D&D General I’m Trying to Love D&D Again—and I’ve Got Some Complaints. Young Grognard posting.

KnightofCaliban

First Post
Hi guys. I'm a 33 year old dork who's played 5E for 7~8 years, a bit of 3.5 in high school, and a mix of other TT systems here and there (Shadowdark, Lancer, Kids on bikes, PF2, ect...). I know I'm too young to be a true grognard but I feel the label applies to me more and more every day haha. I wanted this thread to be a respectful attempt to ask a few questions and grumble a bit. Any engagement I get here I appreciate as I've been feeling a bit lost on the whole TTRPG scene for a while. I'll try to get back to everyone.

The big things I wanted to hit on why has the traditional adventure/game seemed to have been replaced? Why the weird weird mixed feelings on Thirdparty/homebrew content? Why is the current online recruiting spots (reddit, Startplaying) so... bad? Why are modern players so bad at the game and the seeming want to remove the G from RPG?

I grew up reading Dragonlance, Dragon riders of Pern and a bunch of fantasy. I grew up watching a bunch of shows like the DnD cartoon, Pirates of Blackwater, Masters of the Universe and more. Playing games like Final Fantasy, Dragon Quest, and a ton of RPG's. The feeling and style of things I see people playing/running now feel so much different then those. I understand the idea of "oh it's the same you're just not in the hip stuff anymore" but I disagree. There have been modern shows like Goblin slayer, Dungeon Meshi, Frieren, and even Made in Abyss (a bit of a stretch) that still evoke those feelings...vibes...themes... I'm not sure the way to properly explain it. The best way I can describe it is that it has the DNA of the type of fantasy I grew up enjoying. So many games I see posted are more or less giving away the whole plot like reading the back of a book. The art of subtly is lost and seems very much like the DM has a story they want to tell, if your lucky your characters will have their backstory factor in. On that point so many of the written adventures still have a good start to all of them. "You all start in the city of {Blank} here's some info on it, have some backstory on why your there and it's that of an person willing to take on dangerous jobs", it's the start of Lost Mine and others. It's perfect. I'm not the biggest fan of how written adventures play, I do like some more then others, as they feel so... weird to me where there's little to no downtime and room to breath. In most of them at least. I've always heard that a good DM will take one of those modules and fully make it their own.

My two favorite games were both Lost Mine games. One fully reworked into a western and were were dealing with the railroad company and a blue dragon calling our paladin out to dual at high noon knowing that his oath wouldn't let him back out of a challenge. Also the first game of 5E I played. I played a dragonborn monk with the dragon subclass that just came out. I made a backstory where the master of my temple was a Brass dragon who hoarded people instead of gold, making a tight nit community. When we fought the green dragon in Thundertree it got in a good advantage against us because the DM played me like a fiddle using my backstory as a string the dragon lead me along with. The fight ended with me going down and it being a pretty big coinflip on if the Dragon would win vs the rest of the party or they would pull out a win. It grabbed me and flew off, stabilizing me mid air. The party did a full hard march after the dragon deep into the woods but it had a two hour advantage on them. The DM pulled me into a 1on1 call where the dragon interrogated me with the one cultist helping. I did my best to leave clues for the party to help them find us and close the gap. When we went back to the party I was muted and loving how hard they were trying, sadly coming up short on rolls due to exhaustion they got on the march. The DM then asked me to make a new character for our next session and I was hooked on this hobby. I've not had a moment that good in 8 years.

When the OGL situation started up I didn't know too much about a lot of the things outside of the base WotC releases. It opened my eyes to other designers like Kobold press, the DM's Guild site, Kickstarter books and many more. I was angry and thought I was doing good by supporting a bunch of creators making stuff. I have a folder on my computer that's over 20 GB of DnD books...AND I CAN'T USE ANY OF THEM! I don't understand why there seems to be such a hate for anything third-party of homebrew. It truly feels like if it isn't on DnDBeyond then it doesn't exist. I really steams me to see a book that's been out for 3~5 years get put on beyond and then it's suddenly an easier pill to swallow! To bring up a third party thing really feels like I'm flagging myself to a DM as a problem player...I've had DM's hold it against me before when I've push backed against them on anything "OH I let you have your weird dumb naughty word, I don't wanna hear anything from you!"... I don't Min-Max, I don't Multiclass. I feel it would be asking too much of a DM as the mechanic is opening the door for way to much stuff to break a game. I do like to make a strong character but that's more on using weapons/spells/stats that fit the theme and do work. Also I've heard forever that "flavor is free~" well... can I use this sub/class that feels better and flavor it as something that fits the setting? No? Cool... It makes me wonder why I even care... I think on this and the last point on maybe I just need to look at this OSR I hear about so much but have no solid idea what it is. Only to see old nerds yelling at each other about BRosr or OSR OSE and a bunch of stuff that is already difficult enough to understand without them making the whole thing seem like an internet turf war.

