A lot of what the OP complains of resonates with me.
The most fun I have ever had with RPGs was as an 11-13-year-old playing AD&D at school in a group of 10 - 15 other players. No one thought of splitting up into smaller interest groups, everyone who wanted to play was welcome to join. About 5-6 of the group took turns to be DM, building the world together by extending each others maps.
As I got older the groups became smaller, people started to become more and more selective about what sort of game they wanted to play, what sort of people they wanted to play with. It got to the point where it was a struggle to form a group of 3 players, and after that took a long break from the hobby.
In a way this seems like the logical end-point, but it really was solo play that has bought me back to the hobby. It is an option where I can experience much of the wonder of playing an RPG without all the problems caused by people contaminating the fiction with their real-life issues and agendas.
The most fun I have ever had with RPGs was as an 11-13-year-old playing AD&D at school in a group of 10 - 15 other players. No one thought of splitting up into smaller interest groups, everyone who wanted to play was welcome to join. About 5-6 of the group took turns to be DM, building the world together by extending each others maps.
As I got older the groups became smaller, people started to become more and more selective about what sort of game they wanted to play, what sort of people they wanted to play with. It got to the point where it was a struggle to form a group of 3 players, and after that took a long break from the hobby.
In a way this seems like the logical end-point, but it really was solo play that has bought me back to the hobby. It is an option where I can experience much of the wonder of playing an RPG without all the problems caused by people contaminating the fiction with their real-life issues and agendas.







