Not only you switched from saying entire publication must be profitable or it's just to "grind an axe", to a much weaker "editors need to be paid", you also pretty loudly brodcasted an abhorrent belief that it is somehow wrong to put yourself into your work. It all gives me read that betrays serious insecurity, sorry to say.I do - if you were to read an article or adventure written by me you might be exposed to liberal environmentalist politics and and anti-religious bias*. A good editor can scan for bias and at least make sure they conform to a house style so people know what sort of values to expect. But the thing about good editors is they expect to be paid.
Nothing wrong in putting yourself into your work, but I can't affor to work for nothing, it would leave me homeless and hungry.Not only you switched from saying entire publication must be profitable or it's just to "grind an axe", to a much weaker "editors need to be paid", you also pretty loudly brodcasted an abhorrent belief that it is somehow wrong to put yourself into your work.
It's an insecure world, no one will provide me with food and shelter if I don't get paid.It all gives me read that betrays serious insecurity, sorry to say.
In general, I'd suggest that the key to success is writing what you're excited to write, and letting it go from there. But what the heck; I'll answer for the list below.What articles would you like, a good & free, fan made D&D magazine to have?
Maybe.Would you want:
- Reviews of WotC products?
Eh. Maybe, but lower priority, except for exceptional products.
- Reviews of DMGuild pdfs?
No, unless they tie in to D&D somehow.
- Fiction book reviews?
Absolutely not.
- Anime reviews?
No. Besides, what would you even review? Old stuff? There's not enough new fantasy to justify.
- Fantasy movie reviews?
Maybe. A little bit.
- Physical product highlights? (i.e. Dicetower, minis, DM screens etc.)
You mean official settings like Forgotten Realms or Eberron? I think there's already a thriving (and dubious) YouTube-o-sphere that covers that kind of stuff. Doing deep dives into sources that are readily available in cheap form in pdf isn't all that interesting to me. I can just read a wiki if I want that.
- New lore to already existing settings?
That would pique my interest, at least. I'm always a sucker for that particular kind of thing.
- New Settings?
Not likely.
- New crunch? (new subclasses, feats etc.)
Possibly.
- New monsters?
No.
- New magic items?
Yeah, I'd at least check that out.
- Rules variations? (New chase rules etc.)
Not at all.
- Community highlights (like summary of recent reddit posts or DnDBeyond forum posts)
Maybe, but the bar for them to really interest me would have to be relatively high. Free mediocre short stories are easy to find already.
- Short stories?
No.
- Session reports?
Why not just publish this prospective Zine for free as is with the input of your players and just see what people resonate with? At the very least you had fun.Yeah I GM in 3 groups and multiple of my players wanted to start a Zine with me as the editor, they offered articles in the topics I described in the first post..., but I guess the market is saturated and people prefer blogs instead or pay Zines.
That is a topic that interests me greatly. Yes, the current trend are blogs, podcasts, and other internet media solutions, however print has died but it is possible because of this, print media is under serviced. Cost would be the main issue, so free is not a bad price point to entice people. Even for a free 'zine, it is not bad to charge something for it. People pick up free things and throw them away just as quickly. Selling something for a token amount usually warrants a look through and putting on a shelf before throwing away. You can always put a token price and such a thing and then give it away. My current plan, is that I have a website dedicated to (my) band photography, so in genre, I plan to print out a 'zine of same in place of advertisements to drive people to it, as most relevant night clubs, clothing and music stores have a place to put such things as flyers or business cards.Yeah I GM in 3 groups and multiple of my players wanted to start a Zine with me as the editor, they offered articles in the topics I described in the first post..., but I guess the market is saturated and people prefer blogs instead or pay Zines.
Getting paid is what your day job is for.Nothing wrong in putting yourself into your work, but I can't affor to work for nothing, it would leave me homeless and hungry.
It's an insecure world, no one will provide me with food and shelter if I don't get paid.
The thing is, if it is print, it can't be free. Somebody would need to pay the printing cost. You can have people work for free in their spare time, because it is their passion. But the moment they need to upfront costs, like printing costs, somebody has to pay.That is a topic that interests me greatly. Yes, the current trend are blogs, podcasts, and other internet media solutions, however print has died but it is possible because of this, print media is under serviced. Cost would be the main issue, so free is not a bad price point to entice people. Even for a free 'zine, it is not bad to charge something for it. People pick up free things and throw them away just as quickly. Selling something for a token amount usually warrants a look through and putting on a shelf before throwing away. You can always put a token price and such a thing and then give it away. My current plan, is that I have a website dedicated to (my) band photography, so in genre, I plan to print out a 'zine of same in place of advertisements to drive people to it, as most relevant night clubs, clothing and music stores have a place to put such things as flyers or business cards.
Then there is still the relevance of printed media. A physical product still has more value in people's eyes than digital I'd say. It is something you can have and give away. Then there is the subject of future relevance and longevity of print versus digital. However, that is usually a discussion I have with library scientists and sociologists on how their future peers will look back and see and study our current time period in a hundred years or so and what records will exist.
Anyway, I recommend you give it a try. It is probably more time and effort than you think it will be. See if the people that promised you stuff actually produce. If nothing else, it would probably be a neat thing to have to document and share with all your different campaigns. If nothing else, I suspect you'll dig them out in twenty years or so and they'll have some place in your heart. It is better to regret things you have done than the things you haven't done.
Agreed, I personally am not a fan of this weird obsession modern society has with monetizing our hobbies and judging people who don't.Getting paid is what your day job is for.
The magazine is a hobby, something you (and maybe some collaborators) do in your spare time. If the magazine gets to the point where it's eating up more hours per week than your day job does, it's probably become way bigger than intended.
All technically true, but we are just sort of talking content now. I don't think the OP has really gone into desired format, printing, and distribution yet. Still, when saying "free", it's as to the cost to the reader. "Free, fan made" to me means probably half sized saddle stapled B&W print on standard paper done on the creator's dime. PDF is also an option which I would encourage. I'd say those are two good options to start with if one has never made a magazine before. From there, it is pretty easy to go up in quality if desired. Several of my favorite magazines go from Xerox saddle stapled editions to full color glossy perfect bound magazines in less than 30 issues.The thing is, if it is print, it can't be free. Somebody would need to pay the printing cost. You can have people work for free in their spare time, because it is their passion. But the moment they need to upfront costs, like printing costs, somebody has to pay.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.