So I'm an online only Dnd player as I live in a small town where the two times I tried to drum up interest at my local hobby shop no one was interested. I've had very little success with any post for a game. On the DnD discord, Reddit, Startplaying... they all have let me down so much. Starting with startplaying... I'm going to shoot straight from the hip on this one. I hate paid DM's, I don't think this should be a thing that exists and the idea that some of these people make a living off it is angering. I have no problem with tipping my DM every now and then as a way to recreate the "I'm bringing the pizza's tonight guys" feeling. But when it's every session it does things that makes the relationship with them different. I've played with guys who were so full of themselves that they'll be the next "Matt Mercer", guys who sucked, guys who felt so corporate they were soulless. The times I've had fun longer then a few session in a pay game has to be less then 90%. When I've tried posting that I'm looking for a game and alright with paid games but have a budget the amount of DM's that message me with games x2-3 the price I'm ok with is the majority. I've learned not to play a paid game ever again, I just wish it was a lesson I learned without giving DM's and startplaying $2,000+ over years of games that stop and start... Reddit is a bit better but the games that seem like something I'd like are snapped up real quick, it's almost like you have to be on it 24/7 just to watch for the good games to get in the first 10 people going "pick me pick me".... The majority of games I see on there and discord are a split of something close to a traditional dnd game or it's some One Piece/Pokemon/JJK game... Also the Ghosting is crazy. If I don't make the cut for the game just say so. A "Thank you for your time but I went with some other players" doesn't hurt my feelings and frees me up to get back to looking.

I'm likely going to ruffle some feathers on this one. Why are so many games just posting the alphabet spellcasting all over them? I know the way I said that was a bit rude, but I don't understand it. We're here to play as elves, paladins, dragonborn ect. Who you wanna have sex with and what you are is the last thing on my mind. I've tried running a game few times (I burned out... I just can't DM) every time I look for players I'm blown away with some of the people I get! I have three questions I put upfront before just chatting with the potential players to see if they're a good fit. It used to be two but I had to start asking "Hey I want my table to be a safe place for everyone, are you able to remove modern politics and hang-ups at the door when you sit down at my virtual table?" The amount of times I've had people have a crash out on that stating anyone who disagrees with them or is even remotely right wing isn't a human being and worthy of death is over 10. I've never seen it the other way. I've played with gay guys and they're some of my favorite to play with, dudes are funny. This posting the alphabet on a game causes me to hesitate on even looking at a game because to me it should be something that is a default and not even asked. "Be cool to everyone". Having it on the post makes me think of the people who screamed at me for just asking "IF" they could play nice with everyone...

Last point I really wanna know... Why are so many players unable to read or think! I've played games with lovely people who have to learn their character every single week, taking anywhere from 10 to 20 minutes a turn. The worst instance I had was one that took 47 minutes... I left that game after that. It feels like people who don't know fantasy, don't know games, don't know how to read are everywhere. There's such a lacking of table etiquette and respect for everyone else at the table it's crazy! It's not just on the players, the dnd content creators are just as bad! I've seen guys say to "Not uses any books and just fully improv". I've seen guys talk about Ben Huffman's 5.5 Pugilist class saying "It's the hardest class in the game, I'd have trouble playing this!" while spellcasters exist. Warning: This next two sentences contains a lethal level of smug and condescension. I'm sorry that video games and other TT games have taught me how to have more then one brain cell firing at a time, but I feel you saying that should remove you from being able to drive a car or have offspring. DnD is NOT a hard game there is not a lot to track you have an action, bonus action, movement and reaction. It's not hard and yet the DM's pull the punches all the time because they either are afraid to kill a player or didn't think on the balance on an encounter and pull back out of fear. The latter is so wild to me where there are a bunch of sites like Kobold fight club and others where you can plug in the party's # and level to get an encounter of the difficulty you want. Its easier then ever both on the DM and the players yet feels watered down more and more.

I'll end it here. I've got 7 years worth of stories where It just is a mess with moments of fun. I keep coming back to thinking on my first 5E game and trying to find anything like that. It keeps me coming back. Out of the mountain of trainwrecks I've seen, I have to be honest in that I caused a few of them. I'm not a perfect guy. I just want to know where I should look for something more traditional, exp, downtime, all that good stuff. Because I know 5.5E support it, I just can't find it. The closest is in a West March server and while that's nice... I'm looking for just 3-4 other peeps to meet up regular instead of the drop in and out nature of a West March.
 
