Professor Murder
Hero
So I was inspired by a comment I made on another thread which has me curious.
Very broadly, any given rule in an RPG is either essential or optional. By essential, I mean load bearing rules that if you change them, it has knock on effects. Often times, these are base systems that make up the rules framework of the game in question.
Examples from DnD:
Encumbrance is an optional rule. Removing it does little. It only interacts directly with systems like movement or exhaustion.
Rolling d20 and adding modifiers to overcome a DC for a task is a load bearing rule. If you decided to change it to rolling 2d12 for example to change up the curve, you are effecting fundamental systems in the game. Existing bonuses, penalties, and DCs are all calculated based on using a d20 for RNG.
So my question is: Do you ever change load bearing rules?
Very broadly, any given rule in an RPG is either essential or optional. By essential, I mean load bearing rules that if you change them, it has knock on effects. Often times, these are base systems that make up the rules framework of the game in question.
Examples from DnD:
Encumbrance is an optional rule. Removing it does little. It only interacts directly with systems like movement or exhaustion.
Rolling d20 and adding modifiers to overcome a DC for a task is a load bearing rule. If you decided to change it to rolling 2d12 for example to change up the curve, you are effecting fundamental systems in the game. Existing bonuses, penalties, and DCs are all calculated based on using a d20 for RNG.
So my question is: Do you ever change load bearing rules?







