Wizards of the Coast launches official Dungeons & Dragons Actual Play show

Dungeon Masters premieres next week on April 22nd.
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Wizards of the Coast is getting back into the Actual Play game. Today, Wizards announced via Variety that they are launching a new Actual Play show called Dungeon Masters, starring Jasmine Bhullar as the Dungeon Master along with players Mayanna Berrin, Christian Navarro, Neil Newbon and Devora Wilde. Wilde and Newbon are veterans of Baldur's Gate 3, a smash hit for the Dungeons & Dragons IP. However, both actors will be playing new characters and not their Baldur's Gate 3 characters.

Of note is that the show will feature "official, unreleased D&D content" which will be put up for sale on D&D Beyond following every episode. The first arc takes place in Ravenloft and will feature content from Ravenloft: The Horrors Within. New episodes will be released weekly on YouTube, starting on April 22nd.

Wizards of the Coast previously produced several official D&D Actual Play series, including Dice, Camera, Action and Force Grey. Dice, Camera, Action was their flagship D&D program for years until it unceremoniously ended due to a scandal involving two of its players.
 

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Christian Hoffer

Christian Hoffer


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I don't think the intent is to release stuff from upcoming books since it will be "for sale". I soubt they would pre-nickle and dime people.
The D&D Beyond article says the encounter packs will contain "Early access to a monster of the week from Ravenloft: The Horrors Within."

It also mentions that these "play-along packs" come with pre-orders of the Ravenloft book on Beyond. Unless the articles are lying, these are certainly previews of the official content.
 


More Beyond exclusive content. Alas...
Realistically, digital is the only practical way to deliver content tied to something like this. It really comes down to how well a marketing vehicle (streamed content) fits a product (digital).

Two big reasons:

Production timelines make coordinating physical release and digital release really tough, especially for something episodic. With digital, you can work on content at the same pace as the show production, then release both sides (streaming, game content) at the same time. For physical, you'd need the content locked in 6 months before the show recorded. That's not really viable.

An online streamed show is much better at marketing digital content that you can buy while watching or immediately after. The loop is something like: watch the show, hit the buy button. Asking someone to watch a show then go to a store, or to buy something and wait at least a few days for it to show up, makes everything much more inefficient. You lose enough customers that the investment might start to look like a bad idea.
 



Realistically, digital is the only practical way to deliver content tied to something like this. It really comes down to how well a marketing vehicle (streamed content) fits a product (digital).

Two big reasons:

Production timelines make coordinating physical release and digital release really tough, especially for something episodic. With digital, you can work on content at the same pace as the show production, then release both sides (streaming, game content) at the same time. For physical, you'd need the content locked in 6 months before the show recorded. That's not really viable.

An online streamed show is much better at marketing digital content that you can buy while watching or immediately after. The loop is something like: watch the show, hit the buy button. Asking someone to watch a show then go to a store, or to buy something and wait at least a few days for it to show up, makes everything much more inefficient. You lose enough customers that the investment might start to look like a bad idea.
Sure.

Sell PDFs.
 

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