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When the OGL situation started up I didn't know too much about a lot of the things outside of the base WotC releases. It opened my eyes to other designers like Kobold press, the DM's Guild site, Kickstarter books and many more. I was angry and thought I was doing good by supporting a bunch of creators making stuff. I have a folder on my computer that's over 20 GB of DnD books...AND I CAN'T USE ANY OF THEM! I don't understand why there seems to be such a hate for anything third-party of homebrew. It truly feels like if it isn't on DnDBeyond then it doesn't exist. I really steams me to see a book that's been out for 3~5 years get put on beyond and then it's suddenly an easier pill to swallow! To bring up a third party thing really feels like I'm flagging myself to a DM as a problem player...I've had DM's hold it against me before when I've push backed against them on anything "OH I let you have your weird dumb naughty word, I don't wanna hear anything from you!"... I don't Min-Max, I don't Multiclass. I feel it would be asking too much of a DM as the mechanic is opening the door for way too much stuff to break a game. I do like to make a strong character but that's more on using weapons/spells/stats that fit the theme and do work. Also I've heard forever that "flavor is free~" well... can I use this sub/class that feels better and flavor it as something that fits the setting? No? Cool... It makes me wonder why I even care... I think on this and the last point on maybe I just need to look at this OSR I hear about so much but have no solid idea what it is. Only to see old nerds yelling at each other about BRosr or OSR OSE and a bunch of stuff that is already difficult enough to understand without them making the whole thing seem like an internet turf war.
I’ve been in the hobby since 1977-78. I’ve played in over 100 different systems.

All I can say about the aversion to 3PP stuff is most prevalent in the D&D community IME. Part of that is because D&D is the origin of the hobby, and as such, there’s probably been more 3PP products made for it (across editions) than for any other game. Possibly more than all of the rest of the market combined.

A lot of it- especially before the OGL- was unbalanced, overpowered, and some was quite odd to be frank. And if you were like me- someone who moved a lot- you’d see a lot of players try to bring their own PCs from previous tables to new ones. Invariably, that meant some spell, item or other entry on their character sheet was unheard of…and probably pretty über.

So that distrust of 3PP in D&D has old roots.

Even with games of similar age, like Traveller, you really don’t see anything like that.
 

So I'm an online only Dnd player...
I'm going to guess that this is your issue since nothing you posted remotely resembles my experience with DnD 5e or 5.5e, but I've only ever played in person. Finding in-person groups is extremely hard (even in a city) so I can understand playing online but I'd rather have no DnD than bad DnD

Side question: what is "posting the alphabet"? Is that some new version of complaining about everything being "Woke"?
 

Hi guys. I'm a 33 year old dork who's played 5E for 7~8 years, a bit of 3.5 in high school, and a mix of other TT systems here and there (Shadowdark, Lancer, Kids on bikes, PF2, ect...). I know I'm too young to be a true grognard but I feel the label applies to me more and more every day haha. I wanted this thread to be a respectful attempt to ask a few questions and grumble a bit. Any engagement I get here I appreciate as I've been feeling a bit lost on the whole TTRPG scene for a while. I'll try to get back to everyone.

The big things I wanted to hit on why has the traditional adventure/game seemed to have been replaced? Why the weird weird mixed feelings on Thirdparty/homebrew content? Why is the current online recruiting spots (reddit, Startplaying) so... bad? Why are modern players so bad at the game and the seeming want to remove the G from RPG?

I grew up reading Dragonlance, Dragon riders of Pern and a bunch of fantasy. I grew up watching a bunch of shows like the DnD cartoon, Pirates of Blackwater, Masters of the Universe and more. Playing games like Final Fantasy, Dragon Quest, and a ton of RPG's. The feeling and style of things I see people playing/running now feel so much different then those. I understand the idea of "oh it's the same you're just not in the hip stuff anymore" but I disagree. There have been modern shows like Goblin slayer, Dungeon Meshi, Frieren, and even Made in Abyss (a bit of a stretch) that still evoke those feelings...vibes...themes... I'm not sure the way to properly explain it. The best way I can describe it is that it has the DNA of the type of fantasy I grew up enjoying. So many games I see posted are more or less giving away the whole plot like reading the back of a book. The art of subtly is lost and seems very much like the DM has a story they want to tell, if your lucky your characters will have their backstory factor in. On that point so many of the written adventures still have a good start to all of them. "You all start in the city of {Blank} here's some info on it, have some backstory on why your there and it's that of an person willing to take on dangerous jobs", it's the start of Lost Mine and others. It's perfect. I'm not the biggest fan of how written adventures play, I do like some more then others, as they feel so... weird to me where there's little to no downtime and room to breath. In most of them at least. I've always heard that a good DM will take one of those modules and fully make it their own.

