies to attack someone else. And yeah, that's a little odd. Neither of my characters was an Oathsworn so I can't say how big of a problem that is in play, but I find it a bit of a head-scratcher.
 

It's kind of contrary to how I think of paladins, which is as protectors of their allies. Instead, this ability actually encourages monsters to attack the paladin's buddies instead of the paladin. That seems a bit odd.

(and yes, I know Oathsworn are not technically Paladins. Although come on.)

Well, the one I played at Level 3 also got to roll Judgement when an enemy attacked an ally within his aura (4 spaces) AND could roll an "extra die" whenever that happened, so it wasn't exactly hard to have judgement every turn (the monsters gotta attack somebody).

So at Level 3, he got to roll 3d8, and then punish a badguy with that extra damage once every round. But it also wasn't the only time he attacked every round, and with a d12 weapon, he rarely missed (I don't think I missed at all during the combat). I averaged something like 30 damage a round, I suspect.

I think the game is great, but it's balance might be a little "sloppy". Which isn't a bad thing by itself - it's better to have imbalance than boring symmetry - but I'll have to see over time if I feel that it takes it a step too far.
 

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