D&D General Legends of Greyhawk: Elemental Evil Rising drops on D&D Beyond


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I played in Village of Homlett and Darkness in Nulb a few months ago at the local convention. They were both fine. We all start with 1st level PCs in the Greyhawk 'Adventure League' system. After the first module we moved up to 2nd level. I do not recall anything that ties them together greatly or makes me think elemental evil.
They are a prelude to entering the Temple. Homlett is the nearest safe settlement to the ruins, the moathouse is the remains of a former bastion for its forces, and Nulb is the nearest unsafe settlement. They were the three locations the original Temple of Elemental Evil megamodule started with to get you levelled up a bit before you hit the ruins themselves.
 


Speaking of the Temple of Elemental Evil, in an interview with Rascal, Monte Cook says there were 17 people who had to sign off on his manuscript for Return to the Temple of Elemental Evil.


I think folks around here underestimate the amount of bureaucracy involved at any large company, even pre-Hasbro WotC.

So when we think WotC is taking too long to do something, it's entirely likely that at least 17 people have to give input along the way before we see it.
 

I think AL games tend to end up on DMs Guild eventually. Looking at the sites for the various groups, these adventures seem to be tagged using the AL format.
I think we need to say as often as necessary that Legends of Greyhawk isn't Adventurers League. While they're both organised play D&D campaigns they're entirely separate and have different goals. LoG is some trusted organisers of D&D play at conventions working with WotC to release adventures in a co-ordinated programme which suits convention play. The rules for character creation and advancement, reward distribution, etc are being built through that lens, which means it'll diverge from the approaches for AL quite significantly.

It's possible that the adventures will be sold via DM's Guild at some point, but I think it's much more likely that they'll remain as D&D Beyond products. That's not very user-friendly for people who want to run from paper, but it does mean that these will come with Maps assets and be easy to run online. Conventions which get direct support from WotC might get the adventures in other formats (and game stores will be able to run the forthcoming third organised play programme, Encounters, with details expected next week).
 


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