My two favorite games were both Lost Mine games. One fully reworked into a western and were were dealing with the railroad company and a blue dragon calling our paladin out to dual at high noon knowing that his oath wouldn't let him back out of a challenge. Also the first game of 5E I played. I played a dragonborn monk with the dragon subclass that just came out. I made a backstory where the master of my temple was a Brass dragon who hoarded people instead of gold, making a tight nit community. When we fought the green dragon in Thundertree it got in a good advantage against us because the DM played me like a fiddle using my backstory as a string the dragon lead me along with. The fight ended with me going down and it being a pretty big coinflip on if the Dragon would win vs the rest of the party or they would pull out a win. It grabbed me and flew off, stabilizing me mid air. The party did a full hard march after the dragon deep into the woods but it had a two hour advantage on them. The DM pulled me into a 1on1 call where the dragon interrogated me with the one cultist helping. I did my best to leave clues for the party to help them find us and close the gap. When we went back to the party I was muted and loving how hard they were trying, sadly coming up short on rolls due to exhaustion they got on the march. The DM then asked me to make a new character for our next session and I was hooked on this hobby. I've not had a moment that good in 8 years.

When the OGL situation started up I didn't know too much about a lot of the things outside of the base WotC releases. It opened my eyes to other designers like Kobold press, the DM's Guild site, Kickstarter books and many more. I was angry and thought I was doing good by supporting a bunch of creators making stuff. I have a folder on my computer that's over 20 GB of DnD books...AND I CAN'T USE ANY OF THEM! I don't understand why there seems to be such a hate for anything third-party of homebrew. It truly feels like if it isn't on DnDBeyond then it doesn't exist. I really steams me to see a book that's been out for 3~5 years get put on beyond and then it's suddenly an easier pill to swallow! To bring up a third party thing really feels like I'm flagging myself to a DM as a problem player...I've had DM's hold it against me before when I've push backed against them on anything "OH I let you have your weird dumb naughty word, I don't wanna hear anything from you!"... I don't Min-Max, I don't Multiclass. I feel it would be asking too much of a DM as the mechanic is opening the door for way to much stuff to break a game. I do like to make a strong character but that's more on using weapons/spells/stats that fit the theme and do work. Also I've heard forever that "flavor is free~" well... can I use this sub/class that feels better and flavor it as something that fits the setting? No? Cool... It makes me wonder why I even care... I think on this and the last point on maybe I just need to look at this OSR I hear about so much but have no solid idea what it is. Only to see old nerds yelling at each other about BRosr or OSR OSE and a bunch of stuff that is already difficult enough to understand without them making the whole thing seem like an internet turf war.

So I'm an online only Dnd player as I live in a small town where the two times I tried to drum up interest at my local hobby shop no one was interested. I've had very little success with any post for a game. On the DnD discord, Reddit, Startplaying... they all have let me down so much. Starting with startplaying... I'm going to shoot straight from the hip on this one. I hate paid DM's, I don't think this should be a thing that exists and the idea that some of these people make a living off it is angering. I have no problem with tipping my DM every now and then as a way to recreate the "I'm bringing the pizza's tonight guys" feeling. But when it's every session it does things that makes the relationship with them different. I've played with guys who were so full of themselves that they'll be the next "Matt Mercer", guys who sucked, guys who felt so corporate they were soulless. The times I've had fun longer then a few session in a pay game has to be less then 90%. When I've tried posting that I'm looking for a game and alright with paid games but have a budget the amount of DM's that message me with games x2-3 the price I'm ok with is the majority. I've learned not to play a paid game ever again, I just wish it was a lesson I learned without giving DM's and startplaying $2,000+ over years of games that stop and start... Reddit is a bit better but the games that seem like something I'd like are snapped up real quick, it's almost like you have to be on it 24/7 just to watch for the good games to get in the first 10 people going "pick me pick me".... The majority of games I see on there and discord are a split of something close to a traditional dnd game or it's some One Piece/Pokemon/JJK game... Also the Ghosting is crazy. If I don't make the cut for the game just say so. A "Thank you for your time but I went with some other players" doesn't hurt my feelings and frees me up to get back to looking.

