James Gasik
I could be playing Tales of the Valiant right now
This is quite true. I think almost every DM has house rules that impact their table, which can greatly alter the characters you play. I once banned Paladins in a game for plot reasons, and feeling that the game wouldn't suffer from losing the class- you can still play a Cleric or even a Fighter/Cleric as a holy warrior if you choose.Interesting addition to the 3PP conversation: I own the Tales of the Valiant Player's Guide 2 and the Pathfinder 2e Player Core 2. The ToV one explicitly says it is at the GM's discretion whether these new classes, subclasses, etc will be allowed. The PF2e one is (IIRC) a little more subtle by tagging the ancestries as Uncommon or Rare - which already signals something the GM must approve. And both of these are FIRST PARTY books. So it definitely makes sense that the GM would have say on whether a player can use 3rd party content.
However, for a well-functioning table, this should be resolved at session 0 if the GM (for story, balance, or other reasons) wants to limit options.
You can imagine my surprise when the instant a player noticed that he didn't have the option to play a class in the core rulebook (le gasp!), he was instantly indignant and demanded to know what my problem with the class was, prepared to argue for not only it's inclusion, but to counter any arguments I might had for it being "overpowered" (which wasn't even remotely an issue). He specifically took umbrage to the fact that I allowed other classes outside the core book, as if there was some kind of equivalence.
So if you can sit down to join a game and find out that Rogues lose Sneak Attack and instead gain bonus Feats (a 3.5 option in Unearthed Arcana) and spells above level 5 simply don't exist, being annoyed that you can't play a Blood Hunter or Conduit or Shinigami is a bit surprising.
And don't get me wrong, I've had 3pp stuff I wish I could use in a game, like the time I bought Spheres of Power for Pathfinder 1e. But at the end of the day, the GM has veto power to not deal with new potential headaches if they don't want to, just as you have the right to simply not play in their game.







