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¿Gold for XP in meat-grinder dungeon?
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<blockquote data-quote="the_redbeard" data-source="post: 6898250" data-attributes="member: 22644"><p>I use experience for gold, but my campaign is currently on hiatus (couldn't type with a broken arm) and just getting started again. I found 1gp=1exp a little slow at the beginning, so I've been tempted to allow characters to "double dip" with spending gp on carousing or other role play aims (ie, not equipment or faction advancement). I can't say how that works in play just yet. </p><p></p><p>We also use quest/exploration exp, but don't reward exp for monsters. Wandering monsters are a threat, and the time you spend in danger is a resource.</p><p></p><p>Here's an analysis of 1gp for 1 exp over 20 levels: <strong> <a href="http://blogofholding.com/?p=6760" target="_blank">Blog of Holding</a></strong></p><p></p><p>I for one disagree with removing the gp cost of certain spells. Setting specific? Every price list in the book (including what is and isn't considered to be purchasable, whether potions of healing or magical items) is a setting specific assumption. </p><p></p><p>Also in my campaign, since acquiring treasure is more important, I'm tracking encumbrance. But to do that, I'm using a <strong><a href="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1232" target="_blank">simplified version hosted here on ENworld</a></strong> that is easy enough to actually follow. It works, though we have one person whose role is quartermaster.</p><p></p><p>As we're starting up again after our hiatus, I've geared up to do something more like this:<a href="http://www.lastgaspgrimoire.com/arts-crafts-morbidly-encumbered-edition" target="_blank">Arts and Crafts the Morbidly Encumbered Edition</a>. We haven't played a session yet, but the players have converted their characters and like the tactile depiction of their character sheets.</p><p></p><p>Other house rules I'm using:</p><p>1. By the book healing, but taking a rest and spending hit dice requires consumption of food and water or healing kits. Again, encumbrance and trade-offs.</p><p>2. Instead of lingering wounds and death saves, you're not automatically unconscious at 0 hitpoints, but each hit at 0 hps takes a roll on the <a href="http://deathanddismemberment.blogspot.com/2015/01/the-one-death-dismemberment-table-to.html" target="_blank">"Death and Dismemberment Table".</a> One party has had one death, one player is fine with his character being blind in one eye, but they're on quest to help a local bishop for healing his broken leg. The other party hasn't hit 0 hitpoints yet; they actually reached 2nd level by shenanigans without combat.</p></blockquote><p></p>
[QUOTE="the_redbeard, post: 6898250, member: 22644"] I use experience for gold, but my campaign is currently on hiatus (couldn't type with a broken arm) and just getting started again. I found 1gp=1exp a little slow at the beginning, so I've been tempted to allow characters to "double dip" with spending gp on carousing or other role play aims (ie, not equipment or faction advancement). I can't say how that works in play just yet. We also use quest/exploration exp, but don't reward exp for monsters. Wandering monsters are a threat, and the time you spend in danger is a resource. Here's an analysis of 1gp for 1 exp over 20 levels: [b] [url=http://blogofholding.com/?p=6760]Blog of Holding[/url][/b] I for one disagree with removing the gp cost of certain spells. Setting specific? Every price list in the book (including what is and isn't considered to be purchasable, whether potions of healing or magical items) is a setting specific assumption. Also in my campaign, since acquiring treasure is more important, I'm tracking encumbrance. But to do that, I'm using a [b][url=http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1232]simplified version hosted here on ENworld[/url][/b] that is easy enough to actually follow. It works, though we have one person whose role is quartermaster. As we're starting up again after our hiatus, I've geared up to do something more like this:[url=http://www.lastgaspgrimoire.com/arts-crafts-morbidly-encumbered-edition]Arts and Crafts the Morbidly Encumbered Edition[/url]. We haven't played a session yet, but the players have converted their characters and like the tactile depiction of their character sheets. Other house rules I'm using: 1. By the book healing, but taking a rest and spending hit dice requires consumption of food and water or healing kits. Again, encumbrance and trade-offs. 2. Instead of lingering wounds and death saves, you're not automatically unconscious at 0 hitpoints, but each hit at 0 hps takes a roll on the [url=http://deathanddismemberment.blogspot.com/2015/01/the-one-death-dismemberment-table-to.html]"Death and Dismemberment Table".[/url] One party has had one death, one player is fine with his character being blind in one eye, but they're on quest to help a local bishop for healing his broken leg. The other party hasn't hit 0 hitpoints yet; they actually reached 2nd level by shenanigans without combat. [/QUOTE]
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