I'm likely going to ruffle some feathers on this one. Why are so many games just posting the alphabet spellcasting all over them? I know the way I said that was a bit rude, but I don't understand it. We're here to play as elves, paladins, dragonborn ect. Who you wanna have sex with and what you are is the last thing on my mind. I've tried running a game few times (I burned out... I just can't DM) every time I look for players I'm blown away with some of the people I get! I have three questions I put upfront before just chatting with the potential players to see if they're a good fit. It used to be two but I had to start asking "Hey I want my table to be a safe place for everyone, are you able to remove modern politics and hang-ups at the door when you sit down at my virtual table?" The amount of times I've had people have a crash out on that stating anyone who disagrees with them or is even remotely right wing isn't a human being and worthy of death is over 10. I've never seen it the other way. I've played with gay guys and they're some of my favorite to play with, dudes are funny. This posting the alphabet on a game causes me to hesitate on even looking at a game because to me it should be something that is a default and not even asked. "Be cool to everyone". Having it on the post makes me think of the people who screamed at me for just asking "IF" they could play nice with everyone...

Last point I really wanna know... Why are so many players unable to read or think! I've played games with lovely people who have to learn their character every single week, taking anywhere from 10 to 20 minutes a turn. The worst instance I had was one that took 47 minutes... I left that game after that. It feels like people who don't know fantasy, don't know games, don't know how to read are everywhere. There's such a lacking of table etiquette and respect for everyone else at the table it's crazy! It's not just on the players, the dnd content creators are just as bad! I've seen guys say to "Not uses any books and just fully improv". I've seen guys talk about Ben Huffman's 5.5 Pugilist class saying "It's the hardest class in the game, I'd have trouble playing this!" while spellcasters exist. Warning: This next two sentences contains a lethal level of smug and condescension. I'm sorry that video games and other TT games have taught me how to have more then one brain cell firing at a time, but I feel you saying that should remove you from being able to drive a car or have offspring. DnD is NOT a hard game there is not a lot to track you have an action, bonus action, movement and reaction. It's not hard and yet the DM's pull the punches all the time because they either are afraid to kill a player or didn't think on the balance on an encounter and pull back out of fear. The latter is so wild to me where there are a bunch of sites like Kobold fight club and others where you can plug in the party's # and level to get an encounter of the difficulty you want. Its easier then ever both on the DM and the players yet feels watered down more and more.

I'll end it here. I've got 7 years worth of stories where It just is a mess with moments of fun. I keep coming back to thinking on my first 5E game and trying to find anything like that. It keeps me coming back. Out of the mountain of trainwrecks I've seen, I have to be honest in that I caused a few of them. I'm not a perfect guy. I just want to know where I should look for something more traditional, exp, downtime, all that good stuff. Because I know 5.5E support it, I just can't find it. The closest is in a West March server and while that's nice... I'm looking for just 3-4 other peeps to meet up regular instead of the drop in and out nature of a West March.
Welcome to the forum!
 

When the OGL situation started up I didn't know too much about a lot of the things outside of the base WotC releases. It opened my eyes to other designers like Kobold press, the DM's Guild site, Kickstarter books and many more. I was angry and thought I was doing good by supporting a bunch of creators making stuff. I have a folder on my computer that's over 20 GB of DnD books...AND I CAN'T USE ANY OF THEM! I don't understand why there seems to be such a hate for anything third-party of homebrew.
Typically in D&D, the DM is the Master of the Setting.
If they have 5 players bringing them 3pp player-material (because if it is done once the floodgates for such become open) then they may feel the need to vet this new material to see if is compatible and balanced for the game they are running. Some DMs just do not have the headspace for that and thus feel more comfortable to be the ones in control of bringing new material into the game (this includes homebrew rules etc).

I'm not here defending this one way or another, I'm merely explaining why you may experience such push back.
 

I have never played online, but this seems to make me think it is like the rest of the online places (except mostly this one) where people are more ok or self-centered or free to say and do things since in real life they would get told to go away. I think there should be moments of everyone's playstyle in the night of gaming, but some people only want one part and finding a group you fit in should help.
 

Hi guys. I'm a 33 year old dork who's played 5E for 7~8 years, a bit of 3.5 in high school, and a mix of other TT systems here and there (Shadowdark, Lancer, Kids on bikes, PF2, ect...). I know I'm too young to be a true grognard but I feel the label applies to me more and more every day haha. I wanted this thread to be a respectful attempt to ask a few questions and grumble a bit. Any engagement I get here I appreciate as I've been feeling a bit lost on the whole TTRPG scene for a while. I'll try to get back to everyone.
This is a bit of an impenetrable wall of text but I'll try my best!

The big things I wanted to hit on why has the traditional adventure/game seemed to have been replaced? Why the weird weird mixed feelings on Thirdparty/homebrew content? Why is the current online recruiting spots (reddit, Startplaying) so... bad? Why are modern players so bad at the game and the seeming want to remove the G from RPG?
Well, you see, long before you were born, this little adventure came out called Dragonlance that smacked the traditional dungeon crawling in the face and said "Hey, what if there was like, a full story campaign and actual stakes?'. As such there's been eternal back and forths, but the important thing is the traditional adventure was diving into a dungeon, getting out, and nothing further than that.

Homebrew, however, has always been looked at with a side eye. Like, forever. You can probably blame 3e's glut for that. As for your last comment, because not everyone is a power gamer doing all of the tactically appropriate choices at all times

I grew up reading Dragonlance, Dragon riders of Pern and a bunch of fantasy. I grew up watching a bunch of shows like the DnD cartoon, Pirates of Blackwater, Masters of the Universe and more. Playing games like Final Fantasy, Dragon Quest, and a ton of RPG's. The feeling and style of things I see people playing/running now feel so much different then those. I understand the idea of "oh it's the same you're just not in the hip stuff anymore" but I disagree. There have been modern shows like Goblin slayer, Dungeon Meshi, Frieren, and even Made in Abyss (a bit of a stretch) that still evoke those feelings...vibes...themes... I'm not sure the way to properly explain it. The best way I can describe it is that it has the DNA of the type of fantasy I grew up enjoying. So many games I see posted are more or less giving away the whole plot like reading the back of a book. The art of subtly is lost and seems very much like the DM has a story they want to tell, if your lucky your characters will have their backstory factor in. On that point so many of the written adventures still have a good start to all of them. "You all start in the city of {Blank} here's some info on it, have some backstory on why your there and it's that of an person willing to take on dangerous jobs", it's the start of Lost Mine and others. It's perfect. I'm not the biggest fan of how written adventures play, I do like some more then others, as they feel so... weird to me where there's little to no downtime and room to breath. In most of them at least. I've always heard that a good DM will take one of those modules and fully make it their own.
I'm going to put a pin in that "Dragonriders of Pern" comment for later discussion. Odd choice. I'm a bit older than you, and when I was that age? Pern was old hat, and wasn't, say LotR classic to really drive people towards it. Nah, I had Deltora Quest as my main fantasy. Also Everworld, from the writer of Animorphs, and boy is that a combo that'll affect someone's views. And. Odd choice of game there, Dragon Quest was basically irrelevant in the west. Indicates some things about your game playstyle. Also it was Dragon Warrior for the first three so, let me guess: DS releases, yeah? I've got my weird RPGs of both the vaguely known about (Shining Force my beloved) and of the 'insanely obscure and weird and I love their ideas".

Also interesting lack of a certain other big D&D inspired RPG setting that would have been incredibly big and loud around that time. A certain game about, say, War. And Crafting.

As for your next one: DMs with big sprawling storylines and heavily tying player backstory into things became popular, and 'you run into each other in a tavern' became old and dated. Why? Times change.

When the OGL situation started up I didn't know too much about a lot of the things outside of the base WotC releases. It opened my eyes to other designers like Kobold press, the DM's Guild site, Kickstarter books and many more. I was angry and thought I was doing good by supporting a bunch of creators making stuff. I have a folder on my computer that's over 20 GB of DnD books...AND I CAN'T USE ANY OF THEM! I don't understand why there seems to be such a hate for anything third-party of homebrew. It truly feels like if it isn't on DnDBeyond then it doesn't exist. I really steams me to see a book that's been out for 3~5 years get put on beyond and then it's suddenly an easier pill to swallow! To bring up a third party thing really feels like I'm flagging myself to a DM as a problem player...I've had DM's hold it against me before when I've push backed against them on anything "OH I let you have your weird dumb naughty word, I don't wanna hear anything from you!"... I don't Min-Max, I don't Multiclass. I feel it would be asking too much of a DM as the mechanic is opening the door for way to much stuff to break a game. I do like to make a strong character but that's more on using weapons/spells/stats that fit the theme and do work. Also I've heard forever that "flavor is free~" well... can I use this sub/class that feels better and flavor it as something that fits the setting? No? Cool... It makes me wonder why I even care... I think on this and the last point on maybe I just need to look at this OSR I hear about so much but have no solid idea what it is. Only to see old nerds yelling at each other about BRosr or OSR OSE and a bunch of stuff that is already difficult enough to understand without them making the whole thing seem like an internet turf war.
3rd partys always been at odds. If you want to blame anything, you can blame the following

1: The glut of products following the 3E release and massive growth of SRD relevant stuff with no quality assurance
2: DNDWiki being easy to find and having no concept of balance
3: The sheer madness that comes from trying to adjudicate and handle all of this. Like, even among the stuff generally accepted, there's stuff like Blood Hunter where the community concensus is 'don't allow this, actually'. Look at the work someone has to do to try and get all this stuff ranked. Now imagine every DM's trying to do that

You could probably get through with stuff that's done by people involved in D&D, like any of Keith Baker's stuff. But that requires talking with your DM about it and the why. Kobold Press I'd be a bit ehh at times on, their big magic books aren't necessarily designed proper for 5E details, for example

I'm likely going to ruffle some feathers on this one. Why are so many games just posting the alphabet spellcasting all over them? I know the way I said that was a bit rude, but I don't understand it. We're here to play as elves, paladins, dragonborn ect. Who you wanna have sex with and what you are is the last thing on my mind. I've tried running a game few times (I burned out... I just can't DM) every time I look for players I'm blown away with some of the people I get! I have three questions I put upfront before just chatting with the potential players to see if they're a good fit. It used to be two but I had to start asking "Hey I want my table to be a safe place for everyone, are you able to remove modern politics and hang-ups at the door when you sit down at my virtual table?" The amount of times I've had people have a crash out on that stating anyone who disagrees with them or is even remotely right wing isn't a human being and worthy of death is over 10. I've never seen it the other way. I've played with gay guys and they're some of my favorite to play with, dudes are funny. This posting the alphabet on a game causes me to hesitate on even looking at a game because to me it should be something that is a default and not even asked. "Be cool to everyone". Having it on the post makes me think of the people who screamed at me for just asking "IF" they could play nice with everyone...
Hey, remember that pin I put earlier? I'm bringing it up now. Now, aside from the obvious (RPGs and D&D is a hobby with a diverse audience), you can't give me "Pern is a foundation to my fantasy experience" and not expect sex to come up.

Regardless though, the existence of LGBT+ people isn't 'modern politics'. People's lives aren't politics.

Also if you want to play in Forgotten Realms, you know being LGBT+ positive has been baked into the setting since day 1, right? Like. The gods there actively promote it. FR sex stuff can get wilder than Pern

Last point I really wanna know... Why are so many players unable to read or think! I've played games with lovely people who have to learn their character every single week, taking anywhere from 10 to 20 minutes a turn. The worst instance I had was one that took 47 minutes... I left that game after that. It feels like people who don't know fantasy, don't know games, don't know how to read are everywhere. There's such a lacking of table etiquette and respect for everyone else at the table it's crazy! It's not just on the players, the dnd content creators are just as bad! I've seen guys say to "Not uses any books and just fully improv". I've seen guys talk about Ben Huffman's 5.5 Pugilist class saying "It's the hardest class in the game, I'd have trouble playing this!" while spellcasters exist. Warning: This next two sentences contains a lethal level of smug and condescension. I'm sorry that video games and other TT games have taught me how to have more then one brain cell firing at a time, but I feel you saying that should remove you from being able to drive a car or have offspring. DnD is NOT a hard game there is not a lot to track you have an action, bonus action, movement and reaction. It's not hard and yet the DM's pull the punches all the time because they either are afraid to kill a player or didn't think on the balance on an encounter and pull back out of fear. The latter is so wild to me where there are a bunch of sites like Kobold fight club and others where you can plug in the party's # and level to get an encounter of the difficulty you want. Its easier then ever both on the DM and the players yet feels watered down more and more.
Well, it may surprise you, but with this thing becoming popular, people who aren't famillier with RPGs may have been introduced to it. And, this may also surprise you, but D&D is not a good beginners RPG. So, yeah, sometimes folks need help. Better to help them with problems than complain about it behind their back
 

You can blame WotC, indirectly. Pre-3e, it wasn't a big deal if someone wanted to use a Mayfair Games or Judge's Guild product. I happily used my copies of Fantastic Treasures and Arch-Magic in my games, for example.

But when 3e came out, new books came out slowly for the game. Thanks to the OGL, however, it wasn't long before all manner of cheaply produced 3e products came out. Because even WotC hadn't grasped the nuances of their own game yet, you can rest assured that a lot of the stuff printed was of dubious quality. D12 damage one handed swords, rules for playing dragons, all manner of stuff got printed. Then people started taking the ball and running with it. It seemed like every property under the sun got a d20 game! I remember BESMd20, where the designers made the unfortunate mistake of looking at the Monk class, seeing all of it's special features, and deciding that this was the most powerful character class by far ("It gets new abilities at every level!")!

Books by Mongoose Publishing and Green Ronin popped up, with radical ideas for the game (I'm not saying bad, but definitely wilder than what you find in the PHB!).

You had Star Wars d20 and Ravenloft books made by another company- there was even a WWE d20 RPG if memory serves!

What I'm saying was, it was the Wild West of game products, and the quality was kind of questionable. Not that WotC's own efforts were without blemish- just trying to read Sword and Fist or Tome and Blood now...yeesh!

By the time we were playing 3.5, DM's had learned to be critical of 3pp. Second-party offerings from companies like Paizo and Kenzer & Co. were well received. But WotC was entering it's own "experimental phase" with Ghostwalk, Book of Nine Swords, Tome of Magic, Magic of Incarnum and the like, tweaking and warping what D&D could be, adjusting what class balance and even encounter building could look like, leading, for good and ill, the innovations that led them to shuck the model of the adventuring day of slowly wearing down daily resources in favor of an easier to run, encounter-based paradigm.

So that by the time we got to 5e, the experienced DM's, having been burned before, had become more judgmental and conservative. Go back in time on these very forums, and you'll find each book after the PHB was printed in 2014 has come with great hue and cry. Any time WotC starts feeling like experimenting with their game, changing the paradigm of classes, or introducing new, improved ideas, there's a lot of pushback, claims of power creep, and ruining the game.

So if there's this kind of attitude towards official products, what chance does a third party product have? And as for younger, newer DM's, lacking the experience and ability to gauge how balanced something is, even official product can be daunting!

Just imagine what happens when they try to dabble with 3pp! I remember one game I played in, where this younger DM, a self-avowed Critical Role junkie, allowed a Blood Hunter into the game. I mean, after all, if it's good enough for Matt Mercer's table, surely it's good enough for mine, right?

It didn't take long, however, before problems cropped up. The Blood Hunter was, I'm not going to say broken, but at least with the options taken, was better tuned than some of the other classes being played. The spellcasters were ok, but the Ranger and the Rogue seemed to be, well, "outclassed", if you'll forgive the pun.

The DM started asking for advice, and he was eventually pointed in my direction (I'm one of the old fogies, after all).

"I told my friend he could play this character, and I thought it was alright, but I think he's a problem."

"This can happen in any game, with or without second or third party content. There's always going to be that one combination of class/feat/race/spell/magic item that is going to perform at a higher level than others. It's just the nature of the game, you have all these Legos you can use to build your character, and some are just going to seem better than others, based on the campaign. There are campaigns where some characters shine and others don't, mostly because the choices you make, can't anticipate how the game is going to play out.

I've found there's really only one solution. D&D really is a game where one person's fun can impact another person's fun, positively and negatively. If someone isn't having fun, and wants to make some changes to the choices they made, even to the point of playing new, different characters, you can't let the story or the plot get in the way. Let them change. If one guy is just better tuned or on a different level, in a perfect world you could try to raise them up to the same level as everyone else. More easily you can nerf them, but it's a delicate process either way. I'm not a professional game designer, and neither are you. If they couldn't get it right, what chance do we have?

Nobody likes a nerf, and if you don't get buffs just right, you could just create a new monster. Talk to your players, find out what their grievances are, and be prepared to remove the problems from the game."

I don't know if that was the best advice or not. The next session, the Blood Hunter was gone, replaced by a Barbarian. Session after, the Barbarian was gone. And the session after that was cancelled, and the game never picked up again.

But it's experiences like this that can sour anyone on second and third party products, or heck, even new books, since designers make mistakes, and over time, they might come to realize "hey, maybe we pressed our thumb on the scale too much with this thing" and relent later. But they can't just fix the old content, because the corporate guys really like their "evergreen" content (until they don't), so all they can do is fiddle with newer content. They can offer suggestions (like optional class features), but if a DM's game is running fine, they may very well balk at on demand advantage for Rogues every turn- no matter how much the developers say they intended Sneak Attack to be triggered all the time, the ability has limitations, and by Gygax, that means those limitations have to mean something!
 


I wanted this thread to be a respectful attempt to ask a few questions and grumble a bit.
If this is your being "respectful" and "grumbling a bit", I can say that you probably wouldn't be welcome at my table for very long, so I think you should look inward for a solution to many of your "problems" in this thread.